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import type {
AssetListLoadedData,
AssetListLoadingData,
AudioTrackLoadedData,
AudioTracksUpdatedData,
AudioTrackSwitchedData,
AudioTrackSwitchingData,
AudioTrackUpdatedData,
BackBufferData,
BufferAppendedData,
BufferAppendingData,
BufferCodecsData,
BufferCreatedData,
BufferEOSData,
BufferFlushedData,
BufferFlushingData,
CuesParsedData,
ErrorData,
FPSDropData,
FPSDropLevelCappingData,
FragBufferedData,
FragChangedData,
FragDecryptedData,
FragLoadedData,
FragLoadEmergencyAbortedData,
FragLoadingData,
FragParsedData,
FragParsingInitSegmentData,
FragParsingMetadataData,
FragParsingUserdataData,
InitPTSFoundData,
InterstitialAssetEndedData,
InterstitialAssetErrorData,
InterstitialAssetPlayerCreatedData,
InterstitialAssetStartedData,
InterstitialEndedData,
InterstitialsBufferedToBoundaryData,
InterstitialsPrimaryResumed,
InterstitialStartedData,
InterstitialsUpdatedData,
KeyLoadedData,
KeyLoadingData,
LevelLoadedData,
LevelLoadingData,
LevelPTSUpdatedData,
LevelsUpdatedData,
LevelSwitchedData,
LevelSwitchingData,
LevelUpdatedData,
LiveBackBufferData,
ManifestLoadedData,
ManifestLoadingData,
ManifestParsedData,
MaxAutoLevelUpdatedData,
MediaAttachedData,
MediaAttachingData,
MediaDetachedData,
MediaDetachingData,
MediaEndedData,
NonNativeTextTracksData,
SteeringManifestLoadedData,
SubtitleFragProcessedData,
SubtitleTrackLoadedData,
SubtitleTracksUpdatedData,
SubtitleTrackSwitchData,
SubtitleTrackUpdatedData,
TrackLoadingData,
} from './types/events';
export enum Events {
// Fired before MediaSource is attaching to media element
MEDIA_ATTACHING = 'hlsMediaAttaching',
// Fired when MediaSource has been successfully attached to media element
MEDIA_ATTACHED = 'hlsMediaAttached',
// Fired before detaching MediaSource from media element
MEDIA_DETACHING = 'hlsMediaDetaching',
// Fired when MediaSource has been detached from media element
MEDIA_DETACHED = 'hlsMediaDetached',
// Fired when HTMLMediaElement dispatches "ended" event, or stalls at end of VOD program
MEDIA_ENDED = 'hlsMediaEnded',
// Fired after playback stall is resolved with playing, seeked, or ended event following BUFFER_STALLED_ERROR
STALL_RESOLVED = 'hlsStallResolved',
// Fired when the buffer is going to be reset
BUFFER_RESET = 'hlsBufferReset',
// Fired when we know about the codecs that we need buffers for to push into - data: {tracks : { container, codec, levelCodec, initSegment, metadata }}
BUFFER_CODECS = 'hlsBufferCodecs',
// fired when sourcebuffers have been created - data: { tracks : tracks }
BUFFER_CREATED = 'hlsBufferCreated',
// fired when we append a segment to the buffer - data: { segment: segment object }
BUFFER_APPENDING = 'hlsBufferAppending',
// fired when we are done with appending a media segment to the buffer - data : { parent : segment parent that triggered BUFFER_APPENDING, pending : nb of segments waiting for appending for this segment parent}
BUFFER_APPENDED = 'hlsBufferAppended',
// fired when the stream is finished and we want to notify the media buffer that there will be no more data - data: { }
BUFFER_EOS = 'hlsBufferEos',
// fired when all buffers are full to the end of the program, after calling MediaSource.endOfStream() (unless restricted)
BUFFERED_TO_END = 'hlsBufferedToEnd',
