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ktongue/docker_container / simsite /frontend /node_modules /@dimforge /rapier3d-compat /rapier_wasm3d.d.ts
| /* tslint:disable */ | |
| /* eslint-disable */ | |
| /** | |
| * @returns {string} | |
| */ | |
| export function version(): string; | |
| /** | |
| */ | |
| export enum RawRigidBodyType { | |
| Dynamic = 0, | |
| Fixed = 1, | |
| KinematicPositionBased = 2, | |
| KinematicVelocityBased = 3, | |
| } | |
| /** | |
| */ | |
| export enum RawFeatureType { | |
| Vertex = 0, | |
| Edge = 1, | |
| Face = 2, | |
| Unknown = 3, | |
| } | |
| /** | |
| */ | |
| export enum RawMotorModel { | |
| AccelerationBased = 0, | |
| ForceBased = 1, | |
| } | |
| /** | |
| */ | |
| export enum RawShapeType { | |
| Ball = 0, | |
| Cuboid = 1, | |
| Capsule = 2, | |
| Segment = 3, | |
| Polyline = 4, | |
| Triangle = 5, | |
| TriMesh = 6, | |
| HeightField = 7, | |
| Compound = 8, | |
| ConvexPolyhedron = 9, | |
| Cylinder = 10, | |
| Cone = 11, | |
| RoundCuboid = 12, | |
| RoundTriangle = 13, | |
| RoundCylinder = 14, | |
| RoundCone = 15, | |
| RoundConvexPolyhedron = 16, | |
| HalfSpace = 17, | |
| } | |
| /** | |
| */ | |
| export enum RawJointAxis { | |
| X = 0, | |
| Y = 1, | |
| Z = 2, | |
| AngX = 3, | |
| AngY = 4, | |
| AngZ = 5, | |
| } | |
| /** | |
| */ | |
| export enum RawJointType { | |
| Revolute = 0, | |
| Fixed = 1, | |
| Prismatic = 2, | |
| Rope = 3, | |
| Spring = 4, | |
| Spherical = 5, | |
| Generic = 6, | |
| } | |
| /** | |
| */ | |
| export class RawBroadPhase { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| } | |
| /** | |
| */ | |
| export class RawCCDSolver { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| } | |
| /** | |
| */ | |
| export class RawCharacterCollision { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @returns {number} | |
| */ | |
| handle(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| translationDeltaApplied(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| translationDeltaRemaining(): RawVector; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldWitness1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldWitness2(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldNormal1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldNormal2(): RawVector; | |
| } | |
| /** | |
| */ | |
| export class RawColliderSet { | |
| free(): void; | |
| /** | |
| * The world-space translation of this collider. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| coTranslation(handle: number): RawVector; | |
| /** | |
| * The world-space orientation of this collider. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| coRotation(handle: number): RawRotation; | |
| /** | |
| * Sets the translation of this collider. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the collider along the `x` axis. | |
| * - `y`: the world-space position of the collider along the `y` axis. | |
| * - `z`: the world-space position of the collider along the `z` axis. | |
| * - `wakeUp`: forces the collider to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| coSetTranslation(handle: number, x: number, y: number, z: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| coSetTranslationWrtParent(handle: number, x: number, y: number, z: number): void; | |
| /** | |
| * Sets the rotation quaternion of this collider. | |
| * | |
| * This does nothing if a zero quaternion is provided. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * - `wakeUp`: forces the collider to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| coSetRotation(handle: number, x: number, y: number, z: number, w: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| coSetRotationWrtParent(handle: number, x: number, y: number, z: number, w: number): void; | |
| /** | |
| * Is this collider a sensor? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| coIsSensor(handle: number): boolean; | |
| /** | |
| * The type of the shape of this collider. | |
| * @param {number} handle | |
| * @returns {RawShapeType} | |
| */ | |
| coShapeType(handle: number): RawShapeType; | |
| /** | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHalfspaceNormal(handle: number): RawVector | undefined; | |
| /** | |
| * The half-extents of this collider if it is has a cuboid shape. | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHalfExtents(handle: number): RawVector | undefined; | |
| /** | |
| * Set the half-extents of this collider if it has a cuboid shape. | |
| * @param {number} handle | |
| * @param {RawVector} newHalfExtents | |
| */ | |
| coSetHalfExtents(handle: number, newHalfExtents: RawVector): void; | |
| /** | |
| * The radius of this collider if it is a ball, capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coRadius(handle: number): number | undefined; | |
| /** | |
| * Set the radius of this collider if it is a ball, capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @param {number} newRadius | |
| */ | |
| coSetRadius(handle: number, newRadius: number): void; | |
| /** | |
| * The half height of this collider if it is a capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHalfHeight(handle: number): number | undefined; | |
| /** | |
| * Set the half height of this collider if it is a capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @param {number} newHalfheight | |
| */ | |
| coSetHalfHeight(handle: number, newHalfheight: number): void; | |
| /** | |
| * The radius of the round edges of this collider. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coRoundRadius(handle: number): number | undefined; | |
| /** | |
| * Set the radius of the round edges of this collider. | |
| * @param {number} handle | |
| * @param {number} newBorderRadius | |
| */ | |
| coSetRoundRadius(handle: number, newBorderRadius: number): void; | |
| /** | |
| * The vertices of this triangle mesh, polyline, convex polyhedron, segment, triangle or convex polyhedron, if it is one. | |
| * @param {number} handle | |
| * @returns {Float32Array | undefined} | |
| */ | |
| coVertices(handle: number): Float32Array | undefined; | |
| /** | |
| * The indices of this triangle mesh, polyline, or convex polyhedron, if it is one. | |
| * @param {number} handle | |
| * @returns {Uint32Array | undefined} | |
| */ | |
| coIndices(handle: number): Uint32Array | undefined; | |
| /** | |
| * The height of this heightfield if it is one. | |
| * @param {number} handle | |
| * @returns {Float32Array | undefined} | |
| */ | |
| coHeightfieldHeights(handle: number): Float32Array | undefined; | |
| /** | |
| * The scaling factor applied of this heightfield if it is one. | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHeightfieldScale(handle: number): RawVector | undefined; | |
| /** | |
| * The number of rows on this heightfield's height matrix, if it is one. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHeightfieldNRows(handle: number): number | undefined; | |
| /** | |
| * The number of columns on this heightfield's height matrix, if it is one. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHeightfieldNCols(handle: number): number | undefined; | |
| /** | |
| * The unique integer identifier of the collider this collider is attached to. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coParent(handle: number): number | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| coSetEnabled(handle: number, enabled: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| coIsEnabled(handle: number): boolean; | |
| /** | |
| * The friction coefficient of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coFriction(handle: number): number; | |
| /** | |
| * The restitution coefficient of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coRestitution(handle: number): number; | |
| /** | |
| * The density of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coDensity(handle: number): number; | |
| /** | |
| * The mass of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coMass(handle: number): number; | |
| /** | |
| * The volume of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coVolume(handle: number): number; | |
| /** | |
| * The collision groups of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coCollisionGroups(handle: number): number; | |
| /** | |
| * The solver groups of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coSolverGroups(handle: number): number; | |
| /** | |
| * The physics hooks enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveHooks(handle: number): number; | |
| /** | |
| * The collision types enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveCollisionTypes(handle: number): number; | |
| /** | |
| * The events enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveEvents(handle: number): number; | |
| /** | |
| * The total force magnitude beyond which a contact force event can be emitted. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coContactForceEventThreshold(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} point | |
| * @returns {boolean} | |
| */ | |
| coContainsPoint(handle: number, point: RawVector): boolean; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} colliderVel | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shape2Pos | |
| * @param {RawRotation} shape2Rot | |
| * @param {RawVector} shape2Vel | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeTOI | undefined} | |
| */ | |
| coCastShape(handle: number, colliderVel: RawVector, shape2: RawShape, shape2Pos: RawVector, shape2Rot: RawRotation, shape2Vel: RawVector, maxToi: number, stop_at_penetration: boolean): RawShapeTOI | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} collider1Vel | |
| * @param {number} collider2handle | |
| * @param {RawVector} collider2Vel | |
| * @param {number} max_toi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeColliderTOI | undefined} | |
| */ | |
| coCastCollider(handle: number, collider1Vel: RawVector, collider2handle: number, collider2Vel: RawVector, max_toi: number, stop_at_penetration: boolean): RawShapeColliderTOI | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @returns {boolean} | |
| */ | |
| coIntersectsShape(handle: number, shape2: RawShape, shapePos2: RawVector, shapeRot2: RawRotation): boolean; | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| coContactShape(handle: number, shape2: RawShape, shapePos2: RawVector, shapeRot2: RawRotation, prediction: number): RawShapeContact | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {number} collider2handle | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| coContactCollider(handle: number, collider2handle: number, prediction: number): RawShapeContact | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @returns {RawPointProjection} | |
| */ | |
| coProjectPoint(handle: number, point: RawVector, solid: boolean): RawPointProjection; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @returns {boolean} | |
| */ | |
| coIntersectsRay(handle: number, rayOrig: RawVector, rayDir: RawVector, maxToi: number): boolean; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {number} | |
| */ | |
| coCastRay(handle: number, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean): number; | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {RawRayIntersection | undefined} | |
| */ | |
| coCastRayAndGetNormal(handle: number, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean): RawRayIntersection | undefined; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} is_sensor | |
| */ | |
| coSetSensor(handle: number, is_sensor: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} restitution | |
| */ | |
| coSetRestitution(handle: number, restitution: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} friction | |
| */ | |
| coSetFriction(handle: number, friction: number): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coFrictionCombineRule(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} rule | |
| */ | |
| coSetFrictionCombineRule(handle: number, rule: number): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coRestitutionCombineRule(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} rule | |
| */ | |
| coSetRestitutionCombineRule(handle: number, rule: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} groups | |
| */ | |
| coSetCollisionGroups(handle: number, groups: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} groups | |
| */ | |
| coSetSolverGroups(handle: number, groups: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} hooks | |
| */ | |
| coSetActiveHooks(handle: number, hooks: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} events | |
| */ | |
| coSetActiveEvents(handle: number, events: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} types | |
| */ | |
| coSetActiveCollisionTypes(handle: number, types: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape | |
| */ | |
| coSetShape(handle: number, shape: RawShape): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} threshold | |
| */ | |
| coSetContactForceEventThreshold(handle: number, threshold: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} density | |
| */ | |
| coSetDensity(handle: number, density: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| */ | |
| coSetMass(handle: number, mass: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| */ | |
| coSetMassProperties(handle: number, mass: number, centerOfMass: RawVector, principalAngularInertia: RawVector, angularInertiaFrame: RawRotation): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @returns {number} | |
| */ | |
| len(): number; | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle: number): boolean; | |
| /** | |
| * @param {boolean} enabled | |
| * @param {RawShape} shape | |
| * @param {RawVector} translation | |
| * @param {RawRotation} rotation | |
| * @param {number} massPropsMode | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {number} density | |
| * @param {number} friction | |
| * @param {number} restitution | |
| * @param {number} frictionCombineRule | |
| * @param {number} restitutionCombineRule | |
| * @param {boolean} isSensor | |
| * @param {number} collisionGroups | |
