Buckets:
ktongue/docker_container / simsite /frontend /node_modules /@dimforge /rapier3d-compat /rapier_wasm3d.js
| let wasm; | |
| const heap = new Array(128).fill(undefined); | |
| heap.push(undefined, null, true, false); | |
| let heap_next = heap.length; | |
| function addHeapObject(obj) { | |
| if (heap_next === heap.length) heap.push(heap.length + 1); | |
| const idx = heap_next; | |
| heap_next = heap[idx]; | |
| heap[idx] = obj; | |
| return idx; | |
| } | |
| function getObject(idx) { return heap[idx]; } | |
| function dropObject(idx) { | |
| if (idx < 132) return; | |
| heap[idx] = heap_next; | |
| heap_next = idx; | |
| } | |
| function takeObject(idx) { | |
| const ret = getObject(idx); | |
| dropObject(idx); | |
| return ret; | |
| } | |
| function isLikeNone(x) { | |
| return x === undefined || x === null; | |
| } | |
| let cachedFloat64Memory0 = null; | |
| function getFloat64Memory0() { | |
| if (cachedFloat64Memory0 === null || cachedFloat64Memory0.byteLength === 0) { | |
| cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer); | |
| } | |
| return cachedFloat64Memory0; | |
| } | |
| let cachedInt32Memory0 = null; | |
| function getInt32Memory0() { | |
| if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) { | |
| cachedInt32Memory0 = new Int32Array(wasm.memory.buffer); | |
| } | |
| return cachedInt32Memory0; | |
| } | |
| const cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } ); | |
| if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); }; | |
| let cachedUint8Memory0 = null; | |
| function getUint8Memory0() { | |
| if (cachedUint8Memory0 === null || cachedUint8Memory0.byteLength === 0) { | |
| cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer); | |
| } | |
| return cachedUint8Memory0; | |
| } | |
| function getStringFromWasm0(ptr, len) { | |
| ptr = ptr >>> 0; | |
| return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len)); | |
| } | |
| /** | |
| * @returns {string} | |
| */ | |
| export function version() { | |
| let deferred1_0; | |
| let deferred1_1; | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.version(retptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| deferred1_0 = r0; | |
| deferred1_1 = r1; | |
| return getStringFromWasm0(r0, r1); | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| wasm.__wbindgen_free(deferred1_0, deferred1_1, 1); | |
| } | |
| } | |
| function _assertClass(instance, klass) { | |
| if (!(instance instanceof klass)) { | |
| throw new Error(`expected instance of ${klass.name}`); | |
| } | |
| return instance.ptr; | |
| } | |
| let cachedFloat32Memory0 = null; | |
| function getFloat32Memory0() { | |
| if (cachedFloat32Memory0 === null || cachedFloat32Memory0.byteLength === 0) { | |
| cachedFloat32Memory0 = new Float32Array(wasm.memory.buffer); | |
| } | |
| return cachedFloat32Memory0; | |
| } | |
| let stack_pointer = 128; | |
| function addBorrowedObject(obj) { | |
| if (stack_pointer == 1) throw new Error('out of js stack'); | |
| heap[--stack_pointer] = obj; | |
| return stack_pointer; | |
| } | |
| function getArrayF32FromWasm0(ptr, len) { | |
| ptr = ptr >>> 0; | |
| return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len); | |
| } | |
| let cachedUint32Memory0 = null; | |
| function getUint32Memory0() { | |
| if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) { | |
| cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer); | |
| } | |
| return cachedUint32Memory0; | |
| } | |
| function getArrayU32FromWasm0(ptr, len) { | |
| ptr = ptr >>> 0; | |
| return getUint32Memory0().subarray(ptr / 4, ptr / 4 + len); | |
| } | |
| let WASM_VECTOR_LEN = 0; | |
| function passArrayF32ToWasm0(arg, malloc) { | |
| const ptr = malloc(arg.length * 4, 4) >>> 0; | |
| getFloat32Memory0().set(arg, ptr / 4); | |
| WASM_VECTOR_LEN = arg.length; | |
| return ptr; | |
| } | |
| function passArray32ToWasm0(arg, malloc) { | |
| const ptr = malloc(arg.length * 4, 4) >>> 0; | |
| getUint32Memory0().set(arg, ptr / 4); | |
| WASM_VECTOR_LEN = arg.length; | |
| return ptr; | |
| } | |
| function handleError(f, args) { | |
| try { | |
| return f.apply(this, args); | |
| } catch (e) { | |
| wasm.__wbindgen_exn_store(addHeapObject(e)); | |
| } | |
| } | |
| /** | |
| */ | |
| export const RawRigidBodyType = Object.freeze({ Dynamic:0,"0":"Dynamic",Fixed:1,"1":"Fixed",KinematicPositionBased:2,"2":"KinematicPositionBased",KinematicVelocityBased:3,"3":"KinematicVelocityBased", }); | |
| /** | |
| */ | |
| export const RawFeatureType = Object.freeze({ Vertex:0,"0":"Vertex",Edge:1,"1":"Edge",Face:2,"2":"Face",Unknown:3,"3":"Unknown", }); | |
| /** | |
| */ | |
| export const RawMotorModel = Object.freeze({ AccelerationBased:0,"0":"AccelerationBased",ForceBased:1,"1":"ForceBased", }); | |
| /** | |
| */ | |
| export const RawShapeType = Object.freeze({ Ball:0,"0":"Ball",Cuboid:1,"1":"Cuboid",Capsule:2,"2":"Capsule",Segment:3,"3":"Segment",Polyline:4,"4":"Polyline",Triangle:5,"5":"Triangle",TriMesh:6,"6":"TriMesh",HeightField:7,"7":"HeightField",Compound:8,"8":"Compound",ConvexPolyhedron:9,"9":"ConvexPolyhedron",Cylinder:10,"10":"Cylinder",Cone:11,"11":"Cone",RoundCuboid:12,"12":"RoundCuboid",RoundTriangle:13,"13":"RoundTriangle",RoundCylinder:14,"14":"RoundCylinder",RoundCone:15,"15":"RoundCone",RoundConvexPolyhedron:16,"16":"RoundConvexPolyhedron",HalfSpace:17,"17":"HalfSpace", }); | |
| /** | |
| */ | |
| export const RawJointAxis = Object.freeze({ X:0,"0":"X",Y:1,"1":"Y",Z:2,"2":"Z",AngX:3,"3":"AngX",AngY:4,"4":"AngY",AngZ:5,"5":"AngZ", }); | |
| /** | |
| */ | |
| export const RawJointType = Object.freeze({ Revolute:0,"0":"Revolute",Fixed:1,"1":"Fixed",Prismatic:2,"2":"Prismatic",Rope:3,"3":"Rope",Spring:4,"4":"Spring",Spherical:5,"5":"Spherical",Generic:6,"6":"Generic", }); | |
| /** | |
| */ | |
| export class RawBroadPhase { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawBroadPhase.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawbroadphase_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawbroadphase_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawCCDSolver { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawccdsolver_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawccdsolver_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawCharacterCollision { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawcharactercollision_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawcharactercollision_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| handle() { | |
| const ret = wasm.rawcharactercollision_handle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| translationDeltaApplied() { | |
| const ret = wasm.rawcharactercollision_translationDeltaApplied(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| translationDeltaRemaining() { | |
| const ret = wasm.rawcharactercollision_translationDeltaRemaining(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawcharactercollision_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldWitness1() { | |
| const ret = wasm.rawcharactercollision_worldWitness1(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldWitness2() { | |
| const ret = wasm.rawcharactercollision_worldWitness2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldNormal1() { | |
| const ret = wasm.rawcharactercollision_worldNormal1(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| worldNormal2() { | |
| const ret = wasm.rawcharactercollision_worldNormal2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawColliderSet { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawColliderSet.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawcolliderset_free(ptr); | |
| } | |
| /** | |
| * The world-space translation of this collider. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| coTranslation(handle) { | |
| const ret = wasm.rawcolliderset_coTranslation(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The world-space orientation of this collider. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| coRotation(handle) { | |
| const ret = wasm.rawcolliderset_coRotation(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * Sets the translation of this collider. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the collider along the `x` axis. | |
| * - `y`: the world-space position of the collider along the `y` axis. | |
| * - `z`: the world-space position of the collider along the `z` axis. | |
| * - `wakeUp`: forces the collider to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| coSetTranslation(handle, x, y, z) { | |
| wasm.rawcolliderset_coSetTranslation(this.__wbg_ptr, handle, x, y, z); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| coSetTranslationWrtParent(handle, x, y, z) { | |
| wasm.rawcolliderset_coSetTranslationWrtParent(this.__wbg_ptr, handle, x, y, z); | |
| } | |
| /** | |
| * Sets the rotation quaternion of this collider. | |
| * | |
| * This does nothing if a zero quaternion is provided. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * - `wakeUp`: forces the collider to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| coSetRotation(handle, x, y, z, w) { | |
| wasm.rawcolliderset_coSetRotation(this.__wbg_ptr, handle, x, y, z, w); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| coSetRotationWrtParent(handle, x, y, z, w) { | |
| wasm.rawcolliderset_coSetRotationWrtParent(this.__wbg_ptr, handle, x, y, z, w); | |
| } | |
| /** | |
| * Is this collider a sensor? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| coIsSensor(handle) { | |
| const ret = wasm.rawcolliderset_coIsSensor(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * The type of the shape of this collider. | |
| * @param {number} handle | |
| * @returns {RawShapeType} | |
| */ | |
| coShapeType(handle) { | |
| const ret = wasm.rawcolliderset_coShapeType(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHalfspaceNormal(handle) { | |
| const ret = wasm.rawcolliderset_coHalfspaceNormal(this.__wbg_ptr, handle); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The half-extents of this collider if it is has a cuboid shape. | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHalfExtents(handle) { | |
| const ret = wasm.rawcolliderset_coHalfExtents(this.__wbg_ptr, handle); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Set the half-extents of this collider if it has a cuboid shape. | |
| * @param {number} handle | |
| * @param {RawVector} newHalfExtents | |
| */ | |
| coSetHalfExtents(handle, newHalfExtents) { | |
| _assertClass(newHalfExtents, RawVector); | |
| wasm.rawcolliderset_coSetHalfExtents(this.__wbg_ptr, handle, newHalfExtents.__wbg_ptr); | |
| } | |
| /** | |
| * The radius of this collider if it is a ball, capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coRadius(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coRadius(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * Set the radius of this collider if it is a ball, capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @param {number} newRadius | |
| */ | |
| coSetRadius(handle, newRadius) { | |
| wasm.rawcolliderset_coSetRadius(this.__wbg_ptr, handle, newRadius); | |
| } | |
| /** | |
| * The half height of this collider if it is a capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHalfHeight(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coHalfHeight(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * Set the half height of this collider if it is a capsule, cylinder, or cone shape. | |
| * @param {number} handle | |
| * @param {number} newHalfheight | |
| */ | |
| coSetHalfHeight(handle, newHalfheight) { | |
| wasm.rawcolliderset_coSetHalfHeight(this.__wbg_ptr, handle, newHalfheight); | |
| } | |
| /** | |
| * The radius of the round edges of this collider. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coRoundRadius(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coRoundRadius(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * Set the radius of the round edges of this collider. | |
| * @param {number} handle | |
| * @param {number} newBorderRadius | |
| */ | |
| coSetRoundRadius(handle, newBorderRadius) { | |
| wasm.rawcolliderset_coSetRoundRadius(this.__wbg_ptr, handle, newBorderRadius); | |
| } | |
| /** | |
| * The vertices of this triangle mesh, polyline, convex polyhedron, segment, triangle or convex polyhedron, if it is one. | |
| * @param {number} handle | |
| * @returns {Float32Array | undefined} | |
| */ | |
| coVertices(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coVertices(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| let v1; | |
| if (r0 !== 0) { | |
| v1 = getArrayF32FromWasm0(r0, r1).slice(); | |
| wasm.__wbindgen_free(r0, r1 * 4, 4); | |
| } | |
| return v1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * The indices of this triangle mesh, polyline, or convex polyhedron, if it is one. | |
| * @param {number} handle | |
| * @returns {Uint32Array | undefined} | |
| */ | |
| coIndices(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coIndices(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| let v1; | |
| if (r0 !== 0) { | |
| v1 = getArrayU32FromWasm0(r0, r1).slice(); | |
| wasm.__wbindgen_free(r0, r1 * 4, 4); | |
| } | |
| return v1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * The height of this heightfield if it is one. | |
| * @param {number} handle | |
| * @returns {Float32Array | undefined} | |
| */ | |
| coHeightfieldHeights(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coHeightfieldHeights(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| let v1; | |
| if (r0 !== 0) { | |
| v1 = getArrayF32FromWasm0(r0, r1).slice(); | |
| wasm.__wbindgen_free(r0, r1 * 4, 4); | |
| } | |
| return v1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * The scaling factor applied of this heightfield if it is one. | |
| * @param {number} handle | |
| * @returns {RawVector | undefined} | |
| */ | |
| coHeightfieldScale(handle) { | |
| const ret = wasm.rawcolliderset_coHeightfieldScale(this.__wbg_ptr, handle); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The number of rows on this heightfield's height matrix, if it is one. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHeightfieldNRows(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coHeightfieldNRows(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1 >>> 0; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * The number of columns on this heightfield's height matrix, if it is one. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coHeightfieldNCols(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coHeightfieldNCols(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1 >>> 0; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * The unique integer identifier of the collider this collider is attached to. | |
| * @param {number} handle | |
| * @returns {number | undefined} | |
| */ | |
| coParent(handle) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawcolliderset_coParent(retptr, this.__wbg_ptr, handle); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r2 = getFloat64Memory0()[retptr / 8 + 1]; | |
| return r0 === 0 ? undefined : r2; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| coSetEnabled(handle, enabled) { | |
| wasm.rawcolliderset_coSetEnabled(this.__wbg_ptr, handle, enabled); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| coIsEnabled(handle) { | |
| const ret = wasm.rawcolliderset_coIsEnabled(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * The friction coefficient of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coFriction(handle) { | |
| const ret = wasm.rawcolliderset_coFriction(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The restitution coefficient of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coRestitution(handle) { | |
| const ret = wasm.rawcolliderset_coRestitution(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The density of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coDensity(handle) { | |
| const ret = wasm.rawcolliderset_coDensity(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The mass of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coMass(handle) { | |
| const ret = wasm.rawcolliderset_coMass(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The volume of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coVolume(handle) { | |
| const ret = wasm.rawcolliderset_coVolume(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The collision groups of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coCollisionGroups(handle) { | |
| const ret = wasm.rawcolliderset_coCollisionGroups(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * The solver groups of this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coSolverGroups(handle) { | |
| const ret = wasm.rawcolliderset_coSolverGroups(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * The physics hooks enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveHooks(handle) { | |
| const ret = wasm.rawcolliderset_coActiveHooks(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * The collision types enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveCollisionTypes(handle) { | |
| const ret = wasm.rawcolliderset_coActiveCollisionTypes(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The events enabled for this collider. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coActiveEvents(handle) { | |