// fired when the media buffer should be flushed - data { startOffset, endOffset }
BUFFER_FLUSHING = 'hlsBufferFlushing',
// fired when the media buffer has been flushed - data: { }
BUFFER_FLUSHED = 'hlsBufferFlushed',
// fired to signal that a manifest loading starts - data: { url : manifestURL}
MANIFEST_LOADING = 'hlsManifestLoading',
// fired after manifest has been loaded - data: { levels : [available quality levels], audioTracks : [ available audio tracks ], url : manifestURL, stats : LoaderStats }
MANIFEST_LOADED = 'hlsManifestLoaded',
// fired after manifest has been parsed - data: { levels : [available quality levels], firstLevel : index of first quality level appearing in Manifest}
MANIFEST_PARSED = 'hlsManifestParsed',
// fired when a level switch is requested - data: { level : id of new level }
LEVEL_SWITCHING = 'hlsLevelSwitching',
// fired when a level switch is effective - data: { level : id of new level }
LEVEL_SWITCHED = 'hlsLevelSwitched',
// fired when a level playlist loading starts - data: { url : level URL, level : id of level being loaded}
LEVEL_LOADING = 'hlsLevelLoading',
// fired when a level playlist loading finishes - data: { details : levelDetails object, level : id of loaded level, stats : LoaderStats }
LEVEL_LOADED = 'hlsLevelLoaded',
// fired when a level's details have been updated based on previous details, after it has been loaded - data: { details : levelDetails object, level : id of updated level }
LEVEL_UPDATED = 'hlsLevelUpdated',
// fired when a level's PTS information has been updated after parsing a fragment - data: { details : levelDetails object, level : id of updated level, drift: PTS drift observed when parsing last fragment }
LEVEL_PTS_UPDATED = 'hlsLevelPtsUpdated',
// fired to notify that levels have changed after removing a level - data: { levels : [available quality levels] }
LEVELS_UPDATED = 'hlsLevelsUpdated',
// fired to notify that audio track lists has been updated - data: { audioTracks : audioTracks }
AUDIO_TRACKS_UPDATED = 'hlsAudioTracksUpdated',
// fired when an audio track switching is requested - data: { id : audio track id }
AUDIO_TRACK_SWITCHING = 'hlsAudioTrackSwitching',
// fired when an audio track switch actually occurs - data: { id : audio track id }
AUDIO_TRACK_SWITCHED = 'hlsAudioTrackSwitched',
// fired when an audio track loading starts - data: { url : audio track URL, id : audio track id }
AUDIO_TRACK_LOADING = 'hlsAudioTrackLoading',
// fired when an audio track loading finishes - data: { details : levelDetails object, id : audio track id, stats : LoaderStats }
AUDIO_TRACK_LOADED = 'hlsAudioTrackLoaded',
// fired when an audio tracks's details have been updated based on previous details, after it has been loaded - data: { details : levelDetails object, id : track id }
AUDIO_TRACK_UPDATED = 'hlsAudioTrackUpdated',
// fired to notify that subtitle track lists has been updated - data: { subtitleTracks : subtitleTracks }
SUBTITLE_TRACKS_UPDATED = 'hlsSubtitleTracksUpdated',
// fired to notify that subtitle tracks were cleared as a result of stopping the media
SUBTITLE_TRACKS_CLEARED = 'hlsSubtitleTracksCleared',
// fired when an subtitle track switch occurs - data: { id : subtitle track id }
SUBTITLE_TRACK_SWITCH = 'hlsSubtitleTrackSwitch',
// fired when a subtitle track loading starts - data: { url : subtitle track URL, id : subtitle track id }
SUBTITLE_TRACK_LOADING = 'hlsSubtitleTrackLoading',
// fired when a subtitle track loading finishes - data: { details : levelDetails object, id : subtitle track id, stats : LoaderStats }
SUBTITLE_TRACK_LOADED = 'hlsSubtitleTrackLoaded',
// fired when a subtitle racks's details have been updated based on previous details, after it has been loaded - data: { details : levelDetails object, id : track id }
SUBTITLE_TRACK_UPDATED = 'hlsSubtitleTrackUpdated',
// fired when a subtitle fragment has been processed - data: { success : boolean, frag : the processed frag }
SUBTITLE_FRAG_PROCESSED = 'hlsSubtitleFragProcessed',
// fired when a set of VTTCues to be managed externally has been parsed - data: { type: string, track: string, cues: [ VTTCue ] }
CUES_PARSED = 'hlsCuesParsed',
// fired when a text track to be managed externally is found - data: { tracks: [ { label: string, kind: string, default: boolean } ] }
NON_NATIVE_TEXT_TRACKS_FOUND = 'hlsNonNativeTextTracksFound',
// fired when the first timestamp is found - data: { id : demuxer id, initPTS: initPTS, timescale: timescale, frag : fragment object }
INIT_PTS_FOUND = 'hlsInitPtsFound',
// fired when a fragment loading starts - data: { frag : fragment object }
FRAG_LOADING = 'hlsFragLoading',
// fired when a fragment loading is progressing - data: { frag : fragment object, { trequest, tfirst, loaded } }
// FRAG_LOAD_PROGRESS = 'hlsFragLoadProgress',
// Identifier for fragment load aborting for emergency switch down - data: { frag : fragment object }
FRAG_LOAD_EMERGENCY_ABORTED = 'hlsFragLoadEmergencyAborted',
// fired when a fragment loading is completed - data: { frag : fragment object, payload : fragment payload, stats : LoaderStats }
FRAG_LOADED = 'hlsFragLoaded',
// fired when a fragment has finished decrypting - data: { id : demuxer id, frag: fragment object, payload : fragment payload, stats : { tstart, tdecrypt } }
FRAG_DECRYPTED = 'hlsFragDecrypted',
// fired when Init Segment has been extracted from fragment - data: { id : demuxer id, frag: fragment object, moov : moov MP4 box, codecs : codecs found while parsing fragment }
FRAG_PARSING_INIT_SEGMENT = 'hlsFragParsingInitSegment',
// fired when parsing sei text is completed - data: { id : demuxer id, frag: fragment object, samples : [ sei samples pes ] }
FRAG_PARSING_USERDATA = 'hlsFragParsingUserdata',
// fired when parsing id3 is completed - data: { id : demuxer id, frag: fragment object, samples : [ id3 samples pes ] }
FRAG_PARSING_METADATA = 'hlsFragParsingMetadata',
// fired when data have been extracted from fragment - data: { id : demuxer id, frag: fragment object, data1 : moof MP4 box or TS fragments, data2 : mdat MP4 box or null}
// FRAG_PARSING_DATA = 'hlsFragParsingData',
// fired when fragment parsing is completed - data: { id : demuxer id, frag: fragment object }
FRAG_PARSED = 'hlsFragParsed',
// fired when fragment remuxed MP4 boxes have all been appended into SourceBuffer - data: { id : demuxer id, frag : fragment object, stats : LoaderStats }
FRAG_BUFFERED = 'hlsFragBuffered',
// fired when fragment matching with current media position is changing - data : { id : demuxer id, frag : fragment object }