| * @param {number} solverGroups | |
| * @param {number} activeCollisionTypes | |
| * @param {number} activeHooks | |
| * @param {number} activeEvents | |
| * @param {number} contactForceEventThreshold | |
| * @param {boolean} hasParent | |
| * @param {number} parent | |
| * @param {RawRigidBodySet} bodies | |
| * @returns {number | undefined} | |
| */ | |
| createCollider(enabled: boolean, shape: RawShape, translation: RawVector, rotation: RawRotation, massPropsMode: number, mass: number, centerOfMass: RawVector, principalAngularInertia: RawVector, angularInertiaFrame: RawRotation, density: number, friction: number, restitution: number, frictionCombineRule: number, restitutionCombineRule: number, isSensor: boolean, collisionGroups: number, solverGroups: number, activeCollisionTypes: number, activeHooks: number, activeEvents: number, contactForceEventThreshold: number, hasParent: boolean, parent: number, bodies: RawRigidBodySet): number | undefined; | |
| /** | |
| * Removes a collider from this set and wake-up the rigid-body it is attached to. | |
| * @param {number} handle | |
| * @param {RawIslandManager} islands | |
| * @param {RawRigidBodySet} bodies | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle: number, islands: RawIslandManager, bodies: RawRigidBodySet, wakeUp: boolean): void; | |
| /** | |
| * Checks if a collider with the given integer handle exists. | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| isHandleValid(handle: number): boolean; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each collider managed by this collider set. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each collider managed by this collider set. Called as `f(handle)`. | |
| * @param {Function} f | |
| */ | |
| forEachColliderHandle(f: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawContactForceEvent { | |
| free(): void; | |
| /** | |
| * The first collider involved in the contact. | |
| * @returns {number} | |
| */ | |
| collider1(): number; | |
| /** | |
| * The second collider involved in the contact. | |
| * @returns {number} | |
| */ | |
| collider2(): number; | |
| /** | |
| * The sum of all the forces between the two colliders. | |
| * @returns {RawVector} | |
| */ | |
| total_force(): RawVector; | |
| /** | |
| * The sum of the magnitudes of each force between the two colliders. | |
| * | |
| * Note that this is **not** the same as the magnitude of `self.total_force`. | |
| * Here we are summing the magnitude of all the forces, instead of taking | |
| * the magnitude of their sum. | |
| * @returns {number} | |
| */ | |
| total_force_magnitude(): number; | |
| /** | |
| * The world-space (unit) direction of the force with strongest magnitude. | |
| * @returns {RawVector} | |
| */ | |
| max_force_direction(): RawVector; | |
| /** | |
| * The magnitude of the largest force at a contact point of this contact pair. | |
| * @returns {number} | |
| */ | |
| max_force_magnitude(): number; | |
| } | |
| /** | |
| */ | |
| export class RawContactManifold { | |
| free(): void; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| local_n1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| local_n2(): RawVector; | |
| /** | |
| * @returns {number} | |
| */ | |
| subshape1(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| subshape2(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| num_contacts(): number; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| contact_local_p1(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| contact_local_p2(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_dist(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_fid1(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_fid2(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_impulse(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_tangent_impulse_x(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_tangent_impulse_y(i: number): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| num_solver_contacts(): number; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| solver_contact_point(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_dist(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_friction(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_restitution(i: number): number; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector} | |
| */ | |
| solver_contact_tangent_velocity(i: number): RawVector; | |
| } | |
| /** | |
| */ | |
| export class RawContactPair { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| collider1(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| collider2(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| numContactManifolds(): number; | |
| /** | |
| * @param {number} i | |
| * @returns {RawContactManifold | undefined} | |
| */ | |
| contactManifold(i: number): RawContactManifold | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawDebugRenderPipeline { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @returns {Float32Array} | |
| */ | |
| vertices(): Float32Array; | |
| /** | |
| * @returns {Float32Array} | |
| */ | |
| colors(): Float32Array; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} impulse_joints | |
| * @param {RawMultibodyJointSet} multibody_joints | |
| * @param {RawNarrowPhase} narrow_phase | |
| */ | |
| render(bodies: RawRigidBodySet, colliders: RawColliderSet, impulse_joints: RawImpulseJointSet, multibody_joints: RawMultibodyJointSet, narrow_phase: RawNarrowPhase): void; | |
| } | |
| /** | |
| */ | |
| export class RawDeserializedWorld { | |
| free(): void; | |
| /** | |
| * @returns {RawVector | undefined} | |
| */ | |
| takeGravity(): RawVector | undefined; | |
| /** | |
| * @returns {RawIntegrationParameters | undefined} | |
| */ | |
| takeIntegrationParameters(): RawIntegrationParameters | undefined; | |
| /** | |
| * @returns {RawIslandManager | undefined} | |
| */ | |
| takeIslandManager(): RawIslandManager | undefined; | |
| /** | |
| * @returns {RawBroadPhase | undefined} | |
| */ | |
| takeBroadPhase(): RawBroadPhase | undefined; | |
| /** | |
| * @returns {RawNarrowPhase | undefined} | |
| */ | |
| takeNarrowPhase(): RawNarrowPhase | undefined; | |
| /** | |
| * @returns {RawRigidBodySet | undefined} | |
| */ | |
| takeBodies(): RawRigidBodySet | undefined; | |
| /** | |
| * @returns {RawColliderSet | undefined} | |
| */ | |
| takeColliders(): RawColliderSet | undefined; | |
| /** | |
| * @returns {RawImpulseJointSet | undefined} | |
| */ | |
| takeImpulseJoints(): RawImpulseJointSet | undefined; | |
| /** | |
| * @returns {RawMultibodyJointSet | undefined} | |
| */ | |
| takeMultibodyJoints(): RawMultibodyJointSet | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawDynamicRayCastVehicleController { | |
| free(): void; | |
| /** | |
| * @param {number} chassis | |
| */ | |
| constructor(chassis: number); | |
| /** | |
| * @returns {number} | |
| */ | |
| current_vehicle_speed(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| chassis(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| index_up_axis(): number; | |
| /** | |
| * @param {number} axis | |
| */ | |
| set_index_up_axis(axis: number): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| index_forward_axis(): number; | |
| /** | |
| * @param {number} axis | |
| */ | |
| set_index_forward_axis(axis: number): void; | |
| /** | |
| * @param {RawVector} chassis_connection_cs | |
| * @param {RawVector} direction_cs | |
| * @param {RawVector} axle_cs | |
| * @param {number} suspension_rest_length | |
| * @param {number} radius | |
| */ | |
| add_wheel(chassis_connection_cs: RawVector, direction_cs: RawVector, axle_cs: RawVector, suspension_rest_length: number, radius: number): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| num_wheels(): number; | |
| /** | |
| * @param {number} dt | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawQueryPipeline} queries | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {Function} filter_predicate | |
| */ | |
| update_vehicle(dt: number, bodies: RawRigidBodySet, colliders: RawColliderSet, queries: RawQueryPipeline, filter_flags: number, filter_groups: number | undefined, filter_predicate: Function): void; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_chassis_connection_point_cs(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_chassis_connection_point_cs(i: number, value: RawVector): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_rest_length(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_rest_length(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_max_suspension_travel(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_max_suspension_travel(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_radius(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_radius(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_stiffness(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_stiffness(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_compression(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_compression(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_relaxation(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_relaxation(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_max_suspension_force(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_max_suspension_force(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_brake(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_brake(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_steering(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_steering(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_engine_force(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_engine_force(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_direction_cs(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_direction_cs(i: number, value: RawVector): void; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_axle_cs(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_axle_cs(i: number, value: RawVector): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_friction_slip(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_friction_slip(i: number, value: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_side_friction_stiffness(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @param {number} stiffness | |
| */ | |
| set_wheel_side_friction_stiffness(i: number, stiffness: number): void; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_rotation(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_forward_impulse(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_side_impulse(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_force(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_contact_normal_ws(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_contact_point_ws(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_length(i: number): number | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_hard_point_ws(i: number): RawVector | undefined; | |
| /** | |
| * @param {number} i | |
| * @returns {boolean} | |
| */ | |
| wheel_is_in_contact(i: number): boolean; | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_ground_object(i: number): number | undefined; | |
| } | |
| /** | |
| * A structure responsible for collecting events generated | |
| * by the physics engine. | |
| */ | |
| export class RawEventQueue { | |
| free(): void; | |
| /** | |
| * Creates a new event collector. | |
| * | |
| * # Parameters | |
| * - `autoDrain`: setting this to `true` is strongly recommended. If true, the collector will | |
| * be automatically drained before each `world.step(collector)`. If false, the collector will | |
| * keep all events in memory unless it is manually drained/cleared; this may lead to unbounded use of | |
| * RAM if no drain is performed. | |
| * @param {boolean} autoDrain | |
| */ | |
| constructor(autoDrain: boolean); | |
| /** | |
| * Applies the given javascript closure on each collision event of this collector, then clear | |
| * the internal collision event buffer. | |
| * | |
| * # Parameters | |
| * - `f(handle1, handle2, started)`: JavaScript closure applied to each collision event. The | |
| * closure should take three arguments: two integers representing the handles of the colliders | |
| * involved in the collision, and a boolean indicating if the collision started (true) or stopped | |
| * (false). | |
| * @param {Function} f | |
| */ | |
| drainCollisionEvents(f: Function): void; | |
| /** | |
| * @param {Function} f | |
| */ | |
| drainContactForceEvents(f: Function): void; | |
| /** | |
| * Removes all events contained by this collector. | |
| */ | |
| clear(): void; | |
| } | |
| /** | |
| */ | |
| export class RawGenericJoint { | |
| free(): void; | |
| /** | |
| * Creates a new joint descriptor that builds generic joints. | |
| * | |
| * Generic joints allow arbitrary axes of freedom to be selected | |
| * for the joint from the available 6 degrees of freedom. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @param {number} lockedAxes | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static generic(anchor1: RawVector, anchor2: RawVector, axis: RawVector, lockedAxes: number): RawGenericJoint | undefined; | |
| /** | |
| * @param {number} rest_length | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static spring(rest_length: number, stiffness: number, damping: number, anchor1: RawVector, anchor2: RawVector): RawGenericJoint; | |
| /** | |
| * @param {number} length | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static rope(length: number, anchor1: RawVector, anchor2: RawVector): RawGenericJoint; | |
| /** | |
| * Create a new joint descriptor that builds spherical joints. | |
| * | |
| * A spherical joints allows three relative rotational degrees of freedom | |
| * by preventing any relative translation between the anchors of the | |
| * two attached rigid-bodies. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static spherical(anchor1: RawVector, anchor2: RawVector): RawGenericJoint; | |
| /** | |
| * Creates a new joint descriptor that builds a Prismatic joint. | |
| * | |
| * A prismatic joint removes all the degrees of freedom between the | |
| * affected bodies, except for the translation along one axis. | |
| * | |
| * Returns `None` if any of the provided axes cannot be normalized. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @param {boolean} limitsEnabled | |
| * @param {number} limitsMin | |
| * @param {number} limitsMax | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static prismatic(anchor1: RawVector, anchor2: RawVector, axis: RawVector, limitsEnabled: boolean, limitsMin: number, limitsMax: number): RawGenericJoint | undefined; | |
| /** | |
| * Creates a new joint descriptor that builds a Fixed joint. | |
| * | |
| * A fixed joint removes all the degrees of freedom between the affected bodies. | |
| * @param {RawVector} anchor1 | |
| * @param {RawRotation} axes1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawRotation} axes2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static fixed(anchor1: RawVector, axes1: RawRotation, anchor2: RawVector, axes2: RawRotation): RawGenericJoint; | |
| /** | |
| * Create a new joint descriptor that builds Revolute joints. | |
| * | |
| * A revolute joint removes all degrees of freedom between the affected | |
| * bodies except for the rotation along one axis. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static revolute(anchor1: RawVector, anchor2: RawVector, axis: RawVector): RawGenericJoint | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawImpulseJointSet { | |
| free(): void; | |
| /** | |
| * The type of this joint. | |
| * @param {number} handle | |
| * @returns {RawJointType} | |
| */ | |
| jointType(handle: number): RawJointType; | |
| /** | |
| * The unique integer identifier of the first rigid-body this joint it attached to. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| jointBodyHandle1(handle: number): number; | |
| /** | |
| * The unique integer identifier of the second rigid-body this joint is attached to. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| jointBodyHandle2(handle: number): number; | |
| /** | |
| * The angular part of the joint’s local frame relative to the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX1(handle: number): RawRotation; | |
| /** | |
| * The angular part of the joint’s local frame relative to the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX2(handle: number): RawRotation; | |
| /** | |
| * The position of the first anchor of this joint. | |
| * | |
| * The first anchor gives the position of the points application point on the | |
| * local frame of the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor1(handle: number): RawVector; | |
| /** | |
| * The position of the second anchor of this joint. | |
| * | |
| * The second anchor gives the position of the points application point on the | |
| * local frame of the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor2(handle: number): RawVector; | |
| /** | |
| * Sets the position of the first local anchor | |
| * @param {number} handle | |
| * @param {RawVector} newPos | |
| */ | |
| jointSetAnchor1(handle: number, newPos: RawVector): void; | |
| /** | |
| * Sets the position of the second local anchor | |
| * @param {number} handle | |
| * @param {RawVector} newPos | |
| */ | |
| jointSetAnchor2(handle: number, newPos: RawVector): void; | |
| /** | |
| * Are contacts between the rigid-bodies attached by this joint enabled? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| jointContactsEnabled(handle: number): boolean; | |
| /** | |
| * Sets whether contacts are enabled between the rigid-bodies attached by this joint. | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| jointSetContactsEnabled(handle: number, enabled: boolean): void; | |
| /** | |
| * Are the limits for this joint enabled? | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {boolean} | |
| */ | |
| jointLimitsEnabled(handle: number, axis: RawJointAxis): boolean; | |
| /** | |
| * Return the lower limit along the given joint axis. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMin(handle: number, axis: RawJointAxis): number; | |
| /** | |
| * If this is a prismatic joint, returns its upper limit. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMax(handle: number, axis: RawJointAxis): number; | |
| /** | |
| * Enables and sets the joint limits | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} min | |
| * @param {number} max | |
| */ | |
| jointSetLimits(handle: number, axis: RawJointAxis, min: number, max: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {RawMotorModel} model | |
| */ | |
| jointConfigureMotorModel(handle: number, axis: RawJointAxis, model: RawMotorModel): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetVel | |
| * @param {number} factor | |
| */ | |
| jointConfigureMotorVelocity(handle: number, axis: RawJointAxis, targetVel: number, factor: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetPos | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| */ | |
| jointConfigureMotorPosition(handle: number, axis: RawJointAxis, targetPos: number, stiffness: number, damping: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetPos | |
| * @param {number} targetVel | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| */ | |
| jointConfigureMotor(handle: number, axis: RawJointAxis, targetPos: number, targetVel: number, stiffness: number, damping: number): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {RawGenericJoint} params | |
| * @param {number} parent1 | |
| * @param {number} parent2 | |
| * @param {boolean} wake_up | |
| * @returns {number} | |
| */ | |
| createJoint(params: RawGenericJoint, parent1: number, parent2: number, wake_up: boolean): number; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle: number, wakeUp: boolean): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| len(): number; | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle: number): boolean; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint managed by this physics world. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachJointHandle(f: Function): void; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`. | |
| * @param {number} body | |
| * @param {Function} f | |
| */ | |
| forEachJointAttachedToRigidBody(body: number, f: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawIntegrationParameters { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| */ | |
| switchToStandardPgsSolver(): void; | |
| /** | |
| */ | |
| switchToSmallStepsPgsSolver(): void; | |
| /** | |
| */ | |
| allowedLinearError: number; | |
| /** | |
| */ | |
| dt: number; | |
| /** | |
| */ | |
| erp: number; | |
| /** | |
| */ | |
| maxCcdSubsteps: number; | |
| /** | |
| */ | |
| minIslandSize: number; | |
| /** | |
| */ | |
| numAdditionalFrictionIterations: number; | |
| /** | |
| */ | |
| numInternalPgsIterations: number; | |
| /** | |
| */ | |
| numSolverIterations: number; | |
| /** | |
| */ | |
| predictionDistance: number; | |
| } | |
| /** | |
| */ | |
| export class RawIslandManager { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each active rigid-body | |
| * managed by this island manager. | |
| * | |
| * After a short time of inactivity, a rigid-body is automatically deactivated ("asleep") by | |
| * the physics engine in order to save computational power. A sleeping rigid-body never moves | |
| * unless it is moved manually by the user. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each active rigid-body managed by this | |
| * set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachActiveRigidBodyHandle(f: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawKinematicCharacterController { | |
| free(): void; | |
| /** | |
| * @param {number} offset | |
| */ | |
| constructor(offset: number); | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| up(): RawVector; | |
| /** | |
| * @param {RawVector} vector | |
| */ | |
| setUp(vector: RawVector): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| offset(): number; | |
| /** | |
| * @param {number} value | |
| */ | |
| setOffset(value: number): void; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| slideEnabled(): boolean; | |
| /** | |
| * @param {boolean} enabled | |
| */ | |
| setSlideEnabled(enabled: boolean): void; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| autostepMaxHeight(): number | undefined; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| autostepMinWidth(): number | undefined; | |
| /** | |
| * @returns {boolean | undefined} | |
| */ | |
| autostepIncludesDynamicBodies(): boolean | undefined; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| autostepEnabled(): boolean; | |
| /** | |
| * @param {number} maxHeight | |
| * @param {number} minWidth | |
| * @param {boolean} includeDynamicBodies | |
| */ | |
| enableAutostep(maxHeight: number, minWidth: number, includeDynamicBodies: boolean): void; | |
| /** | |
| */ | |
| disableAutostep(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| maxSlopeClimbAngle(): number; | |
| /** | |
| * @param {number} angle | |
| */ | |
| setMaxSlopeClimbAngle(angle: number): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| minSlopeSlideAngle(): number; | |
| /** | |
| * @param {number} angle | |
| */ | |
| setMinSlopeSlideAngle(angle: number): void; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| snapToGroundDistance(): number | undefined; | |
| /** | |
| * @param {number} distance | |
| */ | |
| enableSnapToGround(distance: number): void; | |
| /** | |
| */ | |
| disableSnapToGround(): void; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| snapToGroundEnabled(): boolean; | |
| /** | |
| * @param {number} dt | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawQueryPipeline} queries | |
| * @param {number} collider_handle | |
| * @param {RawVector} desired_translation_delta | |
| * @param {boolean} apply_impulses_to_dynamic_bodies | |
| * @param {number | undefined} character_mass | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {Function} filter_predicate | |
| */ | |
| computeColliderMovement(dt: number, bodies: RawRigidBodySet, colliders: RawColliderSet, queries: RawQueryPipeline, collider_handle: number, desired_translation_delta: RawVector, apply_impulses_to_dynamic_bodies: boolean, character_mass: number | undefined, filter_flags: number, filter_groups: number | undefined, filter_predicate: Function): void; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| computedMovement(): RawVector; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| computedGrounded(): boolean; | |
| /** | |
| * @returns {number} | |
| */ | |
| numComputedCollisions(): number; | |
| /** | |
| * @param {number} i | |
| * @param {RawCharacterCollision} collision | |
| * @returns {boolean} | |
| */ | |
| computedCollision(i: number, collision: RawCharacterCollision): boolean; | |
| } | |
| /** | |
| */ | |
| export class RawMultibodyJointSet { | |
| free(): void; | |
| /** | |
| * The type of this joint. | |
| * @param {number} handle | |
| * @returns {RawJointType} | |
| */ | |
| jointType(handle: number): RawJointType; | |
| /** | |
| * The angular part of the joint’s local frame relative to the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX1(handle: number): RawRotation; | |
| /** | |
| * The angular part of the joint’s local frame relative to the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX2(handle: number): RawRotation; | |
| /** | |
| * The position of the first anchor of this joint. | |
| * | |
| * The first anchor gives the position of the points application point on the | |
| * local frame of the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor1(handle: number): RawVector; | |
| /** | |
| * The position of the second anchor of this joint. | |
| * | |
| * The second anchor gives the position of the points application point on the | |
| * local frame of the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor2(handle: number): RawVector; | |
| /** | |
| * Are contacts between the rigid-bodies attached by this joint enabled? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| jointContactsEnabled(handle: number): boolean; | |
| /** | |
| * Sets whether contacts are enabled between the rigid-bodies attached by this joint. | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| jointSetContactsEnabled(handle: number, enabled: boolean): void; | |
| /** | |
| * Are the limits for this joint enabled? | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {boolean} | |
| */ | |
| jointLimitsEnabled(handle: number, axis: RawJointAxis): boolean; | |
| /** | |
| * Return the lower limit along the given joint axis. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMin(handle: number, axis: RawJointAxis): number; | |
| /** | |
| * If this is a prismatic joint, returns its upper limit. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMax(handle: number, axis: RawJointAxis): number; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {RawGenericJoint} params | |
| * @param {number} parent1 | |
| * @param {number} parent2 | |
| * @param {boolean} wakeUp | |
| * @returns {number} | |
| */ | |
| createJoint(params: RawGenericJoint, parent1: number, parent2: number, wakeUp: boolean): number; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle: number, wakeUp: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle: number): boolean; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint managed by this physics world. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachJointHandle(f: Function): void; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`. | |
| * @param {number} body | |
| * @param {Function} f | |
| */ | |
| forEachJointAttachedToRigidBody(body: number, f: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawNarrowPhase { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {number} handle1 | |
| * @param {Function} f | |
| */ | |
| contact_pairs_with(handle1: number, f: Function): void; | |
| /** | |
| * @param {number} handle1 | |
| * @param {number} handle2 | |
| * @returns {RawContactPair | undefined} | |
| */ | |
| contact_pair(handle1: number, handle2: number): RawContactPair | undefined; | |
| /** | |
| * @param {number} handle1 | |
| * @param {Function} f | |
| */ | |
| intersection_pairs_with(handle1: number, f: Function): void; | |
| /** | |
| * @param {number} handle1 | |
| * @param {number} handle2 | |
| * @returns {boolean} | |
| */ | |
| intersection_pair(handle1: number, handle2: number): boolean; | |
| } | |
| /** | |
| */ | |
| export class RawPhysicsPipeline { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| * @param {RawCCDSolver} ccd_solver | |
| */ | |
| step(gravity: RawVector, integrationParameters: RawIntegrationParameters, islands: RawIslandManager, broadPhase: RawBroadPhase, narrowPhase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, joints: RawImpulseJointSet, articulations: RawMultibodyJointSet, ccd_solver: RawCCDSolver): void; | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| * @param {RawCCDSolver} ccd_solver | |
| * @param {RawEventQueue} eventQueue | |
| * @param {object} hookObject | |
| * @param {Function} hookFilterContactPair | |
| * @param {Function} hookFilterIntersectionPair | |
| */ | |
| stepWithEvents(gravity: RawVector, integrationParameters: RawIntegrationParameters, islands: RawIslandManager, broadPhase: RawBroadPhase, narrowPhase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, joints: RawImpulseJointSet, articulations: RawMultibodyJointSet, ccd_solver: RawCCDSolver, eventQueue: RawEventQueue, hookObject: object, hookFilterContactPair: Function, hookFilterIntersectionPair: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawPointColliderProjection { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point(): RawVector; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| isInside(): boolean; | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType(): RawFeatureType; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId(): number | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawPointProjection { | |
| free(): void; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point(): RawVector; | |
| /** | |
| * @returns {boolean} | |
| */ | |
| isInside(): boolean; | |
| } | |
| /** | |
| */ | |
| export class RawQueryPipeline { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| */ | |
| update(bodies: RawRigidBodySet, colliders: RawColliderSet): void; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawRayColliderToi | undefined} | |
| */ | |
| castRay(bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): RawRayColliderToi | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawRayColliderIntersection | undefined} | |
| */ | |
| castRayAndGetNormal(bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): RawRayColliderIntersection | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithRay(bodies: RawRigidBodySet, colliders: RawColliderSet, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean, callback: Function, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): void; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawShape} shape | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {number | undefined} | |
| */ | |
| intersectionWithShape(bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shape: RawShape, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): number | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawPointColliderProjection | undefined} | |
| */ | |
| projectPoint(bodies: RawRigidBodySet, colliders: RawColliderSet, point: RawVector, solid: boolean, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): RawPointColliderProjection | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawPointColliderProjection | undefined} | |
| */ | |
| projectPointAndGetFeature(bodies: RawRigidBodySet, colliders: RawColliderSet, point: RawVector, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): RawPointColliderProjection | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithPoint(bodies: RawRigidBodySet, colliders: RawColliderSet, point: RawVector, callback: Function, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): void; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} shapeVel | |
| * @param {RawShape} shape | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawShapeColliderTOI | undefined} | |
| */ | |
| castShape(bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shapeVel: RawVector, shape: RawShape, maxToi: number, stop_at_penetration: boolean, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): RawShapeColliderTOI | undefined; | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawShape} shape | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithShape(bodies: RawRigidBodySet, colliders: RawColliderSet, shapePos: RawVector, shapeRot: RawRotation, shape: RawShape, callback: Function, filter_flags: number, filter_groups: number | undefined, filter_exclude_collider: number | undefined, filter_exclude_rigid_body: number | undefined, filter_predicate: Function): void; | |
| /** | |
| * @param {RawVector} aabbCenter | |
| * @param {RawVector} aabbHalfExtents | |
| * @param {Function} callback | |
| */ | |
| collidersWithAabbIntersectingAabb(aabbCenter: RawVector, aabbHalfExtents: RawVector, callback: Function): void; | |
| } | |
| /** | |
| */ | |
| export class RawRayColliderIntersection { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal(): RawVector; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType(): RawFeatureType; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId(): number | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawRayColliderToi { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| } | |
| /** | |
| */ | |
| export class RawRayIntersection { | |
| free(): void; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal(): RawVector; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType(): RawFeatureType; | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId(): number | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawRigidBodySet { | |
| free(): void; | |
| /** | |
| * The world-space translation of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbTranslation(handle: number): RawVector; | |
| /** | |
| * The world-space orientation of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbRotation(handle: number): RawRotation; | |
| /** | |
| * Put the given rigid-body to sleep. | |
| * @param {number} handle | |
| */ | |
| rbSleep(handle: number): void; | |
| /** | |
| * Is this rigid-body sleeping? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsSleeping(handle: number): boolean; | |
| /** | |
| * Is the velocity of this rigid-body not zero? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsMoving(handle: number): boolean; | |
| /** | |
| * The world-space predicted translation of this rigid-body. | |
| * | |
| * If this rigid-body is kinematic this value is set by the `setNextKinematicTranslation` | |
| * method and is used for estimating the kinematic body velocity at the next timestep. | |
| * For non-kinematic bodies, this value is currently unspecified. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbNextTranslation(handle: number): RawVector; | |
| /** | |
| * The world-space predicted orientation of this rigid-body. | |
| * | |
| * If this rigid-body is kinematic this value is set by the `setNextKinematicRotation` | |
| * method and is used for estimating the kinematic body velocity at the next timestep. | |
| * For non-kinematic bodies, this value is currently unspecified. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbNextRotation(handle: number): RawRotation; | |
| /** | |
| * Sets the translation of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the rigid-body along the `x` axis. | |
| * - `y`: the world-space position of the rigid-body along the `y` axis. | |
| * - `z`: the world-space position of the rigid-body along the `z` axis. | |
| * - `wakeUp`: forces the rigid-body to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetTranslation(handle: number, x: number, y: number, z: number, wakeUp: boolean): void; | |
| /** | |
| * Sets the rotation quaternion of this rigid-body. | |
| * | |
| * This does nothing if a zero quaternion is provided. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * - `wakeUp`: forces the rigid-body to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetRotation(handle: number, x: number, y: number, z: number, w: number, wakeUp: boolean): void; | |
| /** | |
| * Sets the linear velocity of this rigid-body. | |
| * @param {number} handle | |
| * @param {RawVector} linvel | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetLinvel(handle: number, linvel: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Sets the angular velocity of this rigid-body. | |
| * @param {number} handle | |
| * @param {RawVector} angvel | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetAngvel(handle: number, angvel: RawVector, wakeUp: boolean): void; | |
| /** | |
| * If this rigid body is kinematic, sets its future translation after the next timestep integration. | |
| * | |
| * This should be used instead of `rigidBody.setTranslation` to make the dynamic object | |
| * interacting with this kinematic body behave as expected. Internally, Rapier will compute | |
| * an artificial velocity for this rigid-body from its current position and its next kinematic | |
| * position. This velocity will be used to compute forces on dynamic bodies interacting with | |
| * this body. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the rigid-body along the `x` axis. | |
| * - `y`: the world-space position of the rigid-body along the `y` axis. | |
| * - `z`: the world-space position of the rigid-body along the `z` axis. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| rbSetNextKinematicTranslation(handle: number, x: number, y: number, z: number): void; | |
| /** | |
| * If this rigid body is kinematic, sets its future rotation after the next timestep integration. | |
| * | |
| * This should be used instead of `rigidBody.setRotation` to make the dynamic object | |
| * interacting with this kinematic body behave as expected. Internally, Rapier will compute | |
| * an artificial velocity for this rigid-body from its current position and its next kinematic | |
| * position. This velocity will be used to compute forces on dynamic bodies interacting with | |
| * this body. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| rbSetNextKinematicRotation(handle: number, x: number, y: number, z: number, w: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {RawColliderSet} colliders | |
| */ | |
| rbRecomputeMassPropertiesFromColliders(handle: number, colliders: RawColliderSet): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetAdditionalMass(handle: number, mass: number, wake_up: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetAdditionalMassProperties(handle: number, mass: number, centerOfMass: RawVector, principalAngularInertia: RawVector, angularInertiaFrame: RawRotation, wake_up: boolean): void; | |
| /** | |
| * The linear velocity of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbLinvel(handle: number): RawVector; | |
| /** | |
| * The angular velocity of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbAngvel(handle: number): RawVector; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} locked | |
| * @param {boolean} wake_up | |
| */ | |
| rbLockTranslations(handle: number, locked: boolean, wake_up: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} allow_x | |
| * @param {boolean} allow_y | |
| * @param {boolean} allow_z | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetEnabledTranslations(handle: number, allow_x: boolean, allow_y: boolean, allow_z: boolean, wake_up: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} locked | |
| * @param {boolean} wake_up | |
| */ | |
| rbLockRotations(handle: number, locked: boolean, wake_up: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} allow_x | |
| * @param {boolean} allow_y | |
| * @param {boolean} allow_z | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetEnabledRotations(handle: number, allow_x: boolean, allow_y: boolean, allow_z: boolean, wake_up: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbDominanceGroup(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} group | |
| */ | |
| rbSetDominanceGroup(handle: number, group: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| rbEnableCcd(handle: number, enabled: boolean): void; | |
| /** | |
| * The mass of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbMass(handle: number): number; | |
| /** | |
| * The inverse of the mass of a rigid-body. | |
| * | |
| * If this is zero, the rigid-body is assumed to have infinite mass. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbInvMass(handle: number): number; | |
| /** | |
| * The inverse mass taking into account translation locking. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbEffectiveInvMass(handle: number): RawVector; | |
| /** | |
| * The center of mass of a rigid-body expressed in its local-space. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbLocalCom(handle: number): RawVector; | |
| /** | |
| * The world-space center of mass of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbWorldCom(handle: number): RawVector; | |
| /** | |
| * The inverse of the principal angular inertia of the rigid-body. | |
| * | |
| * Components set to zero are assumed to be infinite along the corresponding principal axis. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbInvPrincipalInertiaSqrt(handle: number): RawVector; | |
| /** | |
| * The principal vectors of the local angular inertia tensor of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbPrincipalInertiaLocalFrame(handle: number): RawRotation; | |
| /** | |
| * The angular inertia along the principal inertia axes of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbPrincipalInertia(handle: number): RawVector; | |
| /** | |
| * The square-root of the world-space inverse angular inertia tensor of the rigid-body, | |
| * taking into account rotation locking. | |
| * @param {number} handle | |
| * @returns {RawSdpMatrix3} | |
| */ | |
| rbEffectiveWorldInvInertiaSqrt(handle: number): RawSdpMatrix3; | |
| /** | |
| * The effective world-space angular inertia (that takes the potential rotation locking into account) of | |
| * this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawSdpMatrix3} | |
| */ | |
| rbEffectiveAngularInertia(handle: number): RawSdpMatrix3; | |
| /** | |
| * Wakes this rigid-body up. | |
| * | |
| * A dynamic rigid-body that does not move during several consecutive frames will | |
| * be put to sleep by the physics engine, i.e., it will stop being simulated in order | |
| * to avoid useless computations. | |
| * This methods forces a sleeping rigid-body to wake-up. This is useful, e.g., before modifying | |
| * the position of a dynamic body so that it is properly simulated afterwards. | |
| * @param {number} handle | |
| */ | |
| rbWakeUp(handle: number): void; | |
| /** | |
| * Is Continuous Collision Detection enabled for this rigid-body? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsCcdEnabled(handle: number): boolean; | |
| /** | |
| * The number of colliders attached to this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbNumColliders(handle: number): number; | |
| /** | |
| * Retrieves the `i-th` collider attached to this rigid-body. | |
| * | |
| * # Parameters | |
| * - `at`: The index of the collider to retrieve. Must be a number in `[0, this.numColliders()[`. | |
| * This index is **not** the same as the unique identifier of the collider. | |
| * @param {number} handle | |
| * @param {number} at | |
| * @returns {number} | |
| */ | |
| rbCollider(handle: number, at: number): number; | |
| /** | |
| * The status of this rigid-body: fixed, dynamic, or kinematic. | |
| * @param {number} handle | |
| * @returns {RawRigidBodyType} | |
| */ | |
| rbBodyType(handle: number): RawRigidBodyType; | |
| /** | |
| * Set a new status for this rigid-body: fixed, dynamic, or kinematic. | |
| * @param {number} handle | |
| * @param {RawRigidBodyType} status | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetBodyType(handle: number, status: RawRigidBodyType, wake_up: boolean): void; | |
| /** | |
| * Is this rigid-body fixed? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsFixed(handle: number): boolean; | |
| /** | |
| * Is this rigid-body kinematic? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsKinematic(handle: number): boolean; | |
| /** | |
| * Is this rigid-body dynamic? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsDynamic(handle: number): boolean; | |
| /** | |
| * The linear damping coefficient of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbLinearDamping(handle: number): number; | |
| /** | |
| * The angular damping coefficient of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbAngularDamping(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| */ | |
| rbSetLinearDamping(handle: number, factor: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| */ | |
| rbSetAngularDamping(handle: number, factor: number): void; | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| rbSetEnabled(handle: number, enabled: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsEnabled(handle: number): boolean; | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbGravityScale(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetGravityScale(handle: number, factor: number, wakeUp: boolean): void; | |
| /** | |
| * Resets to zero all user-added forces added to this rigid-body. | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| rbResetForces(handle: number, wakeUp: boolean): void; | |
| /** | |
| * Resets to zero all user-added torques added to this rigid-body. | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| rbResetTorques(handle: number, wakeUp: boolean): void; | |
| /** | |
| * Adds a force at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `force`: the world-space force to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} force | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddForce(handle: number, force: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Applies an impulse at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `impulse`: the world-space impulse to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} impulse | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyImpulse(handle: number, impulse: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Adds a torque at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `torque`: the world-space torque to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} torque | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddTorque(handle: number, torque: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Applies an impulsive torque at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `torque impulse`: the world-space torque impulse to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} torque_impulse | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyTorqueImpulse(handle: number, torque_impulse: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Adds a force at the given world-space point of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `force`: the world-space force to apply on the rigid-body. | |
| * - `point`: the world-space point where the impulse is to be applied on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} force | |
| * @param {RawVector} point | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddForceAtPoint(handle: number, force: RawVector, point: RawVector, wakeUp: boolean): void; | |
| /** | |
| * Applies an impulse at the given world-space point of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `impulse`: the world-space impulse to apply on the rigid-body. | |
| * - `point`: the world-space point where the impulse is to be applied on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} impulse | |
| * @param {RawVector} point | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyImpulseAtPoint(handle: number, impulse: RawVector, point: RawVector, wakeUp: boolean): void; | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbAdditionalSolverIterations(handle: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {number} iters | |
| */ | |
| rbSetAdditionalSolverIterations(handle: number, iters: number): void; | |
| /** | |
| * An arbitrary user-defined 32-bit integer | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbUserData(handle: number): number; | |
| /** | |
| * Sets the user-defined 32-bit integer of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `data`: an arbitrary user-defined 32-bit integer. | |
| * @param {number} handle | |
| * @param {number} data | |
| */ | |
| rbSetUserData(handle: number, data: number): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {boolean} enabled | |
| * @param {RawVector} translation | |
| * @param {RawRotation} rotation | |
| * @param {number} gravityScale | |
| * @param {number} mass | |
| * @param {boolean} massOnly | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} linvel | |
| * @param {RawVector} angvel | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {boolean} translationEnabledX | |
| * @param {boolean} translationEnabledY | |
| * @param {boolean} translationEnabledZ | |
| * @param {boolean} rotationEnabledX | |
| * @param {boolean} rotationEnabledY | |
| * @param {boolean} rotationEnabledZ | |
| * @param {number} linearDamping | |
| * @param {number} angularDamping | |
| * @param {RawRigidBodyType} rb_type | |
| * @param {boolean} canSleep | |
| * @param {boolean} sleeping | |
| * @param {boolean} ccdEnabled | |
| * @param {number} dominanceGroup | |
| * @param {number} additional_solver_iterations | |
| * @returns {number} | |
| */ | |
| createRigidBody(enabled: boolean, translation: RawVector, rotation: RawRotation, gravityScale: number, mass: number, massOnly: boolean, centerOfMass: RawVector, linvel: RawVector, angvel: RawVector, principalAngularInertia: RawVector, angularInertiaFrame: RawRotation, translationEnabledX: boolean, translationEnabledY: boolean, translationEnabledZ: boolean, rotationEnabledX: boolean, rotationEnabledY: boolean, rotationEnabledZ: boolean, linearDamping: number, angularDamping: number, rb_type: RawRigidBodyType, canSleep: boolean, sleeping: boolean, ccdEnabled: boolean, dominanceGroup: number, additional_solver_iterations: number): number; | |
| /** | |
| * @param {number} handle | |
| * @param {RawIslandManager} islands | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| */ | |
| remove(handle: number, islands: RawIslandManager, colliders: RawColliderSet, joints: RawImpulseJointSet, articulations: RawMultibodyJointSet): void; | |
| /** | |
| * The number of rigid-bodies on this set. | |
| * @returns {number} | |
| */ | |
| len(): number; | |
| /** | |
| * Checks if a rigid-body with the given integer handle exists. | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle: number): boolean; | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each rigid-body managed by this set. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each rigid-body managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachRigidBodyHandle(f: Function): void; | |
| /** | |
| * @param {RawColliderSet} colliders | |
| */ | |
| propagateModifiedBodyPositionsToColliders(colliders: RawColliderSet): void; | |
| } | |
| /** | |
| * A rotation quaternion. | |
| */ | |
| export class RawRotation { | |
| free(): void; | |
| /** | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| constructor(x: number, y: number, z: number, w: number); | |
| /** | |
| * The identity quaternion. | |
| * @returns {RawRotation} | |
| */ | |
| static identity(): RawRotation; | |
| /** | |
| * The `w` component of this quaternion. | |
| */ | |
| readonly w: number; | |
| /** | |
| * The `x` component of this quaternion. | |
| */ | |
| readonly x: number; | |
| /** | |
| * The `y` component of this quaternion. | |
| */ | |
| readonly y: number; | |
| /** | |
| * The `z` component of this quaternion. | |
| */ | |
| readonly z: number; | |
| } | |
| /** | |
| */ | |
| export class RawSdpMatrix3 { | |
| free(): void; | |
| /** | |
| * Row major list of the upper-triangular part of the symmetric matrix. | |
| * @returns {Float32Array} | |
| */ | |
| elements(): Float32Array; | |
| } | |
| /** | |
| */ | |
| export class RawSerializationPipeline { | |
| free(): void; | |
| /** | |
| */ | |
| constructor(); | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} impulse_joints | |
| * @param {RawMultibodyJointSet} multibody_joints | |
| * @returns {Uint8Array | undefined} | |
| */ | |
| serializeAll(gravity: RawVector, integrationParameters: RawIntegrationParameters, islands: RawIslandManager, broadPhase: RawBroadPhase, narrowPhase: RawNarrowPhase, bodies: RawRigidBodySet, colliders: RawColliderSet, impulse_joints: RawImpulseJointSet, multibody_joints: RawMultibodyJointSet): Uint8Array | undefined; | |
| /** | |
| * @param {Uint8Array} data | |
| * @returns {RawDeserializedWorld | undefined} | |
| */ | |
| deserializeAll(data: Uint8Array): RawDeserializedWorld | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawShape { | |
| free(): void; | |
| /** | |
| * @param {number} hx | |
| * @param {number} hy | |
| * @param {number} hz | |
| * @returns {RawShape} | |
| */ | |
| static cuboid(hx: number, hy: number, hz: number): RawShape; | |
| /** | |
| * @param {number} hx | |
| * @param {number} hy | |
| * @param {number} hz | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCuboid(hx: number, hy: number, hz: number, borderRadius: number): RawShape; | |
| /** | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static ball(radius: number): RawShape; | |
| /** | |
| * @param {RawVector} normal | |
| * @returns {RawShape} | |
| */ | |
| static halfspace(normal: RawVector): RawShape; | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static capsule(halfHeight: number, radius: number): RawShape; | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static cylinder(halfHeight: number, radius: number): RawShape; | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCylinder(halfHeight: number, radius: number, borderRadius: number): RawShape; | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static cone(halfHeight: number, radius: number): RawShape; | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCone(halfHeight: number, radius: number, borderRadius: number): RawShape; | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape} | |
| */ | |
| static polyline(vertices: Float32Array, indices: Uint32Array): RawShape; | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape} | |
| */ | |
| static trimesh(vertices: Float32Array, indices: Uint32Array): RawShape; | |
| /** | |
| * @param {number} nrows | |
| * @param {number} ncols | |
| * @param {Float32Array} heights | |
| * @param {RawVector} scale | |
| * @returns {RawShape} | |
| */ | |
| static heightfield(nrows: number, ncols: number, heights: Float32Array, scale: RawVector): RawShape; | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @returns {RawShape} | |
| */ | |
| static segment(p1: RawVector, p2: RawVector): RawShape; | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @param {RawVector} p3 | |
| * @returns {RawShape} | |
| */ | |
| static triangle(p1: RawVector, p2: RawVector, p3: RawVector): RawShape; | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @param {RawVector} p3 | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundTriangle(p1: RawVector, p2: RawVector, p3: RawVector, borderRadius: number): RawShape; | |
| /** | |
| * @param {Float32Array} points | |
| * @returns {RawShape | undefined} | |
| */ | |
| static convexHull(points: Float32Array): RawShape | undefined; | |
| /** | |
| * @param {Float32Array} points | |
| * @param {number} borderRadius | |
| * @returns {RawShape | undefined} | |
| */ | |
| static roundConvexHull(points: Float32Array, borderRadius: number): RawShape | undefined; | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape | undefined} | |
| */ | |
| static convexMesh(vertices: Float32Array, indices: Uint32Array): RawShape | undefined; | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @param {number} borderRadius | |
| * @returns {RawShape | undefined} | |
| */ | |
| static roundConvexMesh(vertices: Float32Array, indices: Uint32Array, borderRadius: number): RawShape | undefined; | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawVector} shapeVel1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {RawVector} shapeVel2 | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeTOI | undefined} | |
| */ | |
| castShape(shapePos1: RawVector, shapeRot1: RawRotation, shapeVel1: RawVector, shape2: RawShape, shapePos2: RawVector, shapeRot2: RawRotation, shapeVel2: RawVector, maxToi: number, stop_at_penetration: boolean): RawShapeTOI | undefined; | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @returns {boolean} | |
| */ | |
| intersectsShape(shapePos1: RawVector, shapeRot1: RawRotation, shape2: RawShape, shapePos2: RawVector, shapeRot2: RawRotation): boolean; | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| contactShape(shapePos1: RawVector, shapeRot1: RawRotation, shape2: RawShape, shapePos2: RawVector, shapeRot2: RawRotation, prediction: number): RawShapeContact | undefined; | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} point | |
| * @returns {boolean} | |
| */ | |
| containsPoint(shapePos: RawVector, shapeRot: RawRotation, point: RawVector): boolean; | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @returns {RawPointProjection} | |
| */ | |
| projectPoint(shapePos: RawVector, shapeRot: RawRotation, point: RawVector, solid: boolean): RawPointProjection; | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @returns {boolean} | |
| */ | |
| intersectsRay(shapePos: RawVector, shapeRot: RawRotation, rayOrig: RawVector, rayDir: RawVector, maxToi: number): boolean; | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {number} | |
| */ | |
| castRay(shapePos: RawVector, shapeRot: RawRotation, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean): number; | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {RawRayIntersection | undefined} | |
| */ | |
| castRayAndGetNormal(shapePos: RawVector, shapeRot: RawRotation, rayOrig: RawVector, rayDir: RawVector, maxToi: number, solid: boolean): RawRayIntersection | undefined; | |
| } | |
| /** | |
| */ | |
| export class RawShapeColliderTOI { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle(): number; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness2(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2(): RawVector; | |
| } | |
| /** | |
| */ | |
| export class RawShapeContact { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| distance(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point2(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2(): RawVector; | |
| } | |
| /** | |
| */ | |
| export class RawShapeTOI { | |
| free(): void; | |
| /** | |
| * @returns {number} | |
| */ | |
| toi(): number; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness2(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1(): RawVector; | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2(): RawVector; | |
| } | |
| /** | |
| * A vector. | |
| */ | |
| export class RawVector { | |
| free(): void; | |
| /** | |
| * Creates a new vector filled with zeros. | |
| * @returns {RawVector} | |
| */ | |
| static zero(): RawVector; | |
| /** | |
| * Creates a new 3D vector from its two components. | |
| * | |
| * # Parameters | |
| * - `x`: the `x` component of this 3D vector. | |
| * - `y`: the `y` component of this 3D vector. | |
| * - `z`: the `z` component of this 3D vector. | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| constructor(x: number, y: number, z: number); | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{x, y, z}`. | |
| * | |
| * This will effectively return a copy of `this`. This method exist for completeness with the | |
| * other swizzling functions. | |
| * @returns {RawVector} | |
| */ | |
| xyz(): RawVector; | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{y, x, z}`. | |
| * @returns {RawVector} | |
| */ | |
| yxz(): RawVector; | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{z, x, y}`. | |
| * @returns {RawVector} | |
| */ | |
| zxy(): RawVector; | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{x, z, y}`. | |
| * @returns {RawVector} | |
| */ | |
| xzy(): RawVector; | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{y, z, x}`. | |
| * @returns {RawVector} | |
| */ | |
| yzx(): RawVector; | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{z, y, x}`. | |
| * @returns {RawVector} | |
| */ | |
| zyx(): RawVector; | |
| /** | |
| * The `x` component of this vector. | |
| */ | |
| x: number; | |
| /** | |
| * The `y` component of this vector. | |
| */ | |
| y: number; | |
| /** | |
| * The `z` component of this vector. | |
| */ | |
| z: number; | |
| } | |
| export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module; | |
| export interface InitOutput { | |
| readonly memory: WebAssembly.Memory; | |
| readonly version: (a: number) => void; | |
| readonly __wbg_rawkinematiccharactercontroller_free: (a: number) => void; | |
| readonly rawkinematiccharactercontroller_new: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_setUp: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_setOffset: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_slideEnabled: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_setSlideEnabled: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_autostepMaxHeight: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_autostepMinWidth: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_autostepIncludesDynamicBodies: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_autostepEnabled: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_enableAutostep: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawkinematiccharactercontroller_disableAutostep: (a: number) => void; | |
| readonly rawkinematiccharactercontroller_maxSlopeClimbAngle: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_setMaxSlopeClimbAngle: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_minSlopeSlideAngle: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_setMinSlopeSlideAngle: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_snapToGroundDistance: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_enableSnapToGround: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_disableSnapToGround: (a: number) => void; | |
| readonly rawkinematiccharactercontroller_snapToGroundEnabled: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_computeColliderMovement: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number) => void; | |
| readonly rawkinematiccharactercontroller_computedMovement: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_computedGrounded: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_numComputedCollisions: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_computedCollision: (a: number, b: number, c: number) => number; | |
| readonly __wbg_rawcharactercollision_free: (a: number) => void; | |
| readonly rawcharactercollision_new: () => number; | |
| readonly rawcharactercollision_handle: (a: number) => number; | |
| readonly rawcharactercollision_translationDeltaApplied: (a: number) => number; | |
| readonly rawcharactercollision_translationDeltaRemaining: (a: number) => number; | |
| readonly rawcharactercollision_toi: (a: number) => number; | |
| readonly rawcharactercollision_worldWitness1: (a: number) => number; | |
| readonly rawcharactercollision_worldWitness2: (a: number) => number; | |
| readonly rawcharactercollision_worldNormal1: (a: number) => number; | |
| readonly rawcharactercollision_worldNormal2: (a: number) => number; | |
| readonly __wbg_rawdynamicraycastvehiclecontroller_free: (a: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_new: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_current_vehicle_speed: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_chassis: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_index_up_axis: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_set_index_up_axis: (a: number, b: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_index_forward_axis: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_set_index_forward_axis: (a: number, b: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_add_wheel: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_num_wheels: (a: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_update_vehicle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_chassis_connection_point_cs: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_chassis_connection_point_cs: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_rest_length: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_suspension_rest_length: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_max_suspension_travel: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_max_suspension_travel: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_radius: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_radius: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_stiffness: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_suspension_stiffness: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_compression: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_suspension_compression: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_relaxation: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_suspension_relaxation: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_max_suspension_force: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_max_suspension_force: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_brake: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_brake: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_steering: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_steering: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_engine_force: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_engine_force: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_direction_cs: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_direction_cs: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_axle_cs: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_axle_cs: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_friction_slip: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_friction_slip: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_side_friction_stiffness: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_set_wheel_side_friction_stiffness: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_rotation: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_forward_impulse: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_side_impulse: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_force: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_contact_normal_ws: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_contact_point_ws: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_suspension_length: (a: number, b: number, c: number) => void; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_hard_point_ws: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_is_in_contact: (a: number, b: number) => number; | |
| readonly rawdynamicraycastvehiclecontroller_wheel_ground_object: (a: number, b: number, c: number) => void; | |
| readonly __wbg_rawccdsolver_free: (a: number) => void; | |
| readonly rawccdsolver_new: () => number; | |
| readonly rawimpulsejointset_jointType: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointBodyHandle1: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointBodyHandle2: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointFrameX1: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointFrameX2: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointAnchor1: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointAnchor2: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointSetAnchor1: (a: number, b: number, c: number) => void; | |
| readonly rawimpulsejointset_jointSetAnchor2: (a: number, b: number, c: number) => void; | |
| readonly rawimpulsejointset_jointContactsEnabled: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_jointSetContactsEnabled: (a: number, b: number, c: number) => void; | |
| readonly rawimpulsejointset_jointLimitsEnabled: (a: number, b: number, c: number) => number; | |
| readonly rawimpulsejointset_jointLimitsMin: (a: number, b: number, c: number) => number; | |
| readonly rawimpulsejointset_jointLimitsMax: (a: number, b: number, c: number) => number; | |
| readonly rawimpulsejointset_jointSetLimits: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawimpulsejointset_jointConfigureMotorModel: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawimpulsejointset_jointConfigureMotorVelocity: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawimpulsejointset_jointConfigureMotorPosition: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawimpulsejointset_jointConfigureMotor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; | |
| readonly __wbg_rawimpulsejointset_free: (a: number) => void; | |
| readonly rawimpulsejointset_new: () => number; | |
| readonly rawimpulsejointset_createJoint: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawimpulsejointset_remove: (a: number, b: number, c: number) => void; | |
| readonly rawimpulsejointset_len: (a: number) => number; | |
| readonly rawimpulsejointset_contains: (a: number, b: number) => number; | |
| readonly rawimpulsejointset_forEachJointHandle: (a: number, b: number) => void; | |
| readonly rawimpulsejointset_forEachJointAttachedToRigidBody: (a: number, b: number, c: number) => void; | |
| readonly __wbg_rawintegrationparameters_free: (a: number) => void; | |
| readonly rawintegrationparameters_new: () => number; | |
| readonly rawintegrationparameters_dt: (a: number) => number; | |
| readonly rawintegrationparameters_erp: (a: number) => number; | |
| readonly rawintegrationparameters_numSolverIterations: (a: number) => number; | |
| readonly rawintegrationparameters_numAdditionalFrictionIterations: (a: number) => number; | |
| readonly rawintegrationparameters_numInternalPgsIterations: (a: number) => number; | |
| readonly rawintegrationparameters_set_dt: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_erp: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_allowedLinearError: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_predictionDistance: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_numSolverIterations: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_numAdditionalFrictionIterations: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_numInternalPgsIterations: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_switchToStandardPgsSolver: (a: number) => void; | |
| readonly rawintegrationparameters_switchToSmallStepsPgsSolver: (a: number) => void; | |
| readonly __wbg_rawislandmanager_free: (a: number) => void; | |
| readonly rawislandmanager_new: () => number; | |
| readonly rawislandmanager_forEachActiveRigidBodyHandle: (a: number, b: number) => void; | |
| readonly __wbg_rawgenericjoint_free: (a: number) => void; | |
| readonly rawgenericjoint_generic: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawgenericjoint_spring: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawgenericjoint_rope: (a: number, b: number, c: number) => number; | |
| readonly rawgenericjoint_spherical: (a: number, b: number) => number; | |
| readonly rawgenericjoint_prismatic: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawgenericjoint_fixed: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawgenericjoint_revolute: (a: number, b: number, c: number) => number; | |
| readonly rawmultibodyjointset_jointType: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointFrameX1: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointFrameX2: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointAnchor1: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointAnchor2: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointContactsEnabled: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_jointSetContactsEnabled: (a: number, b: number, c: number) => void; | |
| readonly rawmultibodyjointset_jointLimitsEnabled: (a: number, b: number, c: number) => number; | |
| readonly rawmultibodyjointset_jointLimitsMin: (a: number, b: number, c: number) => number; | |
| readonly rawmultibodyjointset_jointLimitsMax: (a: number, b: number, c: number) => number; | |
| readonly __wbg_rawmultibodyjointset_free: (a: number) => void; | |
| readonly rawmultibodyjointset_new: () => number; | |
| readonly rawmultibodyjointset_createJoint: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawmultibodyjointset_remove: (a: number, b: number, c: number) => void; | |
| readonly rawmultibodyjointset_contains: (a: number, b: number) => number; | |
| readonly rawmultibodyjointset_forEachJointHandle: (a: number, b: number) => void; | |
| readonly rawmultibodyjointset_forEachJointAttachedToRigidBody: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbTranslation: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbRotation: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSleep: (a: number, b: number) => void; | |
| readonly rawrigidbodyset_rbIsSleeping: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbIsMoving: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbNextTranslation: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbNextRotation: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetTranslation: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawrigidbodyset_rbSetRotation: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; | |
| readonly rawrigidbodyset_rbSetLinvel: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbSetAngvel: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbSetNextKinematicTranslation: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawrigidbodyset_rbSetNextKinematicRotation: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawrigidbodyset_rbRecomputeMassPropertiesFromColliders: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbSetAdditionalMass: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbSetAdditionalMassProperties: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; | |
| readonly rawrigidbodyset_rbLinvel: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbAngvel: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbLockTranslations: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbSetEnabledTranslations: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawrigidbodyset_rbLockRotations: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbSetEnabledRotations: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawrigidbodyset_rbDominanceGroup: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetDominanceGroup: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbEnableCcd: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbMass: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbInvMass: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbEffectiveInvMass: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbLocalCom: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbWorldCom: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbInvPrincipalInertiaSqrt: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbPrincipalInertiaLocalFrame: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbPrincipalInertia: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbEffectiveWorldInvInertiaSqrt: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbEffectiveAngularInertia: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbWakeUp: (a: number, b: number) => void; | |
| readonly rawrigidbodyset_rbIsCcdEnabled: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbNumColliders: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbCollider: (a: number, b: number, c: number) => number; | |
| readonly rawrigidbodyset_rbBodyType: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetBodyType: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbIsFixed: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbIsKinematic: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbIsDynamic: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbLinearDamping: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbAngularDamping: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetLinearDamping: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbSetAngularDamping: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbSetEnabled: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbIsEnabled: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbGravityScale: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetGravityScale: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbResetForces: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbResetTorques: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbAddForce: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbApplyImpulse: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbAddTorque: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbApplyTorqueImpulse: (a: number, b: number, c: number, d: number) => void; | |
| readonly rawrigidbodyset_rbAddForceAtPoint: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawrigidbodyset_rbApplyImpulseAtPoint: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawrigidbodyset_rbAdditionalSolverIterations: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetAdditionalSolverIterations: (a: number, b: number, c: number) => void; | |
| readonly rawrigidbodyset_rbUserData: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_rbSetUserData: (a: number, b: number, c: number) => void; | |
| readonly __wbg_rawrigidbodyset_free: (a: number) => void; | |
| readonly rawrigidbodyset_new: () => number; | |
| readonly rawrigidbodyset_createRigidBody: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number) => number; | |
| readonly rawrigidbodyset_remove: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawrigidbodyset_contains: (a: number, b: number) => number; | |
| readonly rawrigidbodyset_forEachRigidBodyHandle: (a: number, b: number) => void; | |
| readonly rawrigidbodyset_propagateModifiedBodyPositionsToColliders: (a: number, b: number) => void; | |
| readonly __wbg_rawbroadphase_free: (a: number) => void; | |
| readonly rawbroadphase_new: () => number; | |
| readonly rawcolliderset_coTranslation: (a: number, b: number) => number; | |
| readonly rawcolliderset_coRotation: (a: number, b: number) => number; | |
| readonly rawcolliderset_coSetTranslation: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawcolliderset_coSetTranslationWrtParent: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawcolliderset_coSetRotation: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawcolliderset_coSetRotationWrtParent: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly rawcolliderset_coIsSensor: (a: number, b: number) => number; | |
| readonly rawcolliderset_coShapeType: (a: number, b: number) => number; | |
| readonly rawcolliderset_coHalfspaceNormal: (a: number, b: number) => number; | |
| readonly rawcolliderset_coHalfExtents: (a: number, b: number) => number; | |
| readonly rawcolliderset_coSetHalfExtents: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coRadius: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetRadius: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coHalfHeight: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetHalfHeight: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coRoundRadius: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetRoundRadius: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coVertices: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coIndices: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coHeightfieldHeights: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coHeightfieldScale: (a: number, b: number) => number; | |
| readonly rawcolliderset_coHeightfieldNRows: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coHeightfieldNCols: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coParent: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetEnabled: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coIsEnabled: (a: number, b: number) => number; | |
| readonly rawcolliderset_coFriction: (a: number, b: number) => number; | |
| readonly rawcolliderset_coRestitution: (a: number, b: number) => number; | |
| readonly rawcolliderset_coDensity: (a: number, b: number) => number; | |
| readonly rawcolliderset_coMass: (a: number, b: number) => number; | |
| readonly rawcolliderset_coVolume: (a: number, b: number) => number; | |
| readonly rawcolliderset_coCollisionGroups: (a: number, b: number) => number; | |
| readonly rawcolliderset_coSolverGroups: (a: number, b: number) => number; | |
| readonly rawcolliderset_coActiveHooks: (a: number, b: number) => number; | |
| readonly rawcolliderset_coActiveCollisionTypes: (a: number, b: number) => number; | |
| readonly rawcolliderset_coActiveEvents: (a: number, b: number) => number; | |
| readonly rawcolliderset_coContactForceEventThreshold: (a: number, b: number) => number; | |
| readonly rawcolliderset_coContainsPoint: (a: number, b: number, c: number) => number; | |
| readonly rawcolliderset_coCastShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number; | |
| readonly rawcolliderset_coCastCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; | |
| readonly rawcolliderset_coIntersectsShape: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawcolliderset_coContactShape: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawcolliderset_coContactCollider: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawcolliderset_coProjectPoint: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawcolliderset_coIntersectsRay: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawcolliderset_coCastRay: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawcolliderset_coCastRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawcolliderset_coSetSensor: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetRestitution: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetFriction: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coFrictionCombineRule: (a: number, b: number) => number; | |
| readonly rawcolliderset_coSetFrictionCombineRule: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coRestitutionCombineRule: (a: number, b: number) => number; | |
| readonly rawcolliderset_coSetRestitutionCombineRule: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetCollisionGroups: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetSolverGroups: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetActiveHooks: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetActiveEvents: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetActiveCollisionTypes: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetShape: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetContactForceEventThreshold: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetDensity: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetMass: (a: number, b: number, c: number) => void; | |
| readonly rawcolliderset_coSetMassProperties: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly __wbg_rawcolliderset_free: (a: number) => void; | |
| readonly rawcolliderset_new: () => number; | |
| readonly rawcolliderset_len: (a: number) => number; | |
| readonly rawcolliderset_contains: (a: number, b: number) => number; | |
| readonly rawcolliderset_createCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number) => void; | |
| readonly rawcolliderset_remove: (a: number, b: number, c: number, d: number, e: number) => void; | |
| readonly rawcolliderset_forEachColliderHandle: (a: number, b: number) => void; | |
| readonly __wbg_rawshapecontact_free: (a: number) => void; | |
| readonly __wbg_rawnarrowphase_free: (a: number) => void; | |
| readonly rawnarrowphase_new: () => number; | |
| readonly rawnarrowphase_contact_pairs_with: (a: number, b: number, c: number) => void; | |
| readonly rawnarrowphase_contact_pair: (a: number, b: number, c: number) => number; | |
| readonly rawnarrowphase_intersection_pairs_with: (a: number, b: number, c: number) => void; | |
| readonly rawnarrowphase_intersection_pair: (a: number, b: number, c: number) => number; | |
| readonly __wbg_rawcontactmanifold_free: (a: number) => void; | |
| readonly rawcontactpair_collider1: (a: number) => number; | |
| readonly rawcontactpair_collider2: (a: number) => number; | |
| readonly rawcontactpair_numContactManifolds: (a: number) => number; | |
| readonly rawcontactpair_contactManifold: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_normal: (a: number) => number; | |
| readonly rawcontactmanifold_local_n1: (a: number) => number; | |
| readonly rawcontactmanifold_local_n2: (a: number) => number; | |
| readonly rawcontactmanifold_subshape1: (a: number) => number; | |
| readonly rawcontactmanifold_subshape2: (a: number) => number; | |
| readonly rawcontactmanifold_num_contacts: (a: number) => number; | |
| readonly rawcontactmanifold_contact_local_p1: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_local_p2: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_dist: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_fid1: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_fid2: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_impulse: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_tangent_impulse_x: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_contact_tangent_impulse_y: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_num_solver_contacts: (a: number) => number; | |
| readonly rawcontactmanifold_solver_contact_point: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_solver_contact_dist: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_solver_contact_friction: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_solver_contact_restitution: (a: number, b: number) => number; | |
| readonly rawcontactmanifold_solver_contact_tangent_velocity: (a: number, b: number) => number; | |
| readonly __wbg_rawpointprojection_free: (a: number) => void; | |
| readonly rawpointprojection_point: (a: number) => number; | |
| readonly rawpointprojection_isInside: (a: number) => number; | |
| readonly __wbg_rawpointcolliderprojection_free: (a: number) => void; | |
| readonly rawpointcolliderprojection_colliderHandle: (a: number) => number; | |
| readonly rawpointcolliderprojection_point: (a: number) => number; | |
| readonly rawpointcolliderprojection_isInside: (a: number) => number; | |
| readonly rawpointcolliderprojection_featureType: (a: number) => number; | |
| readonly rawpointcolliderprojection_featureId: (a: number, b: number) => void; | |
| readonly __wbg_rawrayintersection_free: (a: number) => void; | |
| readonly rawraycolliderintersection_normal: (a: number) => number; | |
| readonly rawraycolliderintersection_toi: (a: number) => number; | |
| readonly __wbg_rawraycollidertoi_free: (a: number) => void; | |
| readonly __wbg_rawshape_free: (a: number) => void; | |
| readonly rawshape_cuboid: (a: number, b: number, c: number) => number; | |
| readonly rawshape_roundCuboid: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_ball: (a: number) => number; | |
| readonly rawshape_halfspace: (a: number) => number; | |
| readonly rawshape_capsule: (a: number, b: number) => number; | |
| readonly rawshape_cylinder: (a: number, b: number) => number; | |
| readonly rawshape_roundCylinder: (a: number, b: number, c: number) => number; | |
| readonly rawshape_cone: (a: number, b: number) => number; | |
| readonly rawshape_roundCone: (a: number, b: number, c: number) => number; | |
| readonly rawshape_polyline: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_trimesh: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_heightfield: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawshape_segment: (a: number, b: number) => number; | |
| readonly rawshape_triangle: (a: number, b: number, c: number) => number; | |
| readonly rawshape_roundTriangle: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_convexHull: (a: number, b: number) => number; | |
| readonly rawshape_roundConvexHull: (a: number, b: number, c: number) => number; | |
| readonly rawshape_convexMesh: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_roundConvexMesh: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawshape_castShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number; | |
| readonly rawshape_intersectsShape: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawshape_contactShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; | |
| readonly rawshape_containsPoint: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawshape_projectPoint: (a: number, b: number, c: number, d: number, e: number) => number; | |
| readonly rawshape_intersectsRay: (a: number, b: number, c: number, d: number, e: number, f: number) => number; | |
| readonly rawshape_castRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; | |
| readonly rawshape_castRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; | |
| readonly rawshapetoi_witness1: (a: number) => number; | |
| readonly rawshapetoi_normal1: (a: number) => number; | |
| readonly rawshapetoi_normal2: (a: number) => number; | |
| readonly __wbg_rawshapecollidertoi_free: (a: number) => void; | |
| readonly rawshapecollidertoi_witness2: (a: number) => number; | |
| readonly rawrotation_new: (a: number, b: number, c: number, d: number) => number; | |
| readonly rawrotation_identity: () => number; | |
| readonly rawrotation_x: (a: number) => number; | |
| readonly rawvector_zero: () => number; | |
| readonly rawvector_new: (a: number, b: number, c: number) => number; | |
| readonly rawvector_set_x: (a: number, b: number) => void; | |
| readonly rawvector_set_z: (a: number, b: number) => void; | |
| readonly rawvector_xyz: (a: number) => number; | |
| readonly rawvector_yxz: (a: number) => number; | |
| readonly rawvector_zxy: (a: number) => number; | |
| readonly rawvector_xzy: (a: number) => number; | |
| readonly rawvector_yzx: (a: number) => number; | |
| readonly rawvector_zyx: (a: number) => number; | |
| readonly rawsdpmatrix3_elements: (a: number) => number; | |
| readonly __wbg_rawdebugrenderpipeline_free: (a: number) => void; | |
| readonly rawdebugrenderpipeline_new: () => number; | |
| readonly rawdebugrenderpipeline_vertices: (a: number) => number; | |
| readonly rawdebugrenderpipeline_colors: (a: number) => number; | |
| readonly rawdebugrenderpipeline_render: (a: number, b: number, c: number, d: number, e: number, f: number) => void; | |
| readonly __wbg_raweventqueue_free: (a: number) => void; | |
| readonly __wbg_rawcontactforceevent_free: (a: number) => void; | |
| readonly rawcontactforceevent_collider2: (a: number) => number; | |
| readonly rawcontactforceevent_total_force: (a: number) => number; | |
| readonly rawcontactforceevent_total_force_magnitude: (a: number) => number; | |
| readonly rawcontactforceevent_max_force_direction: (a: number) => number; | |
| readonly rawcontactforceevent_max_force_magnitude: (a: number) => number; | |
| readonly raweventqueue_new: (a: number) => number; | |
| readonly raweventqueue_drainCollisionEvents: (a: number, b: number) => void; | |
| readonly raweventqueue_drainContactForceEvents: (a: number, b: number) => void; | |
| readonly raweventqueue_clear: (a: number) => void; | |
| readonly __wbg_rawphysicspipeline_free: (a: number) => void; | |
| readonly rawphysicspipeline_new: () => number; | |
| readonly rawphysicspipeline_step: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void; | |
| readonly rawphysicspipeline_stepWithEvents: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => void; | |
| readonly __wbg_rawquerypipeline_free: (a: number) => void; | |
| readonly rawquerypipeline_new: () => number; | |
| readonly rawquerypipeline_update: (a: number, b: number, c: number) => void; | |
| readonly rawquerypipeline_castRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number; | |
| readonly rawquerypipeline_castRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number; | |
| readonly rawquerypipeline_intersectionsWithRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number) => void; | |
| readonly rawquerypipeline_intersectionWithShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => void; | |
| readonly rawquerypipeline_projectPoint: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => number; | |
| readonly rawquerypipeline_projectPointAndGetFeature: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => number; | |
| readonly rawquerypipeline_intersectionsWithPoint: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => void; | |
| readonly rawquerypipeline_castShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => number; | |
| readonly rawquerypipeline_intersectionsWithShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => void; | |
| readonly rawquerypipeline_collidersWithAabbIntersectingAabb: (a: number, b: number, c: number, d: number) => void; | |
| readonly __wbg_rawdeserializedworld_free: (a: number) => void; | |
| readonly rawdeserializedworld_takeGravity: (a: number) => number; | |
| readonly rawdeserializedworld_takeIntegrationParameters: (a: number) => number; | |
| readonly rawdeserializedworld_takeIslandManager: (a: number) => number; | |
| readonly rawdeserializedworld_takeBroadPhase: (a: number) => number; | |
| readonly rawdeserializedworld_takeNarrowPhase: (a: number) => number; | |
| readonly rawdeserializedworld_takeBodies: (a: number) => number; | |
| readonly rawdeserializedworld_takeColliders: (a: number) => number; | |
| readonly rawdeserializedworld_takeImpulseJoints: (a: number) => number; | |
| readonly rawdeserializedworld_takeMultibodyJoints: (a: number) => number; | |
| readonly rawserializationpipeline_new: () => number; | |
| readonly rawserializationpipeline_serializeAll: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number; | |
| readonly rawserializationpipeline_deserializeAll: (a: number, b: number) => number; | |
| readonly rawintegrationparameters_set_minIslandSize: (a: number, b: number) => void; | |
| readonly rawintegrationparameters_set_maxCcdSubsteps: (a: number, b: number) => void; | |
| readonly rawvector_set_y: (a: number, b: number) => void; | |
| readonly rawkinematiccharactercontroller_up: (a: number) => number; | |
| readonly rawshapecontact_normal2: (a: number) => number; | |
| readonly rawshapecontact_point1: (a: number) => number; | |
| readonly rawshapecontact_point2: (a: number) => number; | |
| readonly rawrayintersection_normal: (a: number) => number; | |
| readonly rawshapecollidertoi_witness1: (a: number) => number; | |
| readonly rawshapecontact_normal1: (a: number) => number; | |
| readonly rawshapecollidertoi_normal1: (a: number) => number; | |
| readonly rawshapecollidertoi_normal2: (a: number) => number; | |
| readonly rawshapetoi_witness2: (a: number) => number; | |
| readonly rawkinematiccharactercontroller_offset: (a: number) => number; | |
| readonly rawintegrationparameters_predictionDistance: (a: number) => number; | |
| readonly rawintegrationparameters_minIslandSize: (a: number) => number; | |
| readonly rawintegrationparameters_maxCcdSubsteps: (a: number) => number; | |
| readonly rawrigidbodyset_len: (a: number) => number; | |
| readonly rawshapecontact_distance: (a: number) => number; | |
| readonly rawrayintersection_featureType: (a: number) => number; | |
| readonly rawraycolliderintersection_colliderHandle: (a: number) => number; | |
| readonly rawrayintersection_toi: (a: number) => number; | |
| readonly rawraycolliderintersection_featureType: (a: number) => number; | |
| readonly rawraycollidertoi_colliderHandle: (a: number) => number; | |
| readonly rawraycollidertoi_toi: (a: number) => number; | |
| readonly rawshapecollidertoi_colliderHandle: (a: number) => number; | |
| readonly rawshapecollidertoi_toi: (a: number) => number; | |
| readonly rawshapetoi_toi: (a: number) => number; | |
| readonly rawrotation_y: (a: number) => number; | |
| readonly rawrotation_z: (a: number) => number; | |
| readonly rawrotation_w: (a: number) => number; | |
| readonly rawvector_x: (a: number) => number; | |
| readonly rawvector_y: (a: number) => number; | |
| readonly rawvector_z: (a: number) => number; | |
| readonly rawcontactforceevent_collider1: (a: number) => number; | |
| readonly rawintegrationparameters_allowedLinearError: (a: number) => number; | |
| readonly rawcolliderset_isHandleValid: (a: number, b: number) => number; | |
| readonly __wbg_rawserializationpipeline_free: (a: number) => void; | |
| readonly rawrayintersection_featureId: (a: number, b: number) => void; | |
| readonly rawraycolliderintersection_featureId: (a: number, b: number) => void; | |
| readonly __wbg_rawcontactpair_free: (a: number) => void; | |
| readonly __wbg_rawraycolliderintersection_free: (a: number) => void; | |
| readonly __wbg_rawshapetoi_free: (a: number) => void; | |
| readonly __wbg_rawrotation_free: (a: number) => void; | |
| readonly __wbg_rawvector_free: (a: number) => void; | |
| readonly __wbg_rawsdpmatrix3_free: (a: number) => void; | |
| readonly __wbindgen_add_to_stack_pointer: (a: number) => number; | |
| readonly __wbindgen_free: (a: number, b: number, c: number) => void; | |
| readonly __wbindgen_malloc: (a: number, b: number) => number; | |
| readonly __wbindgen_exn_store: (a: number) => void; | |
| } | |
| export type SyncInitInput = BufferSource | WebAssembly.Module; | |
| /** | |
| * Instantiates the given `module`, which can either be bytes or | |
| * a precompiled `WebAssembly.Module`. | |
| * | |
| * @param {SyncInitInput} module | |
| * | |
| * @returns {InitOutput} | |
| */ | |
| export function initSync(module: SyncInitInput): InitOutput; | |
| /** | |
| * If `module_or_path` is {RequestInfo} or {URL}, makes a request and | |
| * for everything else, calls `WebAssembly.instantiate` directly. | |
| * | |
| * @param {InitInput | Promise<InitInput>} module_or_path | |
| * | |
| * @returns {Promise<InitOutput>} | |
| */ | |
| export default function __wbg_init (module_or_path?: InitInput | Promise<InitInput>): Promise<InitOutput>; | |
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