| const ret = wasm.rawcolliderset_coActiveEvents(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * The total force magnitude beyond which a contact force event can be emitted. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coContactForceEventThreshold(handle) { | |
| const ret = wasm.rawcolliderset_coContactForceEventThreshold(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} point | |
| * @returns {boolean} | |
| */ | |
| coContainsPoint(handle, point) { | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawcolliderset_coContainsPoint(this.__wbg_ptr, handle, point.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} colliderVel | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shape2Pos | |
| * @param {RawRotation} shape2Rot | |
| * @param {RawVector} shape2Vel | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeTOI | undefined} | |
| */ | |
| coCastShape(handle, colliderVel, shape2, shape2Pos, shape2Rot, shape2Vel, maxToi, stop_at_penetration) { | |
| _assertClass(colliderVel, RawVector); | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shape2Pos, RawVector); | |
| _assertClass(shape2Rot, RawRotation); | |
| _assertClass(shape2Vel, RawVector); | |
| const ret = wasm.rawcolliderset_coCastShape(this.__wbg_ptr, handle, colliderVel.__wbg_ptr, shape2.__wbg_ptr, shape2Pos.__wbg_ptr, shape2Rot.__wbg_ptr, shape2Vel.__wbg_ptr, maxToi, stop_at_penetration); | |
| return ret === 0 ? undefined : RawShapeTOI.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} collider1Vel | |
| * @param {number} collider2handle | |
| * @param {RawVector} collider2Vel | |
| * @param {number} max_toi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeColliderTOI | undefined} | |
| */ | |
| coCastCollider(handle, collider1Vel, collider2handle, collider2Vel, max_toi, stop_at_penetration) { | |
| _assertClass(collider1Vel, RawVector); | |
| _assertClass(collider2Vel, RawVector); | |
| const ret = wasm.rawcolliderset_coCastCollider(this.__wbg_ptr, handle, collider1Vel.__wbg_ptr, collider2handle, collider2Vel.__wbg_ptr, max_toi, stop_at_penetration); | |
| return ret === 0 ? undefined : RawShapeColliderTOI.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @returns {boolean} | |
| */ | |
| coIntersectsShape(handle, shape2, shapePos2, shapeRot2) { | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shapePos2, RawVector); | |
| _assertClass(shapeRot2, RawRotation); | |
| const ret = wasm.rawcolliderset_coIntersectsShape(this.__wbg_ptr, handle, shape2.__wbg_ptr, shapePos2.__wbg_ptr, shapeRot2.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| coContactShape(handle, shape2, shapePos2, shapeRot2, prediction) { | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shapePos2, RawVector); | |
| _assertClass(shapeRot2, RawRotation); | |
| const ret = wasm.rawcolliderset_coContactShape(this.__wbg_ptr, handle, shape2.__wbg_ptr, shapePos2.__wbg_ptr, shapeRot2.__wbg_ptr, prediction); | |
| return ret === 0 ? undefined : RawShapeContact.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} collider2handle | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| coContactCollider(handle, collider2handle, prediction) { | |
| const ret = wasm.rawcolliderset_coContactCollider(this.__wbg_ptr, handle, collider2handle, prediction); | |
| return ret === 0 ? undefined : RawShapeContact.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @returns {RawPointProjection} | |
| */ | |
| coProjectPoint(handle, point, solid) { | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawcolliderset_coProjectPoint(this.__wbg_ptr, handle, point.__wbg_ptr, solid); | |
| return RawPointProjection.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @returns {boolean} | |
| */ | |
| coIntersectsRay(handle, rayOrig, rayDir, maxToi) { | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawcolliderset_coIntersectsRay(this.__wbg_ptr, handle, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {number} | |
| */ | |
| coCastRay(handle, rayOrig, rayDir, maxToi, solid) { | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawcolliderset_coCastRay(this.__wbg_ptr, handle, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {RawRayIntersection | undefined} | |
| */ | |
| coCastRayAndGetNormal(handle, rayOrig, rayDir, maxToi, solid) { | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawcolliderset_coCastRayAndGetNormal(this.__wbg_ptr, handle, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid); | |
| return ret === 0 ? undefined : RawRayIntersection.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} is_sensor | |
| */ | |
| coSetSensor(handle, is_sensor) { | |
| wasm.rawcolliderset_coSetSensor(this.__wbg_ptr, handle, is_sensor); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} restitution | |
| */ | |
| coSetRestitution(handle, restitution) { | |
| wasm.rawcolliderset_coSetRestitution(this.__wbg_ptr, handle, restitution); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} friction | |
| */ | |
| coSetFriction(handle, friction) { | |
| wasm.rawcolliderset_coSetFriction(this.__wbg_ptr, handle, friction); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coFrictionCombineRule(handle) { | |
| const ret = wasm.rawcolliderset_coFrictionCombineRule(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} rule | |
| */ | |
| coSetFrictionCombineRule(handle, rule) { | |
| wasm.rawcolliderset_coSetFrictionCombineRule(this.__wbg_ptr, handle, rule); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| coRestitutionCombineRule(handle) { | |
| const ret = wasm.rawcolliderset_coRestitutionCombineRule(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} rule | |
| */ | |
| coSetRestitutionCombineRule(handle, rule) { | |
| wasm.rawcolliderset_coSetRestitutionCombineRule(this.__wbg_ptr, handle, rule); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} groups | |
| */ | |
| coSetCollisionGroups(handle, groups) { | |
| wasm.rawcolliderset_coSetCollisionGroups(this.__wbg_ptr, handle, groups); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} groups | |
| */ | |
| coSetSolverGroups(handle, groups) { | |
| wasm.rawcolliderset_coSetSolverGroups(this.__wbg_ptr, handle, groups); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} hooks | |
| */ | |
| coSetActiveHooks(handle, hooks) { | |
| wasm.rawcolliderset_coSetActiveHooks(this.__wbg_ptr, handle, hooks); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} events | |
| */ | |
| coSetActiveEvents(handle, events) { | |
| wasm.rawcolliderset_coSetActiveEvents(this.__wbg_ptr, handle, events); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} types | |
| */ | |
| coSetActiveCollisionTypes(handle, types) { | |
| wasm.rawcolliderset_coSetActiveCollisionTypes(this.__wbg_ptr, handle, types); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawShape} shape | |
| */ | |
| coSetShape(handle, shape) { | |
| _assertClass(shape, RawShape); | |
| wasm.rawcolliderset_coSetShape(this.__wbg_ptr, handle, shape.__wbg_ptr); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} threshold | |
| */ | |
| coSetContactForceEventThreshold(handle, threshold) { | |
| wasm.rawcolliderset_coSetContactForceEventThreshold(this.__wbg_ptr, handle, threshold); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} density | |
| */ | |
| coSetDensity(handle, density) { | |
| wasm.rawcolliderset_coSetDensity(this.__wbg_ptr, handle, density); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| */ | |
| coSetMass(handle, mass) { | |
| wasm.rawcolliderset_coSetMass(this.__wbg_ptr, handle, mass); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| */ | |
| coSetMassProperties(handle, mass, centerOfMass, principalAngularInertia, angularInertiaFrame) { | |
| _assertClass(centerOfMass, RawVector); | |
| _assertClass(principalAngularInertia, RawVector); | |
| _assertClass(angularInertiaFrame, RawRotation); | |
| wasm.rawcolliderset_coSetMassProperties(this.__wbg_ptr, handle, mass, centerOfMass.__wbg_ptr, principalAngularInertia.__wbg_ptr, angularInertiaFrame.__wbg_ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawcolliderset_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| len() { | |
| const ret = wasm.rawcolliderset_len(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle) { | |
| const ret = wasm.rawcolliderset_contains(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {boolean} enabled | |
| * @param {RawShape} shape | |
| * @param {RawVector} translation | |
| * @param {RawRotation} rotation | |
| * @param {number} massPropsMode | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {number} density | |
| * @param {number} friction | |
| * @param {number} restitution | |
| * @param {number} frictionCombineRule | |
| * @param {number} restitutionCombineRule | |
| * @param {boolean} isSensor | |
| * @param {number} collisionGroups | |
| * @param {number} solverGroups | |
| * @param {number} activeCollisionTypes | |
| * @param {number} activeHooks | |
| * @param {number} activeEvents | |
| * @param {number} contactForceEventThreshold | |
| * @param {boolean} hasParent | |
| * @param {number} parent | |
| * @param {RawRigidBodySet} bodies | |
| * @returns {number | undefined} | |
| */ | |
| createCollider(enabled, shape, translation, rotation, massPropsMode, mass, centerOfMass, principalAngularInertia, angularInertiaFrame, density, friction, restitution, frictionCombineRule, restitutionCombineRule, isSensor, collisionGroups, solverGroups, activeCollisionTypes, activeHooks, activeEvents, contactForceEventThreshold, hasParent, parent, bodies) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| _assertClass(shape, RawShape); | |
| _assertClass(translation, RawVector); | |
| _assertClass(rotation, RawRotation); | |
| _assertClass(centerOfMass, RawVector); | |
| _assertClass(principalAngularInertia, RawVector); | |
| _assertClass(angularInertiaFrame, RawRotation); | |
| _assertClass(bodies, RawRigidBodySet); | |
| wasm.rawcolliderset_createCollider(retptr, this.__wbg_ptr, enabled, shape.__wbg_ptr, translation.__wbg_ptr, rotation.__wbg_ptr, massPropsMode, mass, centerOfMass.__wbg_ptr, principalAngularInertia.__wbg_ptr, angularInertiaFrame.__wbg_ptr, density, friction, restitution, frictionCombineRule, restitutionCombineRule, isSensor, collisionGroups, solverGroups, activeCollisionTypes, activeHooks, activeEvents, contactForceEventThreshold, hasParent, parent, bodies.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r2 = getFloat64Memory0()[retptr / 8 + 1]; | |
| return r0 === 0 ? undefined : r2; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * Removes a collider from this set and wake-up the rigid-body it is attached to. | |
| * @param {number} handle | |
| * @param {RawIslandManager} islands | |
| * @param {RawRigidBodySet} bodies | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle, islands, bodies, wakeUp) { | |
| _assertClass(islands, RawIslandManager); | |
| _assertClass(bodies, RawRigidBodySet); | |
| wasm.rawcolliderset_remove(this.__wbg_ptr, handle, islands.__wbg_ptr, bodies.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Checks if a collider with the given integer handle exists. | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| isHandleValid(handle) { | |
| const ret = wasm.rawcolliderset_contains(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each collider managed by this collider set. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each collider managed by this collider set. Called as `f(handle)`. | |
| * @param {Function} f | |
| */ | |
| forEachColliderHandle(f) { | |
| try { | |
| wasm.rawcolliderset_forEachColliderHandle(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawContactForceEvent { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawContactForceEvent.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawcontactforceevent_free(ptr); | |
| } | |
| /** | |
| * The first collider involved in the contact. | |
| * @returns {number} | |
| */ | |
| collider1() { | |
| const ret = wasm.rawcharactercollision_handle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The second collider involved in the contact. | |
| * @returns {number} | |
| */ | |
| collider2() { | |
| const ret = wasm.rawcontactforceevent_collider2(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The sum of all the forces between the two colliders. | |
| * @returns {RawVector} | |
| */ | |
| total_force() { | |
| const ret = wasm.rawcontactforceevent_total_force(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The sum of the magnitudes of each force between the two colliders. | |
| * | |
| * Note that this is **not** the same as the magnitude of `self.total_force`. | |
| * Here we are summing the magnitude of all the forces, instead of taking | |
| * the magnitude of their sum. | |
| * @returns {number} | |
| */ | |
| total_force_magnitude() { | |
| const ret = wasm.rawcontactforceevent_total_force_magnitude(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The world-space (unit) direction of the force with strongest magnitude. | |
| * @returns {RawVector} | |
| */ | |
| max_force_direction() { | |
| const ret = wasm.rawcontactforceevent_max_force_direction(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The magnitude of the largest force at a contact point of this contact pair. | |
| * @returns {number} | |
| */ | |
| max_force_magnitude() { | |
| const ret = wasm.rawcontactforceevent_max_force_magnitude(this.__wbg_ptr); | |
| return ret; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawContactManifold { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawContactManifold.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawcontactmanifold_free(ptr); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal() { | |
| const ret = wasm.rawcontactmanifold_normal(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| local_n1() { | |
| const ret = wasm.rawcontactmanifold_local_n1(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| local_n2() { | |
| const ret = wasm.rawcontactmanifold_local_n2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| subshape1() { | |
| const ret = wasm.rawcontactmanifold_subshape1(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| subshape2() { | |
| const ret = wasm.rawcontactmanifold_subshape2(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| num_contacts() { | |
| const ret = wasm.rawcontactmanifold_num_contacts(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| contact_local_p1(i) { | |
| const ret = wasm.rawcontactmanifold_contact_local_p1(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| contact_local_p2(i) { | |
| const ret = wasm.rawcontactmanifold_contact_local_p2(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_dist(i) { | |
| const ret = wasm.rawcontactmanifold_contact_dist(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_fid1(i) { | |
| const ret = wasm.rawcontactmanifold_contact_fid1(this.__wbg_ptr, i); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_fid2(i) { | |
| const ret = wasm.rawcontactmanifold_contact_fid2(this.__wbg_ptr, i); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_impulse(i) { | |
| const ret = wasm.rawcontactmanifold_contact_impulse(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_tangent_impulse_x(i) { | |
| const ret = wasm.rawcontactmanifold_contact_tangent_impulse_x(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| contact_tangent_impulse_y(i) { | |
| const ret = wasm.rawcontactmanifold_contact_tangent_impulse_y(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| num_solver_contacts() { | |
| const ret = wasm.rawcontactmanifold_num_solver_contacts(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| solver_contact_point(i) { | |
| const ret = wasm.rawcontactmanifold_solver_contact_point(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_dist(i) { | |
| const ret = wasm.rawcontactmanifold_solver_contact_dist(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_friction(i) { | |
| const ret = wasm.rawcontactmanifold_solver_contact_friction(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number} | |
| */ | |
| solver_contact_restitution(i) { | |
| const ret = wasm.rawcontactmanifold_solver_contact_restitution(this.__wbg_ptr, i); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector} | |
| */ | |
| solver_contact_tangent_velocity(i) { | |
| const ret = wasm.rawcontactmanifold_solver_contact_tangent_velocity(this.__wbg_ptr, i); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawContactPair { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawContactPair.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawcontactpair_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| collider1() { | |
| const ret = wasm.rawcontactpair_collider1(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| collider2() { | |
| const ret = wasm.rawcontactpair_collider2(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| numContactManifolds() { | |
| const ret = wasm.rawcontactpair_numContactManifolds(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawContactManifold | undefined} | |
| */ | |
| contactManifold(i) { | |
| const ret = wasm.rawcontactpair_contactManifold(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawContactManifold.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawDebugRenderPipeline { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawdebugrenderpipeline_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawdebugrenderpipeline_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {Float32Array} | |
| */ | |