FRAG_CHANGED = 'hlsFragChanged',
// Identifier for a FPS drop event - data: { currentDropped, currentDecoded, totalDroppedFrames }
FPS_DROP = 'hlsFpsDrop',
// triggered when FPS drop triggers auto level capping - data: { level, droppedLevel }
FPS_DROP_LEVEL_CAPPING = 'hlsFpsDropLevelCapping',
// triggered when maxAutoLevel changes - data { autoLevelCapping, levels, maxAutoLevel, minAutoLevel, maxHdcpLevel }
MAX_AUTO_LEVEL_UPDATED = 'hlsMaxAutoLevelUpdated',
// Identifier for an error event - data: { type : error type, details : error details, fatal : if true, hls.js cannot/will not try to recover, if false, hls.js will try to recover,other error specific data }
ERROR = 'hlsError',
// fired when hls.js instance starts destroying. Different from MEDIA_DETACHED as one could want to detach and reattach a media to the instance of hls.js to handle mid-rolls for example - data: { }
DESTROYING = 'hlsDestroying',
// fired when a decrypt key loading starts - data: { frag : fragment object }
KEY_LOADING = 'hlsKeyLoading',
// fired when a decrypt key loading is completed - data: { frag : fragment object, keyInfo : KeyLoaderInfo }
KEY_LOADED = 'hlsKeyLoaded',
// deprecated; please use BACK_BUFFER_REACHED - data : { bufferEnd: number }
LIVE_BACK_BUFFER_REACHED = 'hlsLiveBackBufferReached',
// fired when the back buffer is reached as defined by the backBufferLength config option - data : { bufferEnd: number }
BACK_BUFFER_REACHED = 'hlsBackBufferReached',
// fired after steering manifest has been loaded - data: { steeringManifest: SteeringManifest object, url: steering manifest URL }
STEERING_MANIFEST_LOADED = 'hlsSteeringManifestLoaded',
// fired when asset list has begun loading
ASSET_LIST_LOADING = 'hlsAssetListLoading',
// fired when a valid asset list is loaded
ASSET_LIST_LOADED = 'hlsAssetListLoaded',
// fired when the list of Interstitial Events and Interstitial Schedule is updated
INTERSTITIALS_UPDATED = 'hlsInterstitialsUpdated',
// fired when the buffer reaches an Interstitial Schedule boundary (both Primary segments and Interstitial Assets)
INTERSTITIALS_BUFFERED_TO_BOUNDARY = 'hlsInterstitialsBufferedToBoundary',
// fired when a player instance for an Interstitial Asset has been created
INTERSTITIAL_ASSET_PLAYER_CREATED = 'hlsInterstitialAssetPlayerCreated',
// Interstitial playback started
INTERSTITIAL_STARTED = 'hlsInterstitialStarted',
// InterstitialAsset playback started
INTERSTITIAL_ASSET_STARTED = 'hlsInterstitialAssetStarted',
// InterstitialAsset playback ended
INTERSTITIAL_ASSET_ENDED = 'hlsInterstitialAssetEnded',
// InterstitialAsset playback errored
INTERSTITIAL_ASSET_ERROR = 'hlsInterstitialAssetError',
// Interstitial playback ended
INTERSTITIAL_ENDED = 'hlsInterstitialEnded',
// Interstitial schedule resumed primary playback
INTERSTITIALS_PRIMARY_RESUMED = 'hlsInterstitialsPrimaryResumed',
// Interstitial players dispatch this event when playout limit is reached
PLAYOUT_LIMIT_REACHED = 'hlsPlayoutLimitReached',
// Event DateRange cue "enter" event dispatched
EVENT_CUE_ENTER = 'hlsEventCueEnter',
}
/**
* Defines each Event type and payload by Event name. Used in {@link hls.js#HlsEventEmitter} to strongly type the event listener API.
*/
export interface HlsListeners {
[Events.MEDIA_ATTACHING]: (
event: Events.MEDIA_ATTACHING,
data: MediaAttachingData,
) => void;
[Events.MEDIA_ATTACHED]: (
event: Events.MEDIA_ATTACHED,
data: MediaAttachedData,
) => void;
[Events.MEDIA_DETACHING]: (
event: Events.MEDIA_DETACHING,
data: MediaDetachingData,
) => void;
[Events.MEDIA_DETACHED]: (
event: Events.MEDIA_DETACHED,
data: MediaDetachedData,
) => void;
[Events.MEDIA_ENDED]: (
event: Events.MEDIA_ENDED,
data: MediaEndedData,
) => void;
[Events.STALL_RESOLVED]: (event: Events.STALL_RESOLVED, data: {}) => void;
[Events.BUFFER_RESET]: (event: Events.BUFFER_RESET) => void;
[Events.BUFFER_CODECS]: (
event: Events.BUFFER_CODECS,
data: BufferCodecsData,
) => void;
[Events.BUFFER_CREATED]: (
event: Events.BUFFER_CREATED,
data: BufferCreatedData,
) => void;
[Events.BUFFER_APPENDING]: (
event: Events.BUFFER_APPENDING,
data: BufferAppendingData,
) => void;
[Events.BUFFER_APPENDED]: (
event: Events.BUFFER_APPENDED,
data: BufferAppendedData,
) => void;
[Events.BUFFER_EOS]: (event: Events.BUFFER_EOS, data: BufferEOSData) => void;
[Events.BUFFERED_TO_END]: (event: Events.BUFFERED_TO_END) => void;
[Events.BUFFER_FLUSHING]: (
event: Events.BUFFER_FLUSHING,
data: BufferFlushingData,
) => void;
[Events.BUFFER_FLUSHED]: (
event: Events.BUFFER_FLUSHED,
data: BufferFlushedData,
) => void;
[Events.MANIFEST_LOADING]: (
event: Events.MANIFEST_LOADING,
data: ManifestLoadingData,
) => void;
[Events.MANIFEST_LOADED]: (
event: Events.MANIFEST_LOADED,
data: ManifestLoadedData,
) => void;
[Events.MANIFEST_PARSED]: (
event: Events.MANIFEST_PARSED,
data: ManifestParsedData,
) => void;
[Events.LEVEL_SWITCHING]: (
event: Events.LEVEL_SWITCHING,
data: LevelSwitchingData,
) => void;
[Events.LEVEL_SWITCHED]: (
event: Events.LEVEL_SWITCHED,
data: LevelSwitchedData,
) => void;
[Events.LEVEL_LOADING]: (
event: Events.LEVEL_LOADING,
data: LevelLoadingData,
) => void;
[Events.LEVEL_LOADED]: (
event: Events.LEVEL_LOADED,
data: LevelLoadedData,
) => void;
[Events.LEVEL_UPDATED]: (
event: Events.LEVEL_UPDATED,
data: LevelUpdatedData,
) => void;
[Events.LEVEL_PTS_UPDATED]: (
event: Events.LEVEL_PTS_UPDATED,
data: LevelPTSUpdatedData,
) => void;
[Events.LEVELS_UPDATED]: (
event: Events.LEVELS_UPDATED,
data: LevelsUpdatedData,
) => void;
[Events.AUDIO_TRACKS_UPDATED]: (
event: Events.AUDIO_TRACKS_UPDATED,
data: AudioTracksUpdatedData,
) => void;
[Events.AUDIO_TRACK_SWITCHING]: (
event: Events.AUDIO_TRACK_SWITCHING,
data: AudioTrackSwitchingData,
) => void;
[Events.AUDIO_TRACK_SWITCHED]: (
event: Events.AUDIO_TRACK_SWITCHED,
data: AudioTrackSwitchedData,
) => void;
[Events.AUDIO_TRACK_LOADING]: (
event: Events.AUDIO_TRACK_LOADING,
data: TrackLoadingData,
) => void;
[Events.AUDIO_TRACK_LOADED]: (
event: Events.AUDIO_TRACK_LOADED,
data: AudioTrackLoadedData,
) => void;
[Events.AUDIO_TRACK_UPDATED]: (
event: Events.AUDIO_TRACK_UPDATED,
data: AudioTrackUpdatedData,
) => void;
[Events.SUBTITLE_TRACKS_UPDATED]: (
event: Events.SUBTITLE_TRACKS_UPDATED,
data: SubtitleTracksUpdatedData,
) => void;
[Events.SUBTITLE_TRACKS_CLEARED]: (
event: Events.SUBTITLE_TRACKS_CLEARED,
) => void;
[Events.SUBTITLE_TRACK_SWITCH]: (
event: Events.SUBTITLE_TRACK_SWITCH,
data: SubtitleTrackSwitchData,
) => void;
[Events.SUBTITLE_TRACK_LOADING]: (
event: Events.SUBTITLE_TRACK_LOADING,
data: TrackLoadingData,
) => void;
[Events.SUBTITLE_TRACK_LOADED]: (
event: Events.SUBTITLE_TRACK_LOADED,
data: SubtitleTrackLoadedData,
) => void;
[Events.SUBTITLE_TRACK_UPDATED]: (
event: Events.SUBTITLE_TRACK_UPDATED,
data: SubtitleTrackUpdatedData,
) => void;
[Events.SUBTITLE_FRAG_PROCESSED]: (
event: Events.SUBTITLE_FRAG_PROCESSED,
data: SubtitleFragProcessedData,
) => void;
[Events.CUES_PARSED]: (
event: Events.CUES_PARSED,
data: CuesParsedData,
) => void;
[Events.NON_NATIVE_TEXT_TRACKS_FOUND]: (
event: Events.NON_NATIVE_TEXT_TRACKS_FOUND,
data: NonNativeTextTracksData,
) => void;
[Events.INIT_PTS_FOUND]: (
event: Events.INIT_PTS_FOUND,
data: InitPTSFoundData,
) => void;
[Events.FRAG_LOADING]: (
event: Events.FRAG_LOADING,
data: FragLoadingData,
) => void;
// [Events.FRAG_LOAD_PROGRESS]: TodoEventType
[Events.FRAG_LOAD_EMERGENCY_ABORTED]: (
event: Events.FRAG_LOAD_EMERGENCY_ABORTED,
data: FragLoadEmergencyAbortedData,
) => void;
[Events.FRAG_LOADED]: (
event: Events.FRAG_LOADED,
data: FragLoadedData,
) => void;
[Events.FRAG_DECRYPTED]: (
event: Events.FRAG_DECRYPTED,
data: FragDecryptedData,
) => void;
[Events.FRAG_PARSING_INIT_SEGMENT]: (
event: Events.FRAG_PARSING_INIT_SEGMENT,
data: FragParsingInitSegmentData,
) => void;
[Events.FRAG_PARSING_USERDATA]: (
event: Events.FRAG_PARSING_USERDATA,
data: FragParsingUserdataData,
) => void;
[Events.FRAG_PARSING_METADATA]: (
event: Events.FRAG_PARSING_METADATA,
data: FragParsingMetadataData,
) => void;
// [Events.FRAG_PARSING_DATA]: TodoEventType
[Events.FRAG_PARSED]: (
event: Events.FRAG_PARSED,
data: FragParsedData,
) => void;
[Events.FRAG_BUFFERED]: (
event: Events.FRAG_BUFFERED,
data: FragBufferedData,
) => void;
[Events.FRAG_CHANGED]: (
event: Events.FRAG_CHANGED,
data: FragChangedData,
) => void;
[Events.FPS_DROP]: (event: Events.FPS_DROP, data: FPSDropData) => void;
[Events.FPS_DROP_LEVEL_CAPPING]: (
event: Events.FPS_DROP_LEVEL_CAPPING,
data: FPSDropLevelCappingData,
) => void;
[Events.MAX_AUTO_LEVEL_UPDATED]: (
event: Events.MAX_AUTO_LEVEL_UPDATED,
data: MaxAutoLevelUpdatedData,
) => void;
[Events.ERROR]: (event: Events.ERROR, data: ErrorData) => void;
[Events.DESTROYING]: (event: Events.DESTROYING) => void;
[Events.KEY_LOADING]: (
event: Events.KEY_LOADING,
data: KeyLoadingData,
) => void;
[Events.KEY_LOADED]: (event: Events.KEY_LOADED, data: KeyLoadedData) => void;
[Events.LIVE_BACK_BUFFER_REACHED]: (
event: Events.LIVE_BACK_BUFFER_REACHED,
data: LiveBackBufferData,
) => void;
[Events.BACK_BUFFER_REACHED]: (
event: Events.BACK_BUFFER_REACHED,
data: BackBufferData,
) => void;
[Events.STEERING_MANIFEST_LOADED]: (
event: Events.STEERING_MANIFEST_LOADED,
data: SteeringManifestLoadedData,
) => void;
[Events.ASSET_LIST_LOADING]: (
event: Events.ASSET_LIST_LOADING,
data: AssetListLoadingData,
) => void;
[Events.ASSET_LIST_LOADED]: (
event: Events.ASSET_LIST_LOADED,
data: AssetListLoadedData,
) => void;
[Events.INTERSTITIALS_UPDATED]: (
event: Events.INTERSTITIALS_UPDATED,
data: InterstitialsUpdatedData,
) => void;
[Events.INTERSTITIALS_BUFFERED_TO_BOUNDARY]: (
event: Events.INTERSTITIALS_BUFFERED_TO_BOUNDARY,
data: InterstitialsBufferedToBoundaryData,
) => void;
[Events.INTERSTITIAL_ASSET_PLAYER_CREATED]: (
event: Events.INTERSTITIAL_ASSET_PLAYER_CREATED,
data: InterstitialAssetPlayerCreatedData,
) => void;
[Events.INTERSTITIAL_STARTED]: (
event: Events.INTERSTITIAL_STARTED,
data: InterstitialStartedData,
) => void;
[Events.INTERSTITIAL_ASSET_STARTED]: (
event: Events.INTERSTITIAL_ASSET_STARTED,
data: InterstitialAssetStartedData,
) => void;
[Events.INTERSTITIAL_ASSET_ENDED]: (
event: Events.INTERSTITIAL_ASSET_ENDED,
data: InterstitialAssetEndedData,
) => void;
[Events.INTERSTITIAL_ASSET_ERROR]: (
event: Events.INTERSTITIAL_ASSET_ERROR,
data: InterstitialAssetErrorData,
) => void;
[Events.INTERSTITIAL_ENDED]: (
event: Events.INTERSTITIAL_ENDED,
data: InterstitialEndedData,
) => void;
[Events.INTERSTITIALS_PRIMARY_RESUMED]: (
event: Events.INTERSTITIALS_PRIMARY_RESUMED,
data: InterstitialsPrimaryResumed,
) => void;
[Events.PLAYOUT_LIMIT_REACHED]: (
event: Events.PLAYOUT_LIMIT_REACHED,
data: {},
) => void;
[Events.EVENT_CUE_ENTER]: (event: Events.EVENT_CUE_ENTER, data: {}) => void;
}
export interface HlsEventEmitter {
on<E extends keyof HlsListeners, Context = undefined>(
event: E,
listener: HlsListeners[E],
context?: Context,
): void;
once<E extends keyof HlsListeners, Context = undefined>(
event: E,
listener: HlsListeners[E],
context?: Context,
): void;
removeAllListeners<E extends keyof HlsListeners>(event?: E): void;
off<E extends keyof HlsListeners, Context = undefined>(
event: E,
listener?: HlsListeners[E],
context?: Context,
once?: boolean,
): void;
listeners<E extends keyof HlsListeners>(event: E): HlsListeners[E][];
emit<E extends keyof HlsListeners>(
event: E,
name: E,
eventObject: Parameters<HlsListeners[E]>[1],
): boolean;
listenerCount<E extends keyof HlsListeners>(event: E): number;
}

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