Buckets:
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const THREE = require("three"); | |
| const CapsuleGeometry = require("../_polyfill/CapsuleGeometry.cjs"); | |
| class MMDPhysics { | |
| /** | |
| * @param {THREE.SkinnedMesh} mesh | |
| * @param {Array<Object>} rigidBodyParams | |
| * @param {Array<Object>} (optional) constraintParams | |
| * @param {Object} params - (optional) | |
| * @param {Number} params.unitStep - Default is 1 / 65. | |
| * @param {Integer} params.maxStepNum - Default is 3. | |
| * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 ) | |
| */ | |
| constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) { | |
| if (typeof Ammo === "undefined") { | |
| throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js"); | |
| } | |
| this.manager = new ResourceManager(); | |
| this.mesh = mesh; | |
| this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65; | |
| this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3; | |
| this.gravity = new THREE.Vector3(0, -9.8 * 10, 0); | |
| if (params.gravity !== void 0) | |
| this.gravity.copy(params.gravity); | |
| this.world = params.world !== void 0 ? params.world : null; | |
| this.bodies = []; | |
| this.constraints = []; | |
| this._init(mesh, rigidBodyParams, constraintParams); | |
| } | |
| /** | |
| * Advances Physics calculation and updates bones. | |
| * | |
| * @param {Number} delta - time in second | |
| * @return {MMDPhysics} | |
| */ | |
| update(delta) { | |
| const manager = this.manager; | |
| const mesh = this.mesh; | |
| let isNonDefaultScale = false; | |
| const position = manager.allocThreeVector3(); | |
| const quaternion = manager.allocThreeQuaternion(); | |
| const scale = manager.allocThreeVector3(); | |
| mesh.matrixWorld.decompose(position, quaternion, scale); | |
| if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) { | |
| isNonDefaultScale = true; | |
| } | |
| let parent; | |
| if (isNonDefaultScale) { | |
| parent = mesh.parent; | |
| if (parent !== null) | |
| mesh.parent = null; | |
| scale.copy(this.mesh.scale); | |
| mesh.scale.set(1, 1, 1); | |
| mesh.updateMatrixWorld(true); | |
| } | |
| this._updateRigidBodies(); | |
| this._stepSimulation(delta); | |
| this._updateBones(); | |
| if (isNonDefaultScale) { | |
| if (parent !== null) | |
| mesh.parent = parent; | |
| mesh.scale.copy(scale); | |
| } | |
| manager.freeThreeVector3(scale); | |
| manager.freeThreeQuaternion(quaternion); | |
| manager.freeThreeVector3(position); | |
| return this; | |
| } | |
| /** | |
| * Resets rigid bodies transorm to current bone's. | |
| * | |
| * @return {MMDPhysics} | |
| */ | |
| reset() { | |
| for (let i = 0, il = this.bodies.length; i < il; i++) { | |
| this.bodies[i].reset(); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Warm ups Rigid bodies. Calculates cycles steps. | |
| * | |
| * @param {Integer} cycles | |
| * @return {MMDPhysics} | |
| */ | |
| warmup(cycles) { | |
| for (let i = 0; i < cycles; i++) { | |
| this.update(1 / 60); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Sets gravity. | |
| * | |
| * @param {Vector3} gravity | |
| * @return {MMDPhysicsHelper} | |
| */ | |
| setGravity(gravity) { | |
| this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z)); | |