| vertices() { | |
| const ret = wasm.rawdebugrenderpipeline_vertices(this.__wbg_ptr); | |
| return takeObject(ret); | |
| } | |
| /** | |
| * @returns {Float32Array} | |
| */ | |
| colors() { | |
| const ret = wasm.rawdebugrenderpipeline_colors(this.__wbg_ptr); | |
| return takeObject(ret); | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} impulse_joints | |
| * @param {RawMultibodyJointSet} multibody_joints | |
| * @param {RawNarrowPhase} narrow_phase | |
| */ | |
| render(bodies, colliders, impulse_joints, multibody_joints, narrow_phase) { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(impulse_joints, RawImpulseJointSet); | |
| _assertClass(multibody_joints, RawMultibodyJointSet); | |
| _assertClass(narrow_phase, RawNarrowPhase); | |
| wasm.rawdebugrenderpipeline_render(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, impulse_joints.__wbg_ptr, multibody_joints.__wbg_ptr, narrow_phase.__wbg_ptr); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawDeserializedWorld { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawDeserializedWorld.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawdeserializedworld_free(ptr); | |
| } | |
| /** | |
| * @returns {RawVector | undefined} | |
| */ | |
| takeGravity() { | |
| const ret = wasm.rawdeserializedworld_takeGravity(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawIntegrationParameters | undefined} | |
| */ | |
| takeIntegrationParameters() { | |
| const ret = wasm.rawdeserializedworld_takeIntegrationParameters(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawIntegrationParameters.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawIslandManager | undefined} | |
| */ | |
| takeIslandManager() { | |
| const ret = wasm.rawdeserializedworld_takeIslandManager(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawIslandManager.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawBroadPhase | undefined} | |
| */ | |
| takeBroadPhase() { | |
| const ret = wasm.rawdeserializedworld_takeBroadPhase(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawBroadPhase.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawNarrowPhase | undefined} | |
| */ | |
| takeNarrowPhase() { | |
| const ret = wasm.rawdeserializedworld_takeNarrowPhase(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawNarrowPhase.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawRigidBodySet | undefined} | |
| */ | |
| takeBodies() { | |
| const ret = wasm.rawdeserializedworld_takeBodies(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawRigidBodySet.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawColliderSet | undefined} | |
| */ | |
| takeColliders() { | |
| const ret = wasm.rawdeserializedworld_takeColliders(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawColliderSet.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawImpulseJointSet | undefined} | |
| */ | |
| takeImpulseJoints() { | |
| const ret = wasm.rawdeserializedworld_takeImpulseJoints(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawImpulseJointSet.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawMultibodyJointSet | undefined} | |
| */ | |
| takeMultibodyJoints() { | |
| const ret = wasm.rawdeserializedworld_takeMultibodyJoints(this.__wbg_ptr); | |
| return ret === 0 ? undefined : RawMultibodyJointSet.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawDynamicRayCastVehicleController { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawdynamicraycastvehiclecontroller_free(ptr); | |
| } | |
| /** | |
| * @param {number} chassis | |
| */ | |
| constructor(chassis) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_new(chassis); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| current_vehicle_speed() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_current_vehicle_speed(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| chassis() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_chassis(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| index_up_axis() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_index_up_axis(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} axis | |
| */ | |
| set_index_up_axis(axis) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_index_up_axis(this.__wbg_ptr, axis); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| index_forward_axis() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_index_forward_axis(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} axis | |
| */ | |
| set_index_forward_axis(axis) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_index_forward_axis(this.__wbg_ptr, axis); | |
| } | |
| /** | |
| * @param {RawVector} chassis_connection_cs | |
| * @param {RawVector} direction_cs | |
| * @param {RawVector} axle_cs | |
| * @param {number} suspension_rest_length | |
| * @param {number} radius | |
| */ | |
| add_wheel(chassis_connection_cs, direction_cs, axle_cs, suspension_rest_length, radius) { | |
| _assertClass(chassis_connection_cs, RawVector); | |
| _assertClass(direction_cs, RawVector); | |
| _assertClass(axle_cs, RawVector); | |
| wasm.rawdynamicraycastvehiclecontroller_add_wheel(this.__wbg_ptr, chassis_connection_cs.__wbg_ptr, direction_cs.__wbg_ptr, axle_cs.__wbg_ptr, suspension_rest_length, radius); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| num_wheels() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_num_wheels(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} dt | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawQueryPipeline} queries | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {Function} filter_predicate | |
| */ | |
| update_vehicle(dt, bodies, colliders, queries, filter_flags, filter_groups, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(queries, RawQueryPipeline); | |
| wasm.rawdynamicraycastvehiclecontroller_update_vehicle(this.__wbg_ptr, dt, bodies.__wbg_ptr, colliders.__wbg_ptr, queries.__wbg_ptr, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, addBorrowedObject(filter_predicate)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_chassis_connection_point_cs(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_chassis_connection_point_cs(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_chassis_connection_point_cs(i, value) { | |
| _assertClass(value, RawVector); | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_chassis_connection_point_cs(this.__wbg_ptr, i, value.__wbg_ptr); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_rest_length(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_rest_length(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_rest_length(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_suspension_rest_length(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_max_suspension_travel(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_max_suspension_travel(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_max_suspension_travel(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_max_suspension_travel(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_radius(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_radius(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_radius(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_radius(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_stiffness(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_stiffness(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_stiffness(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_suspension_stiffness(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_compression(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_compression(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_compression(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_suspension_compression(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_relaxation(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_relaxation(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_suspension_relaxation(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_suspension_relaxation(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_max_suspension_force(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_max_suspension_force(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_max_suspension_force(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_max_suspension_force(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_brake(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_brake(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_brake(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_brake(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_steering(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_steering(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_steering(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_steering(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_engine_force(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_engine_force(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_engine_force(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_engine_force(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_direction_cs(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_direction_cs(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_direction_cs(i, value) { | |
| _assertClass(value, RawVector); | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_direction_cs(this.__wbg_ptr, i, value.__wbg_ptr); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_axle_cs(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_axle_cs(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {RawVector} value | |
| */ | |
| set_wheel_axle_cs(i, value) { | |
| _assertClass(value, RawVector); | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_axle_cs(this.__wbg_ptr, i, value.__wbg_ptr); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_friction_slip(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_friction_slip(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} value | |
| */ | |
| set_wheel_friction_slip(i, value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_friction_slip(this.__wbg_ptr, i, value); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_side_friction_stiffness(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_side_friction_stiffness(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {number} stiffness | |
| */ | |
| set_wheel_side_friction_stiffness(i, stiffness) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_wheel_side_friction_stiffness(this.__wbg_ptr, i, stiffness); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_rotation(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_rotation(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_forward_impulse(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_forward_impulse(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_side_impulse(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_side_impulse(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_force(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_force(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_contact_normal_ws(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_contact_normal_ws(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_contact_point_ws(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_contact_point_ws(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_suspension_length(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_suspension_length(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {RawVector | undefined} | |
| */ | |
| wheel_hard_point_ws(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_hard_point_ws(this.__wbg_ptr, i); | |
| return ret === 0 ? undefined : RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {boolean} | |
| */ | |
| wheel_is_in_contact(i) { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_wheel_is_in_contact(this.__wbg_ptr, i); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @returns {number | undefined} | |
| */ | |
| wheel_ground_object(i) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawdynamicraycastvehiclecontroller_wheel_ground_object(retptr, this.__wbg_ptr, i); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r2 = getFloat64Memory0()[retptr / 8 + 1]; | |
| return r0 === 0 ? undefined : r2; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| } | |
| /** | |
| * A structure responsible for collecting events generated | |
| * by the physics engine. | |
| */ | |
| export class RawEventQueue { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_raweventqueue_free(ptr); | |
| } | |
| /** | |
| * Creates a new event collector. | |
| * | |
| * # Parameters | |
| * - `autoDrain`: setting this to `true` is strongly recommended. If true, the collector will | |
| * be automatically drained before each `world.step(collector)`. If false, the collector will | |
| * keep all events in memory unless it is manually drained/cleared; this may lead to unbounded use of | |
| * RAM if no drain is performed. | |
| * @param {boolean} autoDrain | |
| */ | |
| constructor(autoDrain) { | |
| const ret = wasm.raweventqueue_new(autoDrain); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * Applies the given javascript closure on each collision event of this collector, then clear | |
| * the internal collision event buffer. | |
| * | |
| * # Parameters | |
| * - `f(handle1, handle2, started)`: JavaScript closure applied to each collision event. The | |
| * closure should take three arguments: two integers representing the handles of the colliders | |
| * involved in the collision, and a boolean indicating if the collision started (true) or stopped | |
| * (false). | |
| * @param {Function} f | |
| */ | |
| drainCollisionEvents(f) { | |
| try { | |
| wasm.raweventqueue_drainCollisionEvents(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {Function} f | |
| */ | |
| drainContactForceEvents(f) { | |
| try { | |
| wasm.raweventqueue_drainContactForceEvents(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * Removes all events contained by this collector. | |
| */ | |
| clear() { | |
| wasm.raweventqueue_clear(this.__wbg_ptr); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawGenericJoint { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawGenericJoint.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawgenericjoint_free(ptr); | |
| } | |
| /** | |
| * Creates a new joint descriptor that builds generic joints. | |
| * | |
| * Generic joints allow arbitrary axes of freedom to be selected | |
| * for the joint from the available 6 degrees of freedom. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @param {number} lockedAxes | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static generic(anchor1, anchor2, axis, lockedAxes) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| _assertClass(axis, RawVector); | |
| const ret = wasm.rawgenericjoint_generic(anchor1.__wbg_ptr, anchor2.__wbg_ptr, axis.__wbg_ptr, lockedAxes); | |
| return ret === 0 ? undefined : RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} rest_length | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static spring(rest_length, stiffness, damping, anchor1, anchor2) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| const ret = wasm.rawgenericjoint_spring(rest_length, stiffness, damping, anchor1.__wbg_ptr, anchor2.__wbg_ptr); | |
| return RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} length | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static rope(length, anchor1, anchor2) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| const ret = wasm.rawgenericjoint_rope(length, anchor1.__wbg_ptr, anchor2.__wbg_ptr); | |
| return RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * Create a new joint descriptor that builds spherical joints. | |
| * | |
| * A spherical joints allows three relative rotational degrees of freedom | |
| * by preventing any relative translation between the anchors of the | |
| * two attached rigid-bodies. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static spherical(anchor1, anchor2) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| const ret = wasm.rawgenericjoint_spherical(anchor1.__wbg_ptr, anchor2.__wbg_ptr); | |
| return RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * Creates a new joint descriptor that builds a Prismatic joint. | |
| * | |
| * A prismatic joint removes all the degrees of freedom between the | |
| * affected bodies, except for the translation along one axis. | |
| * | |
| * Returns `None` if any of the provided axes cannot be normalized. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @param {boolean} limitsEnabled | |
| * @param {number} limitsMin | |
| * @param {number} limitsMax | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static prismatic(anchor1, anchor2, axis, limitsEnabled, limitsMin, limitsMax) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| _assertClass(axis, RawVector); | |
| const ret = wasm.rawgenericjoint_prismatic(anchor1.__wbg_ptr, anchor2.__wbg_ptr, axis.__wbg_ptr, limitsEnabled, limitsMin, limitsMax); | |
| return ret === 0 ? undefined : RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * Creates a new joint descriptor that builds a Fixed joint. | |
| * | |
| * A fixed joint removes all the degrees of freedom between the affected bodies. | |
| * @param {RawVector} anchor1 | |
| * @param {RawRotation} axes1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawRotation} axes2 | |
| * @returns {RawGenericJoint} | |
| */ | |
| static fixed(anchor1, axes1, anchor2, axes2) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(axes1, RawRotation); | |
| _assertClass(anchor2, RawVector); | |
| _assertClass(axes2, RawRotation); | |
| const ret = wasm.rawgenericjoint_fixed(anchor1.__wbg_ptr, axes1.__wbg_ptr, anchor2.__wbg_ptr, axes2.__wbg_ptr); | |
| return RawGenericJoint.__wrap(ret); | |
| } | |
| /** | |
| * Create a new joint descriptor that builds Revolute joints. | |
| * | |
| * A revolute joint removes all degrees of freedom between the affected | |
| * bodies except for the rotation along one axis. | |
| * @param {RawVector} anchor1 | |
| * @param {RawVector} anchor2 | |
| * @param {RawVector} axis | |
| * @returns {RawGenericJoint | undefined} | |
| */ | |
| static revolute(anchor1, anchor2, axis) { | |
| _assertClass(anchor1, RawVector); | |
| _assertClass(anchor2, RawVector); | |
| _assertClass(axis, RawVector); | |
| const ret = wasm.rawgenericjoint_revolute(anchor1.__wbg_ptr, anchor2.__wbg_ptr, axis.__wbg_ptr); | |
| return ret === 0 ? undefined : RawGenericJoint.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawImpulseJointSet { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawImpulseJointSet.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawimpulsejointset_free(ptr); | |
| } | |
| /** | |
| * The type of this joint. | |
| * @param {number} handle | |
| * @returns {RawJointType} | |
| */ | |
| jointType(handle) { | |
| const ret = wasm.rawimpulsejointset_jointType(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The unique integer identifier of the first rigid-body this joint it attached to. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| jointBodyHandle1(handle) { | |
| const ret = wasm.rawimpulsejointset_jointBodyHandle1(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The unique integer identifier of the second rigid-body this joint is attached to. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| jointBodyHandle2(handle) { | |
| const ret = wasm.rawimpulsejointset_jointBodyHandle2(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The angular part of the joint’s local frame relative to the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX1(handle) { | |
| const ret = wasm.rawimpulsejointset_jointFrameX1(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The angular part of the joint’s local frame relative to the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX2(handle) { | |
| const ret = wasm.rawimpulsejointset_jointFrameX2(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The position of the first anchor of this joint. | |
| * | |
| * The first anchor gives the position of the points application point on the | |
| * local frame of the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor1(handle) { | |
| const ret = wasm.rawimpulsejointset_jointAnchor1(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The position of the second anchor of this joint. | |
| * | |
| * The second anchor gives the position of the points application point on the | |
| * local frame of the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor2(handle) { | |
| const ret = wasm.rawimpulsejointset_jointAnchor2(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Sets the position of the first local anchor | |
| * @param {number} handle | |
| * @param {RawVector} newPos | |
| */ | |
| jointSetAnchor1(handle, newPos) { | |
| _assertClass(newPos, RawVector); | |
| wasm.rawimpulsejointset_jointSetAnchor1(this.__wbg_ptr, handle, newPos.__wbg_ptr); | |
| } | |
| /** | |
| * Sets the position of the second local anchor | |
| * @param {number} handle | |
| * @param {RawVector} newPos | |
| */ | |
| jointSetAnchor2(handle, newPos) { | |
| _assertClass(newPos, RawVector); | |
| wasm.rawimpulsejointset_jointSetAnchor2(this.__wbg_ptr, handle, newPos.__wbg_ptr); | |
| } | |
| /** | |
| * Are contacts between the rigid-bodies attached by this joint enabled? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| jointContactsEnabled(handle) { | |
| const ret = wasm.rawimpulsejointset_jointContactsEnabled(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Sets whether contacts are enabled between the rigid-bodies attached by this joint. | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| jointSetContactsEnabled(handle, enabled) { | |
| wasm.rawimpulsejointset_jointSetContactsEnabled(this.__wbg_ptr, handle, enabled); | |
| } | |
| /** | |
| * Are the limits for this joint enabled? | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {boolean} | |
| */ | |
| jointLimitsEnabled(handle, axis) { | |
| const ret = wasm.rawimpulsejointset_jointLimitsEnabled(this.__wbg_ptr, handle, axis); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Return the lower limit along the given joint axis. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMin(handle, axis) { | |
| const ret = wasm.rawimpulsejointset_jointLimitsMin(this.__wbg_ptr, handle, axis); | |
| return ret; | |
| } | |
| /** | |
| * If this is a prismatic joint, returns its upper limit. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMax(handle, axis) { | |
| const ret = wasm.rawimpulsejointset_jointLimitsMax(this.__wbg_ptr, handle, axis); | |
| return ret; | |
| } | |
| /** | |
| * Enables and sets the joint limits | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} min | |
| * @param {number} max | |
| */ | |
| jointSetLimits(handle, axis, min, max) { | |
| wasm.rawimpulsejointset_jointSetLimits(this.__wbg_ptr, handle, axis, min, max); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {RawMotorModel} model | |
| */ | |
| jointConfigureMotorModel(handle, axis, model) { | |
| wasm.rawimpulsejointset_jointConfigureMotorModel(this.__wbg_ptr, handle, axis, model); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetVel | |
| * @param {number} factor | |
| */ | |
| jointConfigureMotorVelocity(handle, axis, targetVel, factor) { | |
| wasm.rawimpulsejointset_jointConfigureMotorVelocity(this.__wbg_ptr, handle, axis, targetVel, factor); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetPos | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| */ | |
| jointConfigureMotorPosition(handle, axis, targetPos, stiffness, damping) { | |
| wasm.rawimpulsejointset_jointConfigureMotorPosition(this.__wbg_ptr, handle, axis, targetPos, stiffness, damping); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @param {number} targetPos | |
| * @param {number} targetVel | |
| * @param {number} stiffness | |
| * @param {number} damping | |
| */ | |
| jointConfigureMotor(handle, axis, targetPos, targetVel, stiffness, damping) { | |
| wasm.rawimpulsejointset_jointConfigureMotor(this.__wbg_ptr, handle, axis, targetPos, targetVel, stiffness, damping); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawimpulsejointset_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {RawGenericJoint} params | |
| * @param {number} parent1 | |
| * @param {number} parent2 | |
| * @param {boolean} wake_up | |
| * @returns {number} | |
| */ | |
| createJoint(params, parent1, parent2, wake_up) { | |
| _assertClass(params, RawGenericJoint); | |
| const ret = wasm.rawimpulsejointset_createJoint(this.__wbg_ptr, params.__wbg_ptr, parent1, parent2, wake_up); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle, wakeUp) { | |
| wasm.rawimpulsejointset_remove(this.__wbg_ptr, handle, wakeUp); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| len() { | |
| const ret = wasm.rawimpulsejointset_len(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle) { | |
| const ret = wasm.rawimpulsejointset_contains(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint managed by this physics world. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachJointHandle(f) { | |
| try { | |
| wasm.rawimpulsejointset_forEachJointHandle(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`. | |
| * @param {number} body | |
| * @param {Function} f | |
| */ | |
| forEachJointAttachedToRigidBody(body, f) { | |
| try { | |
| wasm.rawimpulsejointset_forEachJointAttachedToRigidBody(this.__wbg_ptr, body, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawIntegrationParameters { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawIntegrationParameters.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawintegrationparameters_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawintegrationparameters_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get dt() { | |
| const ret = wasm.rawintegrationparameters_dt(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get erp() { | |
| const ret = wasm.rawintegrationparameters_erp(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get allowedLinearError() { | |
| const ret = wasm.rawcontactforceevent_total_force_magnitude(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get predictionDistance() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_current_vehicle_speed(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get numSolverIterations() { | |
| const ret = wasm.rawintegrationparameters_numSolverIterations(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get numAdditionalFrictionIterations() { | |
| const ret = wasm.rawintegrationparameters_numAdditionalFrictionIterations(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get numInternalPgsIterations() { | |
| const ret = wasm.rawintegrationparameters_numInternalPgsIterations(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get minIslandSize() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_index_up_axis(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| get maxCcdSubsteps() { | |
| const ret = wasm.rawdynamicraycastvehiclecontroller_index_forward_axis(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set dt(value) { | |
| wasm.rawintegrationparameters_set_dt(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set erp(value) { | |
| wasm.rawintegrationparameters_set_erp(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set allowedLinearError(value) { | |
| wasm.rawintegrationparameters_set_allowedLinearError(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set predictionDistance(value) { | |
| wasm.rawintegrationparameters_set_predictionDistance(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set numSolverIterations(value) { | |
| wasm.rawintegrationparameters_set_numSolverIterations(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set numAdditionalFrictionIterations(value) { | |
| wasm.rawintegrationparameters_set_numAdditionalFrictionIterations(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set numInternalPgsIterations(value) { | |
| wasm.rawintegrationparameters_set_numInternalPgsIterations(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set minIslandSize(value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_index_up_axis(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| set maxCcdSubsteps(value) { | |
| wasm.rawdynamicraycastvehiclecontroller_set_index_forward_axis(this.__wbg_ptr, value); | |
| } | |
| /** | |
| */ | |
| switchToStandardPgsSolver() { | |
| wasm.rawintegrationparameters_switchToStandardPgsSolver(this.__wbg_ptr); | |
| } | |
| /** | |
| */ | |
| switchToSmallStepsPgsSolver() { | |
| wasm.rawintegrationparameters_switchToSmallStepsPgsSolver(this.__wbg_ptr); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawIslandManager { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawIslandManager.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawislandmanager_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawislandmanager_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each active rigid-body | |
| * managed by this island manager. | |
| * | |
| * After a short time of inactivity, a rigid-body is automatically deactivated ("asleep") by | |
| * the physics engine in order to save computational power. A sleeping rigid-body never moves | |
| * unless it is moved manually by the user. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each active rigid-body managed by this | |
| * set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachActiveRigidBodyHandle(f) { | |
| try { | |
| wasm.rawislandmanager_forEachActiveRigidBodyHandle(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawKinematicCharacterController { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawkinematiccharactercontroller_free(ptr); | |
| } | |
| /** | |
| * @param {number} offset | |
| */ | |
| constructor(offset) { | |
| const ret = wasm.rawkinematiccharactercontroller_new(offset); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| up() { | |
| const ret = wasm.rawcharactercollision_translationDeltaApplied(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} vector | |
| */ | |
| setUp(vector) { | |
| _assertClass(vector, RawVector); | |
| wasm.rawkinematiccharactercontroller_setUp(this.__wbg_ptr, vector.__wbg_ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| offset() { | |
| const ret = wasm.rawintegrationparameters_dt(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} value | |
| */ | |
| setOffset(value) { | |
| wasm.rawkinematiccharactercontroller_setOffset(this.__wbg_ptr, value); | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| slideEnabled() { | |
| const ret = wasm.rawkinematiccharactercontroller_slideEnabled(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {boolean} enabled | |
| */ | |
| setSlideEnabled(enabled) { | |
| wasm.rawkinematiccharactercontroller_setSlideEnabled(this.__wbg_ptr, enabled); | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| autostepMaxHeight() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawkinematiccharactercontroller_autostepMaxHeight(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| autostepMinWidth() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawkinematiccharactercontroller_autostepMinWidth(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @returns {boolean | undefined} | |
| */ | |
| autostepIncludesDynamicBodies() { | |
| const ret = wasm.rawkinematiccharactercontroller_autostepIncludesDynamicBodies(this.__wbg_ptr); | |
| return ret === 0xFFFFFF ? undefined : ret !== 0; | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| autostepEnabled() { | |
| const ret = wasm.rawkinematiccharactercontroller_autostepEnabled(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} maxHeight | |
| * @param {number} minWidth | |
| * @param {boolean} includeDynamicBodies | |
| */ | |
| enableAutostep(maxHeight, minWidth, includeDynamicBodies) { | |
| wasm.rawkinematiccharactercontroller_enableAutostep(this.__wbg_ptr, maxHeight, minWidth, includeDynamicBodies); | |
| } | |
| /** | |
| */ | |
| disableAutostep() { | |
| wasm.rawkinematiccharactercontroller_disableAutostep(this.__wbg_ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| maxSlopeClimbAngle() { | |
| const ret = wasm.rawkinematiccharactercontroller_maxSlopeClimbAngle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} angle | |
| */ | |
| setMaxSlopeClimbAngle(angle) { | |
| wasm.rawkinematiccharactercontroller_setMaxSlopeClimbAngle(this.__wbg_ptr, angle); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| minSlopeSlideAngle() { | |
| const ret = wasm.rawkinematiccharactercontroller_minSlopeSlideAngle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} angle | |
| */ | |
| setMinSlopeSlideAngle(angle) { | |
| wasm.rawkinematiccharactercontroller_setMinSlopeSlideAngle(this.__wbg_ptr, angle); | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| snapToGroundDistance() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawkinematiccharactercontroller_snapToGroundDistance(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getFloat32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| /** | |
| * @param {number} distance | |
| */ | |
| enableSnapToGround(distance) { | |
| wasm.rawkinematiccharactercontroller_enableSnapToGround(this.__wbg_ptr, distance); | |
| } | |
| /** | |
| */ | |
| disableSnapToGround() { | |
| wasm.rawkinematiccharactercontroller_disableSnapToGround(this.__wbg_ptr); | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| snapToGroundEnabled() { | |
| const ret = wasm.rawkinematiccharactercontroller_snapToGroundEnabled(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} dt | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawQueryPipeline} queries | |
| * @param {number} collider_handle | |
| * @param {RawVector} desired_translation_delta | |
| * @param {boolean} apply_impulses_to_dynamic_bodies | |
| * @param {number | undefined} character_mass | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {Function} filter_predicate | |
| */ | |
| computeColliderMovement(dt, bodies, colliders, queries, collider_handle, desired_translation_delta, apply_impulses_to_dynamic_bodies, character_mass, filter_flags, filter_groups, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(queries, RawQueryPipeline); | |
| _assertClass(desired_translation_delta, RawVector); | |
| wasm.rawkinematiccharactercontroller_computeColliderMovement(this.__wbg_ptr, dt, bodies.__wbg_ptr, colliders.__wbg_ptr, queries.__wbg_ptr, collider_handle, desired_translation_delta.__wbg_ptr, apply_impulses_to_dynamic_bodies, !isLikeNone(character_mass), isLikeNone(character_mass) ? 0 : character_mass, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, addBorrowedObject(filter_predicate)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| computedMovement() { | |
| const ret = wasm.rawkinematiccharactercontroller_computedMovement(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| computedGrounded() { | |
| const ret = wasm.rawkinematiccharactercontroller_computedGrounded(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| numComputedCollisions() { | |
| const ret = wasm.rawkinematiccharactercontroller_numComputedCollisions(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} i | |
| * @param {RawCharacterCollision} collision | |
| * @returns {boolean} | |
| */ | |
| computedCollision(i, collision) { | |
| _assertClass(collision, RawCharacterCollision); | |
| const ret = wasm.rawkinematiccharactercontroller_computedCollision(this.__wbg_ptr, i, collision.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawMultibodyJointSet { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawMultibodyJointSet.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawmultibodyjointset_free(ptr); | |
| } | |
| /** | |
| * The type of this joint. | |
| * @param {number} handle | |
| * @returns {RawJointType} | |
| */ | |
| jointType(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointType(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The angular part of the joint’s local frame relative to the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX1(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointFrameX1(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The angular part of the joint’s local frame relative to the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| jointFrameX2(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointFrameX2(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The position of the first anchor of this joint. | |
| * | |
| * The first anchor gives the position of the points application point on the | |
| * local frame of the first rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor1(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointAnchor1(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The position of the second anchor of this joint. | |
| * | |
| * The second anchor gives the position of the points application point on the | |
| * local frame of the second rigid-body it is attached to. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| jointAnchor2(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointAnchor2(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Are contacts between the rigid-bodies attached by this joint enabled? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| jointContactsEnabled(handle) { | |
| const ret = wasm.rawmultibodyjointset_jointContactsEnabled(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Sets whether contacts are enabled between the rigid-bodies attached by this joint. | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| jointSetContactsEnabled(handle, enabled) { | |
| wasm.rawmultibodyjointset_jointSetContactsEnabled(this.__wbg_ptr, handle, enabled); | |
| } | |
| /** | |
| * Are the limits for this joint enabled? | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {boolean} | |
| */ | |
| jointLimitsEnabled(handle, axis) { | |
| const ret = wasm.rawmultibodyjointset_jointLimitsEnabled(this.__wbg_ptr, handle, axis); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Return the lower limit along the given joint axis. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMin(handle, axis) { | |
| const ret = wasm.rawmultibodyjointset_jointLimitsMin(this.__wbg_ptr, handle, axis); | |
| return ret; | |
| } | |
| /** | |
| * If this is a prismatic joint, returns its upper limit. | |
| * @param {number} handle | |
| * @param {RawJointAxis} axis | |
| * @returns {number} | |
| */ | |
| jointLimitsMax(handle, axis) { | |
| const ret = wasm.rawmultibodyjointset_jointLimitsMax(this.__wbg_ptr, handle, axis); | |
| return ret; | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawmultibodyjointset_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {RawGenericJoint} params | |
| * @param {number} parent1 | |
| * @param {number} parent2 | |
| * @param {boolean} wakeUp | |
| * @returns {number} | |
| */ | |
| createJoint(params, parent1, parent2, wakeUp) { | |
| _assertClass(params, RawGenericJoint); | |
| const ret = wasm.rawmultibodyjointset_createJoint(this.__wbg_ptr, params.__wbg_ptr, parent1, parent2, wakeUp); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| remove(handle, wakeUp) { | |
| wasm.rawmultibodyjointset_remove(this.__wbg_ptr, handle, wakeUp); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle) { | |
| const ret = wasm.rawmultibodyjointset_contains(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint managed by this physics world. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachJointHandle(f) { | |
| try { | |
| wasm.rawmultibodyjointset_forEachJointHandle(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`. | |
| * @param {number} body | |
| * @param {Function} f | |
| */ | |
| forEachJointAttachedToRigidBody(body, f) { | |
| try { | |
| wasm.rawmultibodyjointset_forEachJointAttachedToRigidBody(this.__wbg_ptr, body, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawNarrowPhase { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawNarrowPhase.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawnarrowphase_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawnarrowphase_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {number} handle1 | |
| * @param {Function} f | |
| */ | |
| contact_pairs_with(handle1, f) { | |
| wasm.rawnarrowphase_contact_pairs_with(this.__wbg_ptr, handle1, addHeapObject(f)); | |
| } | |
| /** | |
| * @param {number} handle1 | |
| * @param {number} handle2 | |
| * @returns {RawContactPair | undefined} | |
| */ | |
| contact_pair(handle1, handle2) { | |
| const ret = wasm.rawnarrowphase_contact_pair(this.__wbg_ptr, handle1, handle2); | |
| return ret === 0 ? undefined : RawContactPair.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle1 | |
| * @param {Function} f | |
| */ | |
| intersection_pairs_with(handle1, f) { | |
| wasm.rawnarrowphase_intersection_pairs_with(this.__wbg_ptr, handle1, addHeapObject(f)); | |
| } | |
| /** | |
| * @param {number} handle1 | |
| * @param {number} handle2 | |
| * @returns {boolean} | |
| */ | |
| intersection_pair(handle1, handle2) { | |
| const ret = wasm.rawnarrowphase_intersection_pair(this.__wbg_ptr, handle1, handle2); | |
| return ret !== 0; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawPhysicsPipeline { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawphysicspipeline_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawphysicspipeline_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| * @param {RawCCDSolver} ccd_solver | |
| */ | |
| step(gravity, integrationParameters, islands, broadPhase, narrowPhase, bodies, colliders, joints, articulations, ccd_solver) { | |
| _assertClass(gravity, RawVector); | |
| _assertClass(integrationParameters, RawIntegrationParameters); | |
| _assertClass(islands, RawIslandManager); | |
| _assertClass(broadPhase, RawBroadPhase); | |
| _assertClass(narrowPhase, RawNarrowPhase); | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(joints, RawImpulseJointSet); | |
| _assertClass(articulations, RawMultibodyJointSet); | |
| _assertClass(ccd_solver, RawCCDSolver); | |
| wasm.rawphysicspipeline_step(this.__wbg_ptr, gravity.__wbg_ptr, integrationParameters.__wbg_ptr, islands.__wbg_ptr, broadPhase.__wbg_ptr, narrowPhase.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, joints.__wbg_ptr, articulations.__wbg_ptr, ccd_solver.__wbg_ptr); | |
| } | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| * @param {RawCCDSolver} ccd_solver | |
| * @param {RawEventQueue} eventQueue | |
| * @param {object} hookObject | |
| * @param {Function} hookFilterContactPair | |
| * @param {Function} hookFilterIntersectionPair | |
| */ | |
| stepWithEvents(gravity, integrationParameters, islands, broadPhase, narrowPhase, bodies, colliders, joints, articulations, ccd_solver, eventQueue, hookObject, hookFilterContactPair, hookFilterIntersectionPair) { | |
| _assertClass(gravity, RawVector); | |
| _assertClass(integrationParameters, RawIntegrationParameters); | |
| _assertClass(islands, RawIslandManager); | |
| _assertClass(broadPhase, RawBroadPhase); | |
| _assertClass(narrowPhase, RawNarrowPhase); | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(joints, RawImpulseJointSet); | |
| _assertClass(articulations, RawMultibodyJointSet); | |
| _assertClass(ccd_solver, RawCCDSolver); | |
| _assertClass(eventQueue, RawEventQueue); | |
| wasm.rawphysicspipeline_stepWithEvents(this.__wbg_ptr, gravity.__wbg_ptr, integrationParameters.__wbg_ptr, islands.__wbg_ptr, broadPhase.__wbg_ptr, narrowPhase.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, joints.__wbg_ptr, articulations.__wbg_ptr, ccd_solver.__wbg_ptr, eventQueue.__wbg_ptr, addHeapObject(hookObject), addHeapObject(hookFilterContactPair), addHeapObject(hookFilterIntersectionPair)); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawPointColliderProjection { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawPointColliderProjection.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawpointcolliderprojection_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle() { | |
| const ret = wasm.rawpointcolliderprojection_colliderHandle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point() { | |
| const ret = wasm.rawpointcolliderprojection_point(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| isInside() { | |
| const ret = wasm.rawpointcolliderprojection_isInside(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType() { | |
| const ret = wasm.rawpointcolliderprojection_featureType(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawpointcolliderprojection_featureId(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1 >>> 0; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawPointProjection { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawPointProjection.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawpointprojection_free(ptr); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point() { | |
| const ret = wasm.rawpointprojection_point(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {boolean} | |
| */ | |
| isInside() { | |
| const ret = wasm.rawpointprojection_isInside(this.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawQueryPipeline { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawquerypipeline_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawquerypipeline_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| */ | |
| update(bodies, colliders) { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| wasm.rawquerypipeline_update(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr); | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawRayColliderToi | undefined} | |
| */ | |
| castRay(bodies, colliders, rayOrig, rayDir, maxToi, solid, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawquerypipeline_castRay(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| return ret === 0 ? undefined : RawRayColliderToi.__wrap(ret); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawRayColliderIntersection | undefined} | |
| */ | |
| castRayAndGetNormal(bodies, colliders, rayOrig, rayDir, maxToi, solid, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawquerypipeline_castRayAndGetNormal(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| return ret === 0 ? undefined : RawRayColliderIntersection.__wrap(ret); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithRay(bodies, colliders, rayOrig, rayDir, maxToi, solid, callback, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| wasm.rawquerypipeline_intersectionsWithRay(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid, addBorrowedObject(callback), filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawShape} shape | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {number | undefined} | |
| */ | |
| intersectionWithShape(bodies, colliders, shapePos, shapeRot, shape, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(shape, RawShape); | |
| wasm.rawquerypipeline_intersectionWithShape(retptr, this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, shape.__wbg_ptr, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r2 = getFloat64Memory0()[retptr / 8 + 1]; | |
| return r0 === 0 ? undefined : r2; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawPointColliderProjection | undefined} | |
| */ | |
| projectPoint(bodies, colliders, point, solid, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawquerypipeline_projectPoint(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, point.__wbg_ptr, solid, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| return ret === 0 ? undefined : RawPointColliderProjection.__wrap(ret); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawPointColliderProjection | undefined} | |
| */ | |
| projectPointAndGetFeature(bodies, colliders, point, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawquerypipeline_projectPointAndGetFeature(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, point.__wbg_ptr, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| return ret === 0 ? undefined : RawPointColliderProjection.__wrap(ret); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} point | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithPoint(bodies, colliders, point, callback, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(point, RawVector); | |
| wasm.rawquerypipeline_intersectionsWithPoint(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, point.__wbg_ptr, addBorrowedObject(callback), filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} shapeVel | |
| * @param {RawShape} shape | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| * @returns {RawShapeColliderTOI | undefined} | |
| */ | |
| castShape(bodies, colliders, shapePos, shapeRot, shapeVel, shape, maxToi, stop_at_penetration, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(shapeVel, RawVector); | |
| _assertClass(shape, RawShape); | |
| const ret = wasm.rawquerypipeline_castShape(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, shapeVel.__wbg_ptr, shape.__wbg_ptr, maxToi, stop_at_penetration, filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| return ret === 0 ? undefined : RawShapeColliderTOI.__wrap(ret); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawShape} shape | |
| * @param {Function} callback | |
| * @param {number} filter_flags | |
| * @param {number | undefined} filter_groups | |
| * @param {number | undefined} filter_exclude_collider | |
| * @param {number | undefined} filter_exclude_rigid_body | |
| * @param {Function} filter_predicate | |
| */ | |
| intersectionsWithShape(bodies, colliders, shapePos, shapeRot, shape, callback, filter_flags, filter_groups, filter_exclude_collider, filter_exclude_rigid_body, filter_predicate) { | |
| try { | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(shape, RawShape); | |
| wasm.rawquerypipeline_intersectionsWithShape(this.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, shape.__wbg_ptr, addBorrowedObject(callback), filter_flags, !isLikeNone(filter_groups), isLikeNone(filter_groups) ? 0 : filter_groups, !isLikeNone(filter_exclude_collider), isLikeNone(filter_exclude_collider) ? 0 : filter_exclude_collider, !isLikeNone(filter_exclude_rigid_body), isLikeNone(filter_exclude_rigid_body) ? 0 : filter_exclude_rigid_body, addBorrowedObject(filter_predicate)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawVector} aabbCenter | |
| * @param {RawVector} aabbHalfExtents | |
| * @param {Function} callback | |
| */ | |
| collidersWithAabbIntersectingAabb(aabbCenter, aabbHalfExtents, callback) { | |
| try { | |
| _assertClass(aabbCenter, RawVector); | |
| _assertClass(aabbHalfExtents, RawVector); | |
| wasm.rawquerypipeline_collidersWithAabbIntersectingAabb(this.__wbg_ptr, aabbCenter.__wbg_ptr, aabbHalfExtents.__wbg_ptr, addBorrowedObject(callback)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawRayColliderIntersection { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawRayColliderIntersection.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawraycolliderintersection_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle() { | |
| const ret = wasm.rawpointcolliderprojection_colliderHandle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal() { | |
| const ret = wasm.rawraycolliderintersection_normal(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType() { | |
| const ret = wasm.rawpointcolliderprojection_featureType(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawpointcolliderprojection_featureId(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1 >>> 0; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawRayColliderToi { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawRayColliderToi.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawraycollidertoi_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle() { | |
| const ret = wasm.rawcharactercollision_handle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawRayIntersection { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawRayIntersection.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawrayintersection_free(ptr); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal() { | |
| const ret = wasm.rawraycolliderintersection_normal(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawFeatureType} | |
| */ | |
| featureType() { | |
| const ret = wasm.rawpointcolliderprojection_featureType(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number | undefined} | |
| */ | |
| featureId() { | |
| try { | |
| const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); | |
| wasm.rawpointcolliderprojection_featureId(retptr, this.__wbg_ptr); | |
| var r0 = getInt32Memory0()[retptr / 4 + 0]; | |
| var r1 = getInt32Memory0()[retptr / 4 + 1]; | |
| return r0 === 0 ? undefined : r1 >>> 0; | |
| } finally { | |
| wasm.__wbindgen_add_to_stack_pointer(16); | |
| } | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawRigidBodySet { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawRigidBodySet.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawrigidbodyset_free(ptr); | |
| } | |
| /** | |
| * The world-space translation of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbTranslation(handle) { | |
| const ret = wasm.rawrigidbodyset_rbTranslation(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The world-space orientation of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbRotation(handle) { | |
| const ret = wasm.rawrigidbodyset_rbRotation(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * Put the given rigid-body to sleep. | |
| * @param {number} handle | |
| */ | |
| rbSleep(handle) { | |
| wasm.rawrigidbodyset_rbSleep(this.__wbg_ptr, handle); | |
| } | |
| /** | |
| * Is this rigid-body sleeping? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsSleeping(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsSleeping(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Is the velocity of this rigid-body not zero? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsMoving(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsMoving(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * The world-space predicted translation of this rigid-body. | |
| * | |
| * If this rigid-body is kinematic this value is set by the `setNextKinematicTranslation` | |
| * method and is used for estimating the kinematic body velocity at the next timestep. | |
| * For non-kinematic bodies, this value is currently unspecified. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbNextTranslation(handle) { | |
| const ret = wasm.rawrigidbodyset_rbNextTranslation(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The world-space predicted orientation of this rigid-body. | |
| * | |
| * If this rigid-body is kinematic this value is set by the `setNextKinematicRotation` | |
| * method and is used for estimating the kinematic body velocity at the next timestep. | |
| * For non-kinematic bodies, this value is currently unspecified. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbNextRotation(handle) { | |
| const ret = wasm.rawrigidbodyset_rbNextRotation(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * Sets the translation of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the rigid-body along the `x` axis. | |
| * - `y`: the world-space position of the rigid-body along the `y` axis. | |
| * - `z`: the world-space position of the rigid-body along the `z` axis. | |
| * - `wakeUp`: forces the rigid-body to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetTranslation(handle, x, y, z, wakeUp) { | |
| wasm.rawrigidbodyset_rbSetTranslation(this.__wbg_ptr, handle, x, y, z, wakeUp); | |
| } | |
| /** | |
| * Sets the rotation quaternion of this rigid-body. | |
| * | |
| * This does nothing if a zero quaternion is provided. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * - `wakeUp`: forces the rigid-body to wake-up so it is properly affected by forces if it | |
| * wasn't moving before modifying its position. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetRotation(handle, x, y, z, w, wakeUp) { | |
| wasm.rawrigidbodyset_rbSetRotation(this.__wbg_ptr, handle, x, y, z, w, wakeUp); | |
| } | |
| /** | |
| * Sets the linear velocity of this rigid-body. | |
| * @param {number} handle | |
| * @param {RawVector} linvel | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetLinvel(handle, linvel, wakeUp) { | |
| _assertClass(linvel, RawVector); | |
| wasm.rawrigidbodyset_rbSetLinvel(this.__wbg_ptr, handle, linvel.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Sets the angular velocity of this rigid-body. | |
| * @param {number} handle | |
| * @param {RawVector} angvel | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetAngvel(handle, angvel, wakeUp) { | |
| _assertClass(angvel, RawVector); | |
| wasm.rawrigidbodyset_rbSetAngvel(this.__wbg_ptr, handle, angvel.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * If this rigid body is kinematic, sets its future translation after the next timestep integration. | |
| * | |
| * This should be used instead of `rigidBody.setTranslation` to make the dynamic object | |
| * interacting with this kinematic body behave as expected. Internally, Rapier will compute | |
| * an artificial velocity for this rigid-body from its current position and its next kinematic | |
| * position. This velocity will be used to compute forces on dynamic bodies interacting with | |
| * this body. | |
| * | |
| * # Parameters | |
| * - `x`: the world-space position of the rigid-body along the `x` axis. | |
| * - `y`: the world-space position of the rigid-body along the `y` axis. | |
| * - `z`: the world-space position of the rigid-body along the `z` axis. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| rbSetNextKinematicTranslation(handle, x, y, z) { | |
| wasm.rawrigidbodyset_rbSetNextKinematicTranslation(this.__wbg_ptr, handle, x, y, z); | |
| } | |
| /** | |
| * If this rigid body is kinematic, sets its future rotation after the next timestep integration. | |
| * | |
| * This should be used instead of `rigidBody.setRotation` to make the dynamic object | |
| * interacting with this kinematic body behave as expected. Internally, Rapier will compute | |
| * an artificial velocity for this rigid-body from its current position and its next kinematic | |
| * position. This velocity will be used to compute forces on dynamic bodies interacting with | |
| * this body. | |
| * | |
| * # Parameters | |
| * - `x`: the first vector component of the quaternion. | |
| * - `y`: the second vector component of the quaternion. | |
| * - `z`: the third vector component of the quaternion. | |
| * - `w`: the scalar component of the quaternion. | |
| * @param {number} handle | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| rbSetNextKinematicRotation(handle, x, y, z, w) { | |
| wasm.rawrigidbodyset_rbSetNextKinematicRotation(this.__wbg_ptr, handle, x, y, z, w); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawColliderSet} colliders | |
| */ | |
| rbRecomputeMassPropertiesFromColliders(handle, colliders) { | |
| _assertClass(colliders, RawColliderSet); | |
| wasm.rawrigidbodyset_rbRecomputeMassPropertiesFromColliders(this.__wbg_ptr, handle, colliders.__wbg_ptr); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetAdditionalMass(handle, mass, wake_up) { | |
| wasm.rawrigidbodyset_rbSetAdditionalMass(this.__wbg_ptr, handle, mass, wake_up); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} mass | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetAdditionalMassProperties(handle, mass, centerOfMass, principalAngularInertia, angularInertiaFrame, wake_up) { | |
| _assertClass(centerOfMass, RawVector); | |
| _assertClass(principalAngularInertia, RawVector); | |
| _assertClass(angularInertiaFrame, RawRotation); | |
| wasm.rawrigidbodyset_rbSetAdditionalMassProperties(this.__wbg_ptr, handle, mass, centerOfMass.__wbg_ptr, principalAngularInertia.__wbg_ptr, angularInertiaFrame.__wbg_ptr, wake_up); | |
| } | |
| /** | |
| * The linear velocity of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbLinvel(handle) { | |
| const ret = wasm.rawrigidbodyset_rbLinvel(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The angular velocity of this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbAngvel(handle) { | |
| const ret = wasm.rawrigidbodyset_rbAngvel(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} locked | |
| * @param {boolean} wake_up | |
| */ | |
| rbLockTranslations(handle, locked, wake_up) { | |
| wasm.rawrigidbodyset_rbLockTranslations(this.__wbg_ptr, handle, locked, wake_up); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} allow_x | |
| * @param {boolean} allow_y | |
| * @param {boolean} allow_z | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetEnabledTranslations(handle, allow_x, allow_y, allow_z, wake_up) { | |
| wasm.rawrigidbodyset_rbSetEnabledTranslations(this.__wbg_ptr, handle, allow_x, allow_y, allow_z, wake_up); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} locked | |
| * @param {boolean} wake_up | |
| */ | |
| rbLockRotations(handle, locked, wake_up) { | |
| wasm.rawrigidbodyset_rbLockRotations(this.__wbg_ptr, handle, locked, wake_up); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} allow_x | |
| * @param {boolean} allow_y | |
| * @param {boolean} allow_z | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetEnabledRotations(handle, allow_x, allow_y, allow_z, wake_up) { | |
| wasm.rawrigidbodyset_rbSetEnabledRotations(this.__wbg_ptr, handle, allow_x, allow_y, allow_z, wake_up); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbDominanceGroup(handle) { | |
| const ret = wasm.rawrigidbodyset_rbDominanceGroup(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} group | |
| */ | |
| rbSetDominanceGroup(handle, group) { | |
| wasm.rawrigidbodyset_rbSetDominanceGroup(this.__wbg_ptr, handle, group); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| rbEnableCcd(handle, enabled) { | |
| wasm.rawrigidbodyset_rbEnableCcd(this.__wbg_ptr, handle, enabled); | |
| } | |
| /** | |
| * The mass of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbMass(handle) { | |
| const ret = wasm.rawrigidbodyset_rbMass(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The inverse of the mass of a rigid-body. | |
| * | |
| * If this is zero, the rigid-body is assumed to have infinite mass. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbInvMass(handle) { | |
| const ret = wasm.rawrigidbodyset_rbInvMass(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The inverse mass taking into account translation locking. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbEffectiveInvMass(handle) { | |
| const ret = wasm.rawrigidbodyset_rbEffectiveInvMass(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The center of mass of a rigid-body expressed in its local-space. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbLocalCom(handle) { | |
| const ret = wasm.rawrigidbodyset_rbLocalCom(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The world-space center of mass of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbWorldCom(handle) { | |
| const ret = wasm.rawrigidbodyset_rbWorldCom(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The inverse of the principal angular inertia of the rigid-body. | |
| * | |
| * Components set to zero are assumed to be infinite along the corresponding principal axis. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbInvPrincipalInertiaSqrt(handle) { | |
| const ret = wasm.rawrigidbodyset_rbInvPrincipalInertiaSqrt(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The principal vectors of the local angular inertia tensor of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawRotation} | |
| */ | |
| rbPrincipalInertiaLocalFrame(handle) { | |
| const ret = wasm.rawrigidbodyset_rbPrincipalInertiaLocalFrame(this.__wbg_ptr, handle); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The angular inertia along the principal inertia axes of the rigid-body. | |
| * @param {number} handle | |
| * @returns {RawVector} | |
| */ | |
| rbPrincipalInertia(handle) { | |
| const ret = wasm.rawrigidbodyset_rbPrincipalInertia(this.__wbg_ptr, handle); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * The square-root of the world-space inverse angular inertia tensor of the rigid-body, | |
| * taking into account rotation locking. | |
| * @param {number} handle | |
| * @returns {RawSdpMatrix3} | |
| */ | |
| rbEffectiveWorldInvInertiaSqrt(handle) { | |
| const ret = wasm.rawrigidbodyset_rbEffectiveWorldInvInertiaSqrt(this.__wbg_ptr, handle); | |
| return RawSdpMatrix3.__wrap(ret); | |
| } | |
| /** | |
| * The effective world-space angular inertia (that takes the potential rotation locking into account) of | |
| * this rigid-body. | |
| * @param {number} handle | |
| * @returns {RawSdpMatrix3} | |
| */ | |
| rbEffectiveAngularInertia(handle) { | |
| const ret = wasm.rawrigidbodyset_rbEffectiveAngularInertia(this.__wbg_ptr, handle); | |
| return RawSdpMatrix3.__wrap(ret); | |
| } | |
| /** | |
| * Wakes this rigid-body up. | |
| * | |
| * A dynamic rigid-body that does not move during several consecutive frames will | |
| * be put to sleep by the physics engine, i.e., it will stop being simulated in order | |
| * to avoid useless computations. | |
| * This methods forces a sleeping rigid-body to wake-up. This is useful, e.g., before modifying | |
| * the position of a dynamic body so that it is properly simulated afterwards. | |
| * @param {number} handle | |
| */ | |
| rbWakeUp(handle) { | |
| wasm.rawrigidbodyset_rbWakeUp(this.__wbg_ptr, handle); | |
| } | |
| /** | |
| * Is Continuous Collision Detection enabled for this rigid-body? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsCcdEnabled(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsCcdEnabled(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * The number of colliders attached to this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbNumColliders(handle) { | |
| const ret = wasm.rawrigidbodyset_rbNumColliders(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * Retrieves the `i-th` collider attached to this rigid-body. | |
| * | |
| * # Parameters | |
| * - `at`: The index of the collider to retrieve. Must be a number in `[0, this.numColliders()[`. | |
| * This index is **not** the same as the unique identifier of the collider. | |
| * @param {number} handle | |
| * @param {number} at | |
| * @returns {number} | |
| */ | |
| rbCollider(handle, at) { | |
| const ret = wasm.rawrigidbodyset_rbCollider(this.__wbg_ptr, handle, at); | |
| return ret; | |
| } | |
| /** | |
| * The status of this rigid-body: fixed, dynamic, or kinematic. | |
| * @param {number} handle | |
| * @returns {RawRigidBodyType} | |
| */ | |
| rbBodyType(handle) { | |
| const ret = wasm.rawrigidbodyset_rbBodyType(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * Set a new status for this rigid-body: fixed, dynamic, or kinematic. | |
| * @param {number} handle | |
| * @param {RawRigidBodyType} status | |
| * @param {boolean} wake_up | |
| */ | |
| rbSetBodyType(handle, status, wake_up) { | |
| wasm.rawrigidbodyset_rbSetBodyType(this.__wbg_ptr, handle, status, wake_up); | |
| } | |
| /** | |
| * Is this rigid-body fixed? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsFixed(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsFixed(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Is this rigid-body kinematic? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsKinematic(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsKinematic(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Is this rigid-body dynamic? | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsDynamic(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsDynamic(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * The linear damping coefficient of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbLinearDamping(handle) { | |
| const ret = wasm.rawrigidbodyset_rbLinearDamping(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * The angular damping coefficient of this rigid-body. | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbAngularDamping(handle) { | |
| const ret = wasm.rawrigidbodyset_rbAngularDamping(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| */ | |
| rbSetLinearDamping(handle, factor) { | |
| wasm.rawrigidbodyset_rbSetLinearDamping(this.__wbg_ptr, handle, factor); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| */ | |
| rbSetAngularDamping(handle, factor) { | |
| wasm.rawrigidbodyset_rbSetAngularDamping(this.__wbg_ptr, handle, factor); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {boolean} enabled | |
| */ | |
| rbSetEnabled(handle, enabled) { | |
| wasm.rawrigidbodyset_rbSetEnabled(this.__wbg_ptr, handle, enabled); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| rbIsEnabled(handle) { | |
| const ret = wasm.rawrigidbodyset_rbIsEnabled(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbGravityScale(handle) { | |
| const ret = wasm.rawrigidbodyset_rbGravityScale(this.__wbg_ptr, handle); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} factor | |
| * @param {boolean} wakeUp | |
| */ | |
| rbSetGravityScale(handle, factor, wakeUp) { | |
| wasm.rawrigidbodyset_rbSetGravityScale(this.__wbg_ptr, handle, factor, wakeUp); | |
| } | |
| /** | |
| * Resets to zero all user-added forces added to this rigid-body. | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| rbResetForces(handle, wakeUp) { | |
| wasm.rawrigidbodyset_rbResetForces(this.__wbg_ptr, handle, wakeUp); | |
| } | |
| /** | |
| * Resets to zero all user-added torques added to this rigid-body. | |
| * @param {number} handle | |
| * @param {boolean} wakeUp | |
| */ | |
| rbResetTorques(handle, wakeUp) { | |
| wasm.rawrigidbodyset_rbResetTorques(this.__wbg_ptr, handle, wakeUp); | |
| } | |
| /** | |
| * Adds a force at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `force`: the world-space force to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} force | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddForce(handle, force, wakeUp) { | |
| _assertClass(force, RawVector); | |
| wasm.rawrigidbodyset_rbAddForce(this.__wbg_ptr, handle, force.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Applies an impulse at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `impulse`: the world-space impulse to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} impulse | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyImpulse(handle, impulse, wakeUp) { | |
| _assertClass(impulse, RawVector); | |
| wasm.rawrigidbodyset_rbApplyImpulse(this.__wbg_ptr, handle, impulse.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Adds a torque at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `torque`: the world-space torque to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} torque | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddTorque(handle, torque, wakeUp) { | |
| _assertClass(torque, RawVector); | |
| wasm.rawrigidbodyset_rbAddTorque(this.__wbg_ptr, handle, torque.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Applies an impulsive torque at the center-of-mass of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `torque impulse`: the world-space torque impulse to apply on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} torque_impulse | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyTorqueImpulse(handle, torque_impulse, wakeUp) { | |
| _assertClass(torque_impulse, RawVector); | |
| wasm.rawrigidbodyset_rbApplyTorqueImpulse(this.__wbg_ptr, handle, torque_impulse.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Adds a force at the given world-space point of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `force`: the world-space force to apply on the rigid-body. | |
| * - `point`: the world-space point where the impulse is to be applied on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} force | |
| * @param {RawVector} point | |
| * @param {boolean} wakeUp | |
| */ | |
| rbAddForceAtPoint(handle, force, point, wakeUp) { | |
| _assertClass(force, RawVector); | |
| _assertClass(point, RawVector); | |
| wasm.rawrigidbodyset_rbAddForceAtPoint(this.__wbg_ptr, handle, force.__wbg_ptr, point.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * Applies an impulse at the given world-space point of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `impulse`: the world-space impulse to apply on the rigid-body. | |
| * - `point`: the world-space point where the impulse is to be applied on the rigid-body. | |
| * - `wakeUp`: should the rigid-body be automatically woken-up? | |
| * @param {number} handle | |
| * @param {RawVector} impulse | |
| * @param {RawVector} point | |
| * @param {boolean} wakeUp | |
| */ | |
| rbApplyImpulseAtPoint(handle, impulse, point, wakeUp) { | |
| _assertClass(impulse, RawVector); | |
| _assertClass(point, RawVector); | |
| wasm.rawrigidbodyset_rbApplyImpulseAtPoint(this.__wbg_ptr, handle, impulse.__wbg_ptr, point.__wbg_ptr, wakeUp); | |
| } | |
| /** | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbAdditionalSolverIterations(handle) { | |
| const ret = wasm.rawrigidbodyset_rbAdditionalSolverIterations(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {number} iters | |
| */ | |
| rbSetAdditionalSolverIterations(handle, iters) { | |
| wasm.rawrigidbodyset_rbSetAdditionalSolverIterations(this.__wbg_ptr, handle, iters); | |
| } | |
| /** | |
| * An arbitrary user-defined 32-bit integer | |
| * @param {number} handle | |
| * @returns {number} | |
| */ | |
| rbUserData(handle) { | |
| const ret = wasm.rawrigidbodyset_rbUserData(this.__wbg_ptr, handle); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * Sets the user-defined 32-bit integer of this rigid-body. | |
| * | |
| * # Parameters | |
| * - `data`: an arbitrary user-defined 32-bit integer. | |
| * @param {number} handle | |
| * @param {number} data | |
| */ | |
| rbSetUserData(handle, data) { | |
| wasm.rawrigidbodyset_rbSetUserData(this.__wbg_ptr, handle, data); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawrigidbodyset_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {boolean} enabled | |
| * @param {RawVector} translation | |
| * @param {RawRotation} rotation | |
| * @param {number} gravityScale | |
| * @param {number} mass | |
| * @param {boolean} massOnly | |
| * @param {RawVector} centerOfMass | |
| * @param {RawVector} linvel | |
| * @param {RawVector} angvel | |
| * @param {RawVector} principalAngularInertia | |
| * @param {RawRotation} angularInertiaFrame | |
| * @param {boolean} translationEnabledX | |
| * @param {boolean} translationEnabledY | |
| * @param {boolean} translationEnabledZ | |
| * @param {boolean} rotationEnabledX | |
| * @param {boolean} rotationEnabledY | |
| * @param {boolean} rotationEnabledZ | |
| * @param {number} linearDamping | |
| * @param {number} angularDamping | |
| * @param {RawRigidBodyType} rb_type | |
| * @param {boolean} canSleep | |
| * @param {boolean} sleeping | |
| * @param {boolean} ccdEnabled | |
| * @param {number} dominanceGroup | |
| * @param {number} additional_solver_iterations | |
| * @returns {number} | |
| */ | |
| createRigidBody(enabled, translation, rotation, gravityScale, mass, massOnly, centerOfMass, linvel, angvel, principalAngularInertia, angularInertiaFrame, translationEnabledX, translationEnabledY, translationEnabledZ, rotationEnabledX, rotationEnabledY, rotationEnabledZ, linearDamping, angularDamping, rb_type, canSleep, sleeping, ccdEnabled, dominanceGroup, additional_solver_iterations) { | |
| _assertClass(translation, RawVector); | |
| _assertClass(rotation, RawRotation); | |
| _assertClass(centerOfMass, RawVector); | |
| _assertClass(linvel, RawVector); | |
| _assertClass(angvel, RawVector); | |
| _assertClass(principalAngularInertia, RawVector); | |
| _assertClass(angularInertiaFrame, RawRotation); | |
| const ret = wasm.rawrigidbodyset_createRigidBody(this.__wbg_ptr, enabled, translation.__wbg_ptr, rotation.__wbg_ptr, gravityScale, mass, massOnly, centerOfMass.__wbg_ptr, linvel.__wbg_ptr, angvel.__wbg_ptr, principalAngularInertia.__wbg_ptr, angularInertiaFrame.__wbg_ptr, translationEnabledX, translationEnabledY, translationEnabledZ, rotationEnabledX, rotationEnabledY, rotationEnabledZ, linearDamping, angularDamping, rb_type, canSleep, sleeping, ccdEnabled, dominanceGroup, additional_solver_iterations); | |
| return ret; | |
| } | |
| /** | |
| * @param {number} handle | |
| * @param {RawIslandManager} islands | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} joints | |
| * @param {RawMultibodyJointSet} articulations | |
| */ | |
| remove(handle, islands, colliders, joints, articulations) { | |
| _assertClass(islands, RawIslandManager); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(joints, RawImpulseJointSet); | |
| _assertClass(articulations, RawMultibodyJointSet); | |
| wasm.rawrigidbodyset_remove(this.__wbg_ptr, handle, islands.__wbg_ptr, colliders.__wbg_ptr, joints.__wbg_ptr, articulations.__wbg_ptr); | |
| } | |
| /** | |
| * The number of rigid-bodies on this set. | |
| * @returns {number} | |
| */ | |
| len() { | |
| const ret = wasm.rawcolliderset_len(this.__wbg_ptr); | |
| return ret >>> 0; | |
| } | |
| /** | |
| * Checks if a rigid-body with the given integer handle exists. | |
| * @param {number} handle | |
| * @returns {boolean} | |
| */ | |
| contains(handle) { | |
| const ret = wasm.rawrigidbodyset_contains(this.__wbg_ptr, handle); | |
| return ret !== 0; | |
| } | |
| /** | |
| * Applies the given JavaScript function to the integer handle of each rigid-body managed by this set. | |
| * | |
| * # Parameters | |
| * - `f(handle)`: the function to apply to the integer handle of each rigid-body managed by this set. Called as `f(collider)`. | |
| * @param {Function} f | |
| */ | |
| forEachRigidBodyHandle(f) { | |
| try { | |
| wasm.rawrigidbodyset_forEachRigidBodyHandle(this.__wbg_ptr, addBorrowedObject(f)); | |
| } finally { | |
| heap[stack_pointer++] = undefined; | |
| } | |
| } | |
| /** | |
| * @param {RawColliderSet} colliders | |
| */ | |
| propagateModifiedBodyPositionsToColliders(colliders) { | |
| _assertClass(colliders, RawColliderSet); | |
| wasm.rawrigidbodyset_propagateModifiedBodyPositionsToColliders(this.__wbg_ptr, colliders.__wbg_ptr); | |
| } | |
| } | |
| /** | |
| * A rotation quaternion. | |
| */ | |
| export class RawRotation { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawRotation.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawrotation_free(ptr); | |
| } | |
| /** | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| * @param {number} w | |
| */ | |
| constructor(x, y, z, w) { | |
| const ret = wasm.rawrotation_new(x, y, z, w); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * The identity quaternion. | |
| * @returns {RawRotation} | |
| */ | |
| static identity() { | |
| const ret = wasm.rawrotation_identity(); | |
| return RawRotation.__wrap(ret); | |
| } | |
| /** | |
| * The `x` component of this quaternion. | |
| * @returns {number} | |
| */ | |
| get x() { | |
| const ret = wasm.rawrotation_x(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The `y` component of this quaternion. | |
| * @returns {number} | |
| */ | |
| get y() { | |
| const ret = wasm.rawintegrationparameters_dt(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The `z` component of this quaternion. | |
| * @returns {number} | |
| */ | |
| get z() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * The `w` component of this quaternion. | |
| * @returns {number} | |
| */ | |
| get w() { | |
| const ret = wasm.rawintegrationparameters_erp(this.__wbg_ptr); | |
| return ret; | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawSdpMatrix3 { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawSdpMatrix3.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawsdpmatrix3_free(ptr); | |
| } | |
| /** | |
| * Row major list of the upper-triangular part of the symmetric matrix. | |
| * @returns {Float32Array} | |
| */ | |
| elements() { | |
| const ret = wasm.rawsdpmatrix3_elements(this.__wbg_ptr); | |
| return takeObject(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawSerializationPipeline { | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawserializationpipeline_free(ptr); | |
| } | |
| /** | |
| */ | |
| constructor() { | |
| const ret = wasm.rawserializationpipeline_new(); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * @param {RawVector} gravity | |
| * @param {RawIntegrationParameters} integrationParameters | |
| * @param {RawIslandManager} islands | |
| * @param {RawBroadPhase} broadPhase | |
| * @param {RawNarrowPhase} narrowPhase | |
| * @param {RawRigidBodySet} bodies | |
| * @param {RawColliderSet} colliders | |
| * @param {RawImpulseJointSet} impulse_joints | |
| * @param {RawMultibodyJointSet} multibody_joints | |
| * @returns {Uint8Array | undefined} | |
| */ | |
| serializeAll(gravity, integrationParameters, islands, broadPhase, narrowPhase, bodies, colliders, impulse_joints, multibody_joints) { | |
| _assertClass(gravity, RawVector); | |
| _assertClass(integrationParameters, RawIntegrationParameters); | |
| _assertClass(islands, RawIslandManager); | |
| _assertClass(broadPhase, RawBroadPhase); | |
| _assertClass(narrowPhase, RawNarrowPhase); | |
| _assertClass(bodies, RawRigidBodySet); | |
| _assertClass(colliders, RawColliderSet); | |
| _assertClass(impulse_joints, RawImpulseJointSet); | |
| _assertClass(multibody_joints, RawMultibodyJointSet); | |
| const ret = wasm.rawserializationpipeline_serializeAll(this.__wbg_ptr, gravity.__wbg_ptr, integrationParameters.__wbg_ptr, islands.__wbg_ptr, broadPhase.__wbg_ptr, narrowPhase.__wbg_ptr, bodies.__wbg_ptr, colliders.__wbg_ptr, impulse_joints.__wbg_ptr, multibody_joints.__wbg_ptr); | |
| return takeObject(ret); | |
| } | |
| /** | |
| * @param {Uint8Array} data | |
| * @returns {RawDeserializedWorld | undefined} | |
| */ | |
| deserializeAll(data) { | |
| const ret = wasm.rawserializationpipeline_deserializeAll(this.__wbg_ptr, addHeapObject(data)); | |
| return ret === 0 ? undefined : RawDeserializedWorld.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawShape { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawShape.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawshape_free(ptr); | |
| } | |
| /** | |
| * @param {number} hx | |
| * @param {number} hy | |
| * @param {number} hz | |
| * @returns {RawShape} | |
| */ | |
| static cuboid(hx, hy, hz) { | |
| const ret = wasm.rawshape_cuboid(hx, hy, hz); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} hx | |
| * @param {number} hy | |
| * @param {number} hz | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCuboid(hx, hy, hz, borderRadius) { | |
| const ret = wasm.rawshape_roundCuboid(hx, hy, hz, borderRadius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static ball(radius) { | |
| const ret = wasm.rawshape_ball(radius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} normal | |
| * @returns {RawShape} | |
| */ | |
| static halfspace(normal) { | |
| _assertClass(normal, RawVector); | |
| const ret = wasm.rawshape_halfspace(normal.__wbg_ptr); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static capsule(halfHeight, radius) { | |
| const ret = wasm.rawshape_capsule(halfHeight, radius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static cylinder(halfHeight, radius) { | |
| const ret = wasm.rawshape_cylinder(halfHeight, radius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCylinder(halfHeight, radius, borderRadius) { | |
| const ret = wasm.rawshape_roundCylinder(halfHeight, radius, borderRadius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @returns {RawShape} | |
| */ | |
| static cone(halfHeight, radius) { | |
| const ret = wasm.rawshape_cone(halfHeight, radius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} halfHeight | |
| * @param {number} radius | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundCone(halfHeight, radius, borderRadius) { | |
| const ret = wasm.rawshape_roundCone(halfHeight, radius, borderRadius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape} | |
| */ | |
| static polyline(vertices, indices) { | |
| const ptr0 = passArrayF32ToWasm0(vertices, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ptr1 = passArray32ToWasm0(indices, wasm.__wbindgen_malloc); | |
| const len1 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_polyline(ptr0, len0, ptr1, len1); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape} | |
| */ | |
| static trimesh(vertices, indices) { | |
| const ptr0 = passArrayF32ToWasm0(vertices, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ptr1 = passArray32ToWasm0(indices, wasm.__wbindgen_malloc); | |
| const len1 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_trimesh(ptr0, len0, ptr1, len1); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {number} nrows | |
| * @param {number} ncols | |
| * @param {Float32Array} heights | |
| * @param {RawVector} scale | |
| * @returns {RawShape} | |
| */ | |
| static heightfield(nrows, ncols, heights, scale) { | |
| const ptr0 = passArrayF32ToWasm0(heights, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| _assertClass(scale, RawVector); | |
| const ret = wasm.rawshape_heightfield(nrows, ncols, ptr0, len0, scale.__wbg_ptr); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @returns {RawShape} | |
| */ | |
| static segment(p1, p2) { | |
| _assertClass(p1, RawVector); | |
| _assertClass(p2, RawVector); | |
| const ret = wasm.rawshape_segment(p1.__wbg_ptr, p2.__wbg_ptr); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @param {RawVector} p3 | |
| * @returns {RawShape} | |
| */ | |
| static triangle(p1, p2, p3) { | |
| _assertClass(p1, RawVector); | |
| _assertClass(p2, RawVector); | |
| _assertClass(p3, RawVector); | |
| const ret = wasm.rawshape_triangle(p1.__wbg_ptr, p2.__wbg_ptr, p3.__wbg_ptr); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} p1 | |
| * @param {RawVector} p2 | |
| * @param {RawVector} p3 | |
| * @param {number} borderRadius | |
| * @returns {RawShape} | |
| */ | |
| static roundTriangle(p1, p2, p3, borderRadius) { | |
| _assertClass(p1, RawVector); | |
| _assertClass(p2, RawVector); | |
| _assertClass(p3, RawVector); | |
| const ret = wasm.rawshape_roundTriangle(p1.__wbg_ptr, p2.__wbg_ptr, p3.__wbg_ptr, borderRadius); | |
| return RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} points | |
| * @returns {RawShape | undefined} | |
| */ | |
| static convexHull(points) { | |
| const ptr0 = passArrayF32ToWasm0(points, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_convexHull(ptr0, len0); | |
| return ret === 0 ? undefined : RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} points | |
| * @param {number} borderRadius | |
| * @returns {RawShape | undefined} | |
| */ | |
| static roundConvexHull(points, borderRadius) { | |
| const ptr0 = passArrayF32ToWasm0(points, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_roundConvexHull(ptr0, len0, borderRadius); | |
| return ret === 0 ? undefined : RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @returns {RawShape | undefined} | |
