Buckets:
| import * as THREE from 'three'; | |
| export type PointsRepresentation = THREE.BufferGeometry | Float32Array | THREE.Vector3[] | THREE.Vector2[] | THREE.Vector3Tuple[] | THREE.Vector2Tuple[] | number[]; | |
| export type WidthCallback = (p: number) => any; | |
| export declare class MeshLineGeometry extends THREE.BufferGeometry { | |
| type: string; | |
| isMeshLine: boolean; | |
| positions: number[]; | |
| previous: number[]; | |
| next: number[]; | |
| side: number[]; | |
| width: number[]; | |
| indices_array: number[]; | |
| uvs: number[]; | |
| counters: number[]; | |
| widthCallback: WidthCallback | null; | |
| _attributes: { | |
| position: THREE.BufferAttribute; | |
| previous: THREE.BufferAttribute; | |
| next: THREE.BufferAttribute; | |
| side: THREE.BufferAttribute; | |
| width: THREE.BufferAttribute; | |
| uv: THREE.BufferAttribute; | |
| index: THREE.BufferAttribute; | |
| counters: THREE.BufferAttribute; | |
| }; | |
| _points: Float32Array | number[]; | |
| points: Float32Array | number[]; | |
| matrixWorld: THREE.Matrix4; | |
| constructor(); | |
| setMatrixWorld(matrixWorld: THREE.Matrix4): void; | |
| setPoints(points: PointsRepresentation, wcb?: WidthCallback): void; | |
| compareV3(a: number, b: number): boolean; | |
| copyV3(a: number): THREE.Vector3Tuple; | |
| process(): void; | |
| /** | |
| * Fast method to advance the line by one position. The oldest position is removed. | |
| * @param position | |
| */ | |
| advance({ x, y, z }: THREE.Vector3): void; | |
| } | |
Xet Storage Details
- Size:
- 1.49 kB
- Xet hash:
- abf9f7620ca9d36524e8e131e2c76eec88179f24a2a84a19bb82088111c97d1f
·
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