| this.gravity.copy(gravity); | |
| return this; | |
| } | |
| /** | |
| * Creates MMDPhysicsHelper | |
| * | |
| * @return {MMDPhysicsHelper} | |
| */ | |
| createHelper() { | |
| return new MMDPhysicsHelper(this.mesh, this); | |
| } | |
| // private methods | |
| _init(mesh, rigidBodyParams, constraintParams) { | |
| const manager = this.manager; | |
| const parent = mesh.parent; | |
| if (parent !== null) | |
| mesh.parent = null; | |
| const currentPosition = manager.allocThreeVector3(); | |
| const currentQuaternion = manager.allocThreeQuaternion(); | |
| const currentScale = manager.allocThreeVector3(); | |
| currentPosition.copy(mesh.position); | |
| currentQuaternion.copy(mesh.quaternion); | |
| currentScale.copy(mesh.scale); | |
| mesh.position.set(0, 0, 0); | |
| mesh.quaternion.set(0, 0, 0, 1); | |
| mesh.scale.set(1, 1, 1); | |
| mesh.updateMatrixWorld(true); | |
| if (this.world === null) { | |
| this.world = this._createWorld(); | |
| this.setGravity(this.gravity); | |
| } | |
| this._initRigidBodies(rigidBodyParams); | |
| this._initConstraints(constraintParams); | |
| if (parent !== null) | |
| mesh.parent = parent; | |
| mesh.position.copy(currentPosition); | |
| mesh.quaternion.copy(currentQuaternion); | |
| mesh.scale.copy(currentScale); | |
| mesh.updateMatrixWorld(true); | |
| this.reset(); | |
| manager.freeThreeVector3(currentPosition); | |
| manager.freeThreeQuaternion(currentQuaternion); | |
| manager.freeThreeVector3(currentScale); | |
| } | |
| _createWorld() { | |
| const config = new Ammo.btDefaultCollisionConfiguration(); | |
| const dispatcher = new Ammo.btCollisionDispatcher(config); | |
| const cache = new Ammo.btDbvtBroadphase(); | |
| const solver = new Ammo.btSequentialImpulseConstraintSolver(); | |
| const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config); | |
| return world; | |
| } | |
| _initRigidBodies(rigidBodies) { | |
| for (let i = 0, il = rigidBodies.length; i < il; i++) { | |
| this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager)); | |
| } | |
| } | |
| _initConstraints(constraints) { | |
| for (let i = 0, il = constraints.length; i < il; i++) { | |
| const params = constraints[i]; | |
| const bodyA = this.bodies[params.rigidBodyIndex1]; | |
| const bodyB = this.bodies[params.rigidBodyIndex2]; | |
| this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager)); | |
| } | |
| } | |
| _stepSimulation(delta) { | |
| const unitStep = this.unitStep; | |
| let stepTime = delta; | |
| let maxStepNum = (delta / unitStep | 0) + 1; | |
| if (stepTime < unitStep) { | |
| stepTime = unitStep; | |
| maxStepNum = 1; | |
| } | |
| if (maxStepNum > this.maxStepNum) { | |
| maxStepNum = this.maxStepNum; | |
| } | |
| this.world.stepSimulation(stepTime, maxStepNum, unitStep); | |
| } | |
| _updateRigidBodies() { | |
| for (let i = 0, il = this.bodies.length; i < il; i++) { | |
| this.bodies[i].updateFromBone(); | |
| } | |
| } | |
| _updateBones() { | |
| for (let i = 0, il = this.bodies.length; i < il; i++) { | |
| this.bodies[i].updateBone(); | |
| } | |
| } | |
| } | |
| class ResourceManager { | |
| constructor() { | |
| this.threeVector3s = []; | |
| this.threeMatrix4s = []; | |
| this.threeQuaternions = []; | |
| this.threeEulers = []; | |
| this.transforms = []; | |