| */ | |
| static convexMesh(vertices, indices) { | |
| const ptr0 = passArrayF32ToWasm0(vertices, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ptr1 = passArray32ToWasm0(indices, wasm.__wbindgen_malloc); | |
| const len1 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_convexMesh(ptr0, len0, ptr1, len1); | |
| return ret === 0 ? undefined : RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {Float32Array} vertices | |
| * @param {Uint32Array} indices | |
| * @param {number} borderRadius | |
| * @returns {RawShape | undefined} | |
| */ | |
| static roundConvexMesh(vertices, indices, borderRadius) { | |
| const ptr0 = passArrayF32ToWasm0(vertices, wasm.__wbindgen_malloc); | |
| const len0 = WASM_VECTOR_LEN; | |
| const ptr1 = passArray32ToWasm0(indices, wasm.__wbindgen_malloc); | |
| const len1 = WASM_VECTOR_LEN; | |
| const ret = wasm.rawshape_roundConvexMesh(ptr0, len0, ptr1, len1, borderRadius); | |
| return ret === 0 ? undefined : RawShape.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawVector} shapeVel1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {RawVector} shapeVel2 | |
| * @param {number} maxToi | |
| * @param {boolean} stop_at_penetration | |
| * @returns {RawShapeTOI | undefined} | |
| */ | |
| castShape(shapePos1, shapeRot1, shapeVel1, shape2, shapePos2, shapeRot2, shapeVel2, maxToi, stop_at_penetration) { | |
| _assertClass(shapePos1, RawVector); | |
| _assertClass(shapeRot1, RawRotation); | |
| _assertClass(shapeVel1, RawVector); | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shapePos2, RawVector); | |
| _assertClass(shapeRot2, RawRotation); | |
| _assertClass(shapeVel2, RawVector); | |
| const ret = wasm.rawshape_castShape(this.__wbg_ptr, shapePos1.__wbg_ptr, shapeRot1.__wbg_ptr, shapeVel1.__wbg_ptr, shape2.__wbg_ptr, shapePos2.__wbg_ptr, shapeRot2.__wbg_ptr, shapeVel2.__wbg_ptr, maxToi, stop_at_penetration); | |
| return ret === 0 ? undefined : RawShapeTOI.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @returns {boolean} | |
| */ | |
| intersectsShape(shapePos1, shapeRot1, shape2, shapePos2, shapeRot2) { | |
| _assertClass(shapePos1, RawVector); | |
| _assertClass(shapeRot1, RawRotation); | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shapePos2, RawVector); | |
| _assertClass(shapeRot2, RawRotation); | |
| const ret = wasm.rawshape_intersectsShape(this.__wbg_ptr, shapePos1.__wbg_ptr, shapeRot1.__wbg_ptr, shape2.__wbg_ptr, shapePos2.__wbg_ptr, shapeRot2.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {RawVector} shapePos1 | |
| * @param {RawRotation} shapeRot1 | |
| * @param {RawShape} shape2 | |
| * @param {RawVector} shapePos2 | |
| * @param {RawRotation} shapeRot2 | |
| * @param {number} prediction | |
| * @returns {RawShapeContact | undefined} | |
| */ | |
| contactShape(shapePos1, shapeRot1, shape2, shapePos2, shapeRot2, prediction) { | |
| _assertClass(shapePos1, RawVector); | |
| _assertClass(shapeRot1, RawRotation); | |
| _assertClass(shape2, RawShape); | |
| _assertClass(shapePos2, RawVector); | |
| _assertClass(shapeRot2, RawRotation); | |
| const ret = wasm.rawshape_contactShape(this.__wbg_ptr, shapePos1.__wbg_ptr, shapeRot1.__wbg_ptr, shape2.__wbg_ptr, shapePos2.__wbg_ptr, shapeRot2.__wbg_ptr, prediction); | |
| return ret === 0 ? undefined : RawShapeContact.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} point | |
| * @returns {boolean} | |
| */ | |
| containsPoint(shapePos, shapeRot, point) { | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawshape_containsPoint(this.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, point.__wbg_ptr); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} point | |
| * @param {boolean} solid | |
| * @returns {RawPointProjection} | |
| */ | |
| projectPoint(shapePos, shapeRot, point, solid) { | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(point, RawVector); | |
| const ret = wasm.rawshape_projectPoint(this.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, point.__wbg_ptr, solid); | |
| return RawPointProjection.__wrap(ret); | |
| } | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @returns {boolean} | |
| */ | |
| intersectsRay(shapePos, shapeRot, rayOrig, rayDir, maxToi) { | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawshape_intersectsRay(this.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi); | |
| return ret !== 0; | |
| } | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {number} | |
| */ | |
| castRay(shapePos, shapeRot, rayOrig, rayDir, maxToi, solid) { | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawshape_castRay(this.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid); | |
| return ret; | |
| } | |
| /** | |
| * @param {RawVector} shapePos | |
| * @param {RawRotation} shapeRot | |
| * @param {RawVector} rayOrig | |
| * @param {RawVector} rayDir | |
| * @param {number} maxToi | |
| * @param {boolean} solid | |
| * @returns {RawRayIntersection | undefined} | |
| */ | |
| castRayAndGetNormal(shapePos, shapeRot, rayOrig, rayDir, maxToi, solid) { | |
| _assertClass(shapePos, RawVector); | |
| _assertClass(shapeRot, RawRotation); | |
| _assertClass(rayOrig, RawVector); | |
| _assertClass(rayDir, RawVector); | |
| const ret = wasm.rawshape_castRayAndGetNormal(this.__wbg_ptr, shapePos.__wbg_ptr, shapeRot.__wbg_ptr, rayOrig.__wbg_ptr, rayDir.__wbg_ptr, maxToi, solid); | |
| return ret === 0 ? undefined : RawRayIntersection.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawShapeColliderTOI { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawShapeColliderTOI.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawshapecollidertoi_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| colliderHandle() { | |
| const ret = wasm.rawcharactercollision_handle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness1() { | |
| const ret = wasm.rawraycolliderintersection_normal(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness2() { | |
| const ret = wasm.rawshapecollidertoi_witness2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1() { | |
| const ret = wasm.rawcharactercollision_translationDeltaApplied(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2() { | |
| const ret = wasm.rawcharactercollision_translationDeltaRemaining(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawShapeContact { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawShapeContact.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawshapecontact_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| distance() { | |
| const ret = wasm.rawkinematiccharactercontroller_maxSlopeClimbAngle(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point1() { | |
| const ret = wasm.rawpointprojection_point(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| point2() { | |
| const ret = wasm.rawraycolliderintersection_normal(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1() { | |
| const ret = wasm.rawshapecollidertoi_witness2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2() { | |
| const ret = wasm.rawcharactercollision_translationDeltaApplied(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| /** | |
| */ | |
| export class RawShapeTOI { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawShapeTOI.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawshapetoi_free(ptr); | |
| } | |
| /** | |
| * @returns {number} | |
| */ | |
| toi() { | |
| const ret = wasm.rawrotation_x(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness1() { | |
| const ret = wasm.rawshapetoi_witness1(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| witness2() { | |
| const ret = wasm.rawcontactforceevent_total_force(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal1() { | |
| const ret = wasm.rawshapetoi_normal1(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * @returns {RawVector} | |
| */ | |
| normal2() { | |
| const ret = wasm.rawshapetoi_normal2(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| /** | |
| * A vector. | |
| */ | |
| export class RawVector { | |
| static __wrap(ptr) { | |
| ptr = ptr >>> 0; | |
| const obj = Object.create(RawVector.prototype); | |
| obj.__wbg_ptr = ptr; | |
| return obj; | |
| } | |
| __destroy_into_raw() { | |
| const ptr = this.__wbg_ptr; | |
| this.__wbg_ptr = 0; | |
| return ptr; | |
| } | |
| free() { | |
| const ptr = this.__destroy_into_raw(); | |
| wasm.__wbg_rawvector_free(ptr); | |
| } | |
| /** | |
| * Creates a new vector filled with zeros. | |
| * @returns {RawVector} | |
| */ | |
| static zero() { | |
| const ret = wasm.rawvector_zero(); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Creates a new 3D vector from its two components. | |
| * | |
| * # Parameters | |
| * - `x`: the `x` component of this 3D vector. | |
| * - `y`: the `y` component of this 3D vector. | |
| * - `z`: the `z` component of this 3D vector. | |
| * @param {number} x | |
| * @param {number} y | |
| * @param {number} z | |
| */ | |
| constructor(x, y, z) { | |
| const ret = wasm.rawvector_new(x, y, z); | |
| this.__wbg_ptr = ret >>> 0; | |
| return this; | |
| } | |
| /** | |
| * The `x` component of this vector. | |
| * @returns {number} | |
| */ | |
| get x() { | |
| const ret = wasm.rawrotation_x(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * Sets the `x` component of this vector. | |
| * @param {number} x | |
| */ | |
| set x(x) { | |
| wasm.rawvector_set_x(this.__wbg_ptr, x); | |
| } | |
| /** | |
| * The `y` component of this vector. | |
| * @returns {number} | |
| */ | |
| get y() { | |
| const ret = wasm.rawintegrationparameters_dt(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * Sets the `y` component of this vector. | |
| * @param {number} y | |
| */ | |
| set y(y) { | |
| wasm.rawintegrationparameters_set_dt(this.__wbg_ptr, y); | |
| } | |
| /** | |
| * The `z` component of this vector. | |
| * @returns {number} | |
| */ | |
| get z() { | |
| const ret = wasm.rawraycolliderintersection_toi(this.__wbg_ptr); | |
| return ret; | |
| } | |
| /** | |
| * Sets the `z` component of this vector. | |
| * @param {number} z | |
| */ | |
| set z(z) { | |
| wasm.rawvector_set_z(this.__wbg_ptr, z); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{x, y, z}`. | |
| * | |
| * This will effectively return a copy of `this`. This method exist for completeness with the | |
| * other swizzling functions. | |
| * @returns {RawVector} | |
| */ | |
| xyz() { | |
| const ret = wasm.rawvector_xyz(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{y, x, z}`. | |
| * @returns {RawVector} | |
| */ | |
| yxz() { | |
| const ret = wasm.rawvector_yxz(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{z, x, y}`. | |
| * @returns {RawVector} | |
| */ | |
| zxy() { | |
| const ret = wasm.rawvector_zxy(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{x, z, y}`. | |
| * @returns {RawVector} | |
| */ | |
| xzy() { | |
| const ret = wasm.rawvector_xzy(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{y, z, x}`. | |
| * @returns {RawVector} | |
| */ | |
| yzx() { | |
| const ret = wasm.rawvector_yzx(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| /** | |
| * Create a new 3D vector from this vector with its components rearranged as `{z, y, x}`. | |
| * @returns {RawVector} | |
| */ | |
| zyx() { | |
| const ret = wasm.rawvector_zyx(this.__wbg_ptr); | |
| return RawVector.__wrap(ret); | |
| } | |
| } | |
| async function __wbg_load(module, imports) { | |
| if (typeof Response === 'function' && module instanceof Response) { | |
| if (typeof WebAssembly.instantiateStreaming === 'function') { | |
| try { | |
| return await WebAssembly.instantiateStreaming(module, imports); | |
| } catch (e) { | |
| if (module.headers.get('Content-Type') != 'application/wasm') { | |
| console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); | |
| } else { | |
| throw e; | |
| } | |
| } | |
| } | |
| const bytes = await module.arrayBuffer(); | |
| return await WebAssembly.instantiate(bytes, imports); | |
| } else { | |
| const instance = await WebAssembly.instantiate(module, imports); | |
| if (instance instanceof WebAssembly.Instance) { | |
| return { instance, module }; | |
| } else { | |
| return instance; | |
| } | |
| } | |
| } | |
| function __wbg_get_imports() { | |
| const imports = {}; | |
| imports.wbg = {}; | |
| imports.wbg.__wbindgen_number_new = function(arg0) { | |
| const ret = arg0; | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbindgen_boolean_get = function(arg0) { | |
| const v = getObject(arg0); | |
| const ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2; | |
| return ret; | |
| }; | |
| imports.wbg.__wbindgen_object_drop_ref = function(arg0) { | |
| takeObject(arg0); | |
| }; | |
| imports.wbg.__wbindgen_number_get = function(arg0, arg1) { | |
| const obj = getObject(arg1); | |
| const ret = typeof(obj) === 'number' ? obj : undefined; | |
| getFloat64Memory0()[arg0 / 8 + 1] = isLikeNone(ret) ? 0 : ret; | |
| getInt32Memory0()[arg0 / 4 + 0] = !isLikeNone(ret); | |
| }; | |
| imports.wbg.__wbindgen_is_function = function(arg0) { | |
| const ret = typeof(getObject(arg0)) === 'function'; | |
| return ret; | |
| }; | |
| imports.wbg.__wbg_rawraycolliderintersection_new = function(arg0) { | |
| const ret = RawRayColliderIntersection.__wrap(arg0); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_rawcontactforceevent_new = function(arg0) { | |
| const ret = RawContactForceEvent.__wrap(arg0); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_call_01734de55d61e11d = function() { return handleError(function (arg0, arg1, arg2) { | |
| const ret = getObject(arg0).call(getObject(arg1), getObject(arg2)); | |
| return addHeapObject(ret); | |
| }, arguments) }; | |
| imports.wbg.__wbg_call_4c92f6aec1e1d6e6 = function() { return handleError(function (arg0, arg1, arg2, arg3) { | |
| const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3)); | |
| return addHeapObject(ret); | |
| }, arguments) }; | |
| imports.wbg.__wbg_call_776890ca77946e2f = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) { | |
| const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3), getObject(arg4)); | |
| return addHeapObject(ret); | |
| }, arguments) }; | |
| imports.wbg.__wbg_bind_60a9a80cada2f33c = function(arg0, arg1, arg2, arg3) { | |
| const ret = getObject(arg0).bind(getObject(arg1), getObject(arg2), getObject(arg3)); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_buffer_085ec1f694018c4f = function(arg0) { | |
| const ret = getObject(arg0).buffer; | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_newwithbyteoffsetandlength_6da8e527659b86aa = function(arg0, arg1, arg2) { | |
| const ret = new Uint8Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_new_8125e318e6245eed = function(arg0) { | |
| const ret = new Uint8Array(getObject(arg0)); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_set_5cf90238115182c3 = function(arg0, arg1, arg2) { | |
| getObject(arg0).set(getObject(arg1), arg2 >>> 0); | |
| }; | |
| imports.wbg.__wbg_length_72e2208bbc0efc61 = function(arg0) { | |
| const ret = getObject(arg0).length; | |
| return ret; | |
| }; | |
| imports.wbg.__wbg_newwithbyteoffsetandlength_69193e31c844b792 = function(arg0, arg1, arg2) { | |
| const ret = new Float32Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbg_set_6146c51d49a2c0df = function(arg0, arg1, arg2) { | |
| getObject(arg0).set(getObject(arg1), arg2 >>> 0); | |
| }; | |
| imports.wbg.__wbg_length_d7327c75a759af37 = function(arg0) { | |
| const ret = getObject(arg0).length; | |
| return ret; | |
| }; | |
| imports.wbg.__wbg_newwithlength_68d29ab115d0099c = function(arg0) { | |
| const ret = new Float32Array(arg0 >>> 0); | |
| return addHeapObject(ret); | |
| }; | |
| imports.wbg.__wbindgen_throw = function(arg0, arg1) { | |
| throw new Error(getStringFromWasm0(arg0, arg1)); | |
| }; | |
| imports.wbg.__wbindgen_memory = function() { | |
| const ret = wasm.memory; | |
| return addHeapObject(ret); | |
| }; | |
| return imports; | |
| } | |
| function __wbg_init_memory(imports, maybe_memory) { | |
| } | |
| function __wbg_finalize_init(instance, module) { | |
| wasm = instance.exports; | |
| __wbg_init.__wbindgen_wasm_module = module; | |
| cachedFloat32Memory0 = null; | |
| cachedFloat64Memory0 = null; | |
| cachedInt32Memory0 = null; | |
| cachedUint32Memory0 = null; | |
| cachedUint8Memory0 = null; | |
| return wasm; | |
| } | |
| function initSync(module) { | |
| if (wasm !== undefined) return wasm; | |
| const imports = __wbg_get_imports(); | |
| __wbg_init_memory(imports); | |
| if (!(module instanceof WebAssembly.Module)) { | |
| module = new WebAssembly.Module(module); | |
| } | |
| const instance = new WebAssembly.Instance(module, imports); | |
| return __wbg_finalize_init(instance, module); | |
| } | |
| async function __wbg_init(input) { | |
| if (wasm !== undefined) return wasm; | |
| if (typeof input === 'undefined') { | |
| input = new URL('rapier_wasm3d_bg.wasm', "<deleted>"); | |
| } | |
| const imports = __wbg_get_imports(); | |
| if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) { | |
| input = fetch(input); | |
| } | |
| __wbg_init_memory(imports); | |
| const { instance, module } = await __wbg_load(await input, imports); | |
| return __wbg_finalize_init(instance, module); | |
| } | |
| export { initSync } | |
| export default __wbg_init; | |
Xet Storage Details
- Size:
- 189 kB
- Xet hash:
- 171688fb8305aa33762ce0bb1143a786494872a089f1949544f6dfd08949ab34
·
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