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| /** | |
| * https://github.com/gre/bezier-easing | |
| * BezierEasing - use bezier curve for transition easing function | |
| * by Gaëtan Renaudeau 2014 - 2015 – MIT License | |
| */ | |
| // These values are established by empiricism with tests (tradeoff: performance VS precision) | |
| var NEWTON_ITERATIONS = 4; | |
| var NEWTON_MIN_SLOPE = 0.001; | |
| var SUBDIVISION_PRECISION = 0.0000001; | |
| var SUBDIVISION_MAX_ITERATIONS = 10; | |
| var kSplineTableSize = 11; | |
| var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0); | |
| var float32ArraySupported = typeof Float32Array === 'function'; | |
| function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; } | |
| function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; } | |
| function C (aA1) { return 3.0 * aA1; } | |
| // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2. | |
| function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; } | |
| // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2. | |
| function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); } | |
| function binarySubdivide (aX, aA, aB, mX1, mX2) { | |
| var currentX, currentT, i = 0; | |
| do { | |
| currentT = aA + (aB - aA) / 2.0; | |
| currentX = calcBezier(currentT, mX1, mX2) - aX; | |
| if (currentX > 0.0) { | |
| aB = currentT; | |
| } else { | |
| aA = currentT; | |
| } | |
| } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS); | |
| return currentT; | |
| } | |
| function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) { | |
| for (var i = 0; i < NEWTON_ITERATIONS; ++i) { | |
| var currentSlope = getSlope(aGuessT, mX1, mX2); | |
| if (currentSlope === 0.0) { | |
| return aGuessT; | |
| } | |
| var currentX = calcBezier(aGuessT, mX1, mX2) - aX; | |
| aGuessT -= currentX / currentSlope; | |
| } | |
| return aGuessT; | |
| } | |
| function LinearEasing (x) { | |
| return x; | |
| } | |
| module.exports = function bezier (mX1, mY1, mX2, mY2) { | |
| if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { | |
| throw new Error('bezier x values must be in [0, 1] range'); | |
| } | |
| if (mX1 === mY1 && mX2 === mY2) { | |
| return LinearEasing; | |
| } | |
| // Precompute samples table | |
| var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize); | |
| for (var i = 0; i < kSplineTableSize; ++i) { | |
| sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2); | |
| } | |
| function getTForX (aX) { | |
| var intervalStart = 0.0; | |
| var currentSample = 1; | |
| var lastSample = kSplineTableSize - 1; | |
| for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) { | |
| intervalStart += kSampleStepSize; | |
| } | |
| --currentSample; | |
| // Interpolate to provide an initial guess for t | |
| var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]); | |
| var guessForT = intervalStart + dist * kSampleStepSize; | |
| var initialSlope = getSlope(guessForT, mX1, mX2); | |
| if (initialSlope >= NEWTON_MIN_SLOPE) { | |
| return newtonRaphsonIterate(aX, guessForT, mX1, mX2); | |
| } else if (initialSlope === 0.0) { | |
| return guessForT; | |
| } else { | |
| return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); | |
| } | |
| } | |
| return function BezierEasing (x) { | |
| // Because JavaScript number are imprecise, we should guarantee the extremes are right. | |
| if (x === 0) { | |
| return 0; | |
| } | |
| if (x === 1) { | |
| return 1; | |
| } | |
| return calcBezier(getTForX(x), mY1, mY2); | |
| }; | |
| }; | |
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