| this.quaternions = []; | |
| this.vector3s = []; | |
| } | |
| allocThreeVector3() { | |
| return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3(); | |
| } | |
| freeThreeVector3(v) { | |
| this.threeVector3s.push(v); | |
| } | |
| allocThreeMatrix4() { | |
| return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4(); | |
| } | |
| freeThreeMatrix4(m) { | |
| this.threeMatrix4s.push(m); | |
| } | |
| allocThreeQuaternion() { | |
| return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion(); | |
| } | |
| freeThreeQuaternion(q) { | |
| this.threeQuaternions.push(q); | |
| } | |
| allocThreeEuler() { | |
| return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler(); | |
| } | |
| freeThreeEuler(e) { | |
| this.threeEulers.push(e); | |
| } | |
| allocTransform() { | |
| return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform(); | |
| } | |
| freeTransform(t) { | |
| this.transforms.push(t); | |
| } | |
| allocQuaternion() { | |
| return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion(); | |
| } | |
| freeQuaternion(q) { | |
| this.quaternions.push(q); | |
| } | |
| allocVector3() { | |
| return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3(); | |
| } | |
| freeVector3(v) { | |
| this.vector3s.push(v); | |
| } | |
| setIdentity(t) { | |
| t.setIdentity(); | |
| } | |
| getBasis(t) { | |
| var q = this.allocQuaternion(); | |
| t.getBasis().getRotation(q); | |
| return q; | |
| } | |
| getBasisAsMatrix3(t) { | |
| var q = this.getBasis(t); | |
| var m = this.quaternionToMatrix3(q); | |
| this.freeQuaternion(q); | |
| return m; | |
| } | |
| getOrigin(t) { | |
| return t.getOrigin(); | |
| } | |
| setOrigin(t, v) { | |
| t.getOrigin().setValue(v.x(), v.y(), v.z()); | |
| } | |
| copyOrigin(t1, t2) { | |
| var o = t2.getOrigin(); | |
| this.setOrigin(t1, o); | |
| } | |
| setBasis(t, q) { | |
| t.setRotation(q); | |
| } | |
| setBasisFromMatrix3(t, m) { | |
| var q = this.matrix3ToQuaternion(m); | |
| this.setBasis(t, q); | |
| this.freeQuaternion(q); | |
| } | |
| setOriginFromArray3(t, a) { | |
| t.getOrigin().setValue(a[0], a[1], a[2]); | |
| } | |
| setOriginFromThreeVector3(t, v) { | |
| t.getOrigin().setValue(v.x, v.y, v.z); | |
| } | |
| setBasisFromArray3(t, a) { | |
| var thQ = this.allocThreeQuaternion(); | |
| var thE = this.allocThreeEuler(); | |
| thE.set(a[0], a[1], a[2]); | |
| this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE)); | |
| this.freeThreeEuler(thE); | |
| this.freeThreeQuaternion(thQ); | |
| } | |
| setBasisFromThreeQuaternion(t, a) { | |
| var q = this.allocQuaternion(); | |
| q.setX(a.x); | |
| q.setY(a.y); | |
| q.setZ(a.z); | |
| q.setW(a.w); | |
| this.setBasis(t, q); | |
| this.freeQuaternion(q); | |
| } | |
| multiplyTransforms(t1, t2) { | |
| var t = this.allocTransform(); | |
| this.setIdentity(t); | |
| var m1 = this.getBasisAsMatrix3(t1); | |
| var m2 = this.getBasisAsMatrix3(t2); | |
| var o1 = this.getOrigin(t1); | |
| var o2 = this.getOrigin(t2); | |
| var v1 = this.multiplyMatrix3ByVector3(m1, o2); | |
| var v2 = this.addVector3(v1, o1); | |
| this.setOrigin(t, v2); | |
| var m3 = this.multiplyMatrices3(m1, m2); | |
| this.setBasisFromMatrix3(t, m3); | |
| this.freeVector3(v1); | |
| this.freeVector3(v2); | |
| return t; | |
| } | |
| inverseTransform(t) { | |
| var t2 = this.allocTransform(); | |
| var m1 = this.getBasisAsMatrix3(t); | |
| var o = this.getOrigin(t); | |
| var m2 = this.transposeMatrix3(m1); | |
| var v1 = this.negativeVector3(o); | |
| var v2 = this.multiplyMatrix3ByVector3(m2, v1); | |
| this.setOrigin(t2, v2); | |
| this.setBasisFromMatrix3(t2, m2); | |
| this.freeVector3(v1); | |
| this.freeVector3(v2); | |
| return t2; | |
| } | |
| multiplyMatrices3(m1, m2) { | |
| var m3 = []; | |
| var v10 = this.rowOfMatrix3(m1, 0); | |
| var v11 = this.rowOfMatrix3(m1, 1); | |
| var v12 = this.rowOfMatrix3(m1, 2); | |
| var v20 = this.columnOfMatrix3(m2, 0); | |
| var v21 = this.columnOfMatrix3(m2, 1); | |
| var v22 = this.columnOfMatrix3(m2, 2); | |
| m3[0] = this.dotVectors3(v10, v20); | |
| m3[1] = this.dotVectors3(v10, v21); | |
| m3[2] = this.dotVectors3(v10, v22); | |
| m3[3] = this.dotVectors3(v11, v20); | |
| m3[4] = this.dotVectors3(v11, v21); | |
| m3[5] = this.dotVectors3(v11, v22); | |
| m3[6] = this.dotVectors3(v12, v20); | |
| m3[7] = this.dotVectors3(v12, v21); | |
| m3[8] = this.dotVectors3(v12, v22); | |
| this.freeVector3(v10); | |
| this.freeVector3(v11); | |
| this.freeVector3(v12); | |
| this.freeVector3(v20); | |
| this.freeVector3(v21); | |
| this.freeVector3(v22); | |
| return m3; | |
| } | |
| addVector3(v1, v2) { | |
| var v = this.allocVector3(); | |
| v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z()); | |
| return v; | |
| } | |
| dotVectors3(v1, v2) { | |
| return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z(); | |
| } | |
| rowOfMatrix3(m, i) { | |
| var v = this.allocVector3(); | |
| v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]); | |
| return v; | |
| } | |
| columnOfMatrix3(m, i) { | |
| var v = this.allocVector3(); | |
| v.setValue(m[i + 0], m[i + 3], m[i + 6]); | |
| return v; | |
| } | |
| negativeVector3(v) { | |
| var v2 = this.allocVector3(); | |
| v2.setValue(-v.x(), -v.y(), -v.z()); | |
| return v2; | |
| } | |
| multiplyMatrix3ByVector3(m, v) { | |
| var v4 = this.allocVector3(); | |
| var v0 = this.rowOfMatrix3(m, 0); | |
| var v1 = this.rowOfMatrix3(m, 1); | |
| var v2 = this.rowOfMatrix3(m, 2); | |
| var x = this.dotVectors3(v0, v); | |
| var y = this.dotVectors3(v1, v); | |
| var z = this.dotVectors3(v2, v); | |
| v4.setValue(x, y, z); | |
| this.freeVector3(v0); | |
| this.freeVector3(v1); | |
| this.freeVector3(v2); | |
| return v4; | |
| } | |
| transposeMatrix3(m) { | |
| var m2 = []; | |
| m2[0] = m[0]; | |
| m2[1] = m[3]; | |
| m2[2] = m[6]; | |
| m2[3] = m[1]; | |
| m2[4] = m[4]; | |
| m2[5] = m[7]; | |
| m2[6] = m[2]; | |
| m2[7] = m[5]; | |
| m2[8] = m[8]; | |
| return m2; | |
| } | |
| quaternionToMatrix3(q) { | |
| var m = []; | |
| var x = q.x(); | |
| var y = q.y(); | |
| var z = q.z(); | |
| var w = q.w(); | |
| var xx = x * x; | |
| var yy = y * y; | |
| var zz = z * z; | |
| var xy = x * y; | |
| var yz = y * z; | |
| var zx = z * x; | |
| var xw = x * w; | |
| var yw = y * w; | |
| var zw = z * w; | |
| m[0] = 1 - 2 * (yy + zz); | |
| m[1] = 2 * (xy - zw); | |
| m[2] = 2 * (zx + yw); | |
| m[3] = 2 * (xy + zw); | |
| m[4] = 1 - 2 * (zz + xx); | |
| m[5] = 2 * (yz - xw); | |
| m[6] = 2 * (zx - yw); | |
| m[7] = 2 * (yz + xw); | |
| m[8] = 1 - 2 * (xx + yy); | |
| return m; | |
| } | |
| matrix3ToQuaternion(m) { | |
| var t = m[0] + m[4] + m[8]; | |
| var s, x, y, z, w; | |
| if (t > 0) { | |
| s = Math.sqrt(t + 1) * 2; | |
| w = 0.25 * s; | |
| x = (m[7] - m[5]) / s; | |
| y = (m[2] - m[6]) / s; | |
| z = (m[3] - m[1]) / s; | |
| } else if (m[0] > m[4] && m[0] > m[8]) { | |
| s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2; | |
| w = (m[7] - m[5]) / s; | |
| x = 0.25 * s; | |
| y = (m[1] + m[3]) / s; | |
| z = (m[2] + m[6]) / s; | |
| } else if (m[4] > m[8]) { | |
| s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2; | |
| w = (m[2] - m[6]) / s; | |
| x = (m[1] + m[3]) / s; | |
| y = 0.25 * s; | |
| z = (m[5] + m[7]) / s; | |
| } else { | |
| s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2; | |
| w = (m[3] - m[1]) / s; | |
| x = (m[2] + m[6]) / s; | |
| y = (m[5] + m[7]) / s; | |
| z = 0.25 * s; | |
| } | |
| var q = this.allocQuaternion(); | |
| q.setX(x); | |
| q.setY(y); | |
| q.setZ(z); | |
| q.setW(w); | |
| return q; | |
| } | |
| } | |
| class RigidBody { | |
| constructor(mesh, world, params, manager) { | |
| this.mesh = mesh; | |
| this.world = world; | |
| this.params = params; | |
| this.manager = manager; | |
| this.body = null; | |
| this.bone = null; | |
| this.boneOffsetForm = null; | |
| this.boneOffsetFormInverse = null; | |
| this._init(); | |
| } | |
| /** | |
| * Resets rigid body transform to the current bone's. | |
| * | |
| * @return {RigidBody} | |
| */ | |
| reset() { | |
| this._setTransformFromBone(); | |
| return this; | |
| } | |
| /** | |
| * Updates rigid body's transform from the current bone. | |
| * | |
| * @return {RidigBody} | |
| */ | |
| updateFromBone() { | |
| if (this.params.boneIndex !== -1 && this.params.type === 0) { | |
| this._setTransformFromBone(); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Updates bone from the current ridid body's transform. | |
| * | |
| * @return {RidigBody} | |
| */ | |
| updateBone() { | |
| if (this.params.type === 0 || this.params.boneIndex === -1) { | |
| return this; | |
| } | |
| this._updateBoneRotation(); | |
| if (this.params.type === 1) { | |
| this._updateBonePosition(); | |
| } | |
| this.bone.updateMatrixWorld(true); | |
| if (this.params.type === 2) { | |
| this._setPositionFromBone(); | |
| } | |
| return this; | |
| } | |
| // private methods | |
| _init() { | |
| function generateShape(p) { | |
| switch (p.shapeType) { | |
| case 0: | |
| return new Ammo.btSphereShape(p.width); | |
| case 1: | |
| return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth)); | |
| case 2: | |
| return new Ammo.btCapsuleShape(p.width, p.height); | |
| default: | |
| throw new Error("unknown shape type " + p.shapeType); | |
| } | |
| } | |
| const manager = this.manager; | |
| const params = this.params; | |
| const bones = this.mesh.skeleton.bones; | |
| const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex]; | |
| const shape = generateShape(params); | |
| const weight = params.type === 0 ? 0 : params.weight; | |
| const localInertia = manager.allocVector3(); | |
| localInertia.setValue(0, 0, 0); | |
| if (weight !== 0) { | |
| shape.calculateLocalInertia(weight, localInertia); | |
| } | |
| const boneOffsetForm = manager.allocTransform(); | |
| manager.setIdentity(boneOffsetForm); | |
| manager.setOriginFromArray3(boneOffsetForm, params.position); | |
| manager.setBasisFromArray3(boneOffsetForm, params.rotation); | |
| const vector = manager.allocThreeVector3(); | |
| const boneForm = manager.allocTransform(); | |
| manager.setIdentity(boneForm); | |
| manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector)); | |
| const form = manager.multiplyTransforms(boneForm, boneOffsetForm); | |
| const state = new Ammo.btDefaultMotionState(form); | |
| const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia); | |
| info.set_m_friction(params.friction); | |
| info.set_m_restitution(params.restitution); | |
| const body = new Ammo.btRigidBody(info); | |
| if (params.type === 0) { | |
| body.setCollisionFlags(body.getCollisionFlags() | 2); | |
| body.setActivationState(4); | |
| } | |
| body.setDamping(params.positionDamping, params.rotationDamping); | |
| body.setSleepingThresholds(0, 0); | |
| this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget); | |
| this.body = body; | |
| this.bone = bone; | |
| this.boneOffsetForm = boneOffsetForm; | |
| this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm); | |
| manager.freeVector3(localInertia); | |
| manager.freeTransform(form); | |
| manager.freeTransform(boneForm); | |
| manager.freeThreeVector3(vector); | |
| } | |
| _getBoneTransform() { | |
| const manager = this.manager; | |
| const p = manager.allocThreeVector3(); | |
| const q = manager.allocThreeQuaternion(); | |
| const s = manager.allocThreeVector3(); | |
| this.bone.matrixWorld.decompose(p, q, s); | |
| const tr = manager.allocTransform(); | |
| manager.setOriginFromThreeVector3(tr, p); | |
| manager.setBasisFromThreeQuaternion(tr, q); | |
| const form = manager.multiplyTransforms(tr, this.boneOffsetForm); | |
| manager.freeTransform(tr); | |
| manager.freeThreeVector3(s); | |
| manager.freeThreeQuaternion(q); | |
| manager.freeThreeVector3(p); | |
| return form; | |
| } | |
| _getWorldTransformForBone() { | |
| const manager = this.manager; | |
| const tr = this.body.getCenterOfMassTransform(); | |
| return manager.multiplyTransforms(tr, this.boneOffsetFormInverse); | |
| } | |
| _setTransformFromBone() { | |
| const manager = this.manager; | |
| const form = this._getBoneTransform(); | |
| this.body.setCenterOfMassTransform(form); | |
| this.body.getMotionState().setWorldTransform(form); | |
| manager.freeTransform(form); | |
| } | |
| _setPositionFromBone() { | |
| const manager = this.manager; | |
| const form = this._getBoneTransform(); | |
| const tr = manager.allocTransform(); | |
| this.body.getMotionState().getWorldTransform(tr); | |
| manager.copyOrigin(tr, form); | |
| this.body.setCenterOfMassTransform(tr); | |
| this.body.getMotionState().setWorldTransform(tr); | |
| manager.freeTransform(tr); | |
| manager.freeTransform(form); | |
| } | |
| _updateBoneRotation() { | |
| const manager = this.manager; | |
| const tr = this._getWorldTransformForBone(); | |
| const q = manager.getBasis(tr); | |
| const thQ = manager.allocThreeQuaternion(); | |
| const thQ2 = manager.allocThreeQuaternion(); | |
| const thQ3 = manager.allocThreeQuaternion(); | |
| thQ.set(q.x(), q.y(), q.z(), q.w()); | |
| thQ2.setFromRotationMatrