Buckets:
| import { Texture } from './Texture.js'; | |
| import { NearestFilter } from '../constants.js'; | |
| /** | |
| * Creates a texture directly from raw buffer data. | |
| * | |
| * The interpretation of the data depends on type and format: If the type is | |
| * `UnsignedByteType`, a `Uint8Array` will be useful for addressing the | |
| * texel data. If the format is `RGBAFormat`, data needs four values for | |
| * one texel; Red, Green, Blue and Alpha (typically the opacity). | |
| * | |
| * @augments Texture | |
| */ | |
| class DataTexture extends Texture { | |
| /** | |
| * Constructs a new data texture. | |
| * | |
| * @param {?TypedArray} [data=null] - The buffer data. | |
| * @param {number} [width=1] - The width of the texture. | |
| * @param {number} [height=1] - The height of the texture. | |
| * @param {number} [format=RGBAFormat] - The texture format. | |
| * @param {number} [type=UnsignedByteType] - The texture type. | |
| * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping. | |
| * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value. | |
| * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value. | |
| * @param {number} [magFilter=NearestFilter] - The mag filter value. | |
| * @param {number} [minFilter=NearestFilter] - The min filter value. | |
| * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value. | |
| * @param {string} [colorSpace=NoColorSpace] - The color space. | |
| */ | |
| constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) { | |
| super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isDataTexture = true; | |
| /** | |
| * The image definition of a data texture. | |
| * | |
| * @type {{data:TypedArray,width:number,height:number}} | |
| */ | |
| this.image = { data: data, width: width, height: height }; | |
| /** | |
| * Whether to generate mipmaps (if possible) for a texture. | |
| * | |
| * Overwritten and set to `false` by default. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.generateMipmaps = false; | |
| /** | |
| * If set to `true`, the texture is flipped along the vertical axis when | |
| * uploaded to the GPU. | |
| * | |
| * Overwritten and set to `false` by default. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.flipY = false; | |
| /** | |
| * Specifies the alignment requirements for the start of each pixel row in memory. | |
| * | |
| * Overwritten and set to `1` by default. | |
| * | |
| * @type {boolean} | |
| * @default 1 | |
| */ | |
| this.unpackAlignment = 1; | |
| } | |
| } | |
| export { DataTexture }; | |
Xet Storage Details
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