Buckets:
| import { VideoTexture } from './VideoTexture.js'; | |
| /** | |
| * This class can be used as an alternative way to define video data. Instead of using | |
| * an instance of `HTMLVideoElement` like with `VideoTexture`, `VideoFrameTexture` expects each frame is | |
| * defined manually via {@link VideoFrameTexture#setFrame}. A typical use case for this module is when | |
| * video frames are decoded with the WebCodecs API. | |
| * | |
| * ```js | |
| * const texture = new THREE.VideoFrameTexture(); | |
| * texture.setFrame( frame ); | |
| * ``` | |
| * | |
| * @augments VideoTexture | |
| */ | |
| class VideoFrameTexture extends VideoTexture { | |
| /** | |
| * Constructs a new video frame texture. | |
| * | |
| * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping. | |
| * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value. | |
| * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value. | |
| * @param {number} [magFilter=LinearFilter] - The mag filter value. | |
| * @param {number} [minFilter=LinearFilter] - The min filter value. | |
| * @param {number} [format=RGBAFormat] - The texture format. | |
| * @param {number} [type=UnsignedByteType] - The texture type. | |
| * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value. | |
| */ | |
| constructor( mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { | |
| super( {}, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isVideoFrameTexture = true; | |
| } | |
| /** | |
| * This method overwritten with an empty implementation since | |
| * this type of texture is updated via `setFrame()`. | |
| */ | |
| update() {} | |
| clone() { | |
| return new this.constructor().copy( this ); // restoring Texture.clone() | |
| } | |
| /** | |
| * Sets the current frame of the video. This will automatically update the texture | |
| * so the data can be used for rendering. | |
| * | |
| * @param {VideoFrame} frame - The video frame. | |
| */ | |
| setFrame( frame ) { | |
| this.image = frame; | |
| this.needsUpdate = true; | |
| } | |
| } | |
| export { VideoFrameTexture }; | |
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