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/*
* SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "Math/Transform.h"
#include <vector>
using Pose = std::vector<Math::Transform>;
namespace IK {
void TwoBoneIk(
Pose& pose,
const Math::Transform& rootTransform,
uint32_t jointIdx,
float weight,
const Math::Vector& target,
const std::vector<int>& joint_parents_vec,
const Math::Vector& hintOffset = Math::Vector::Zero
);
void OneBoneIk(
Pose& pose,
const Math::Transform& rootTransform,
uint32_t jointIdx,
float weight,
const Math::Vector& target,
const std::vector<int>& joint_parents_vec
);
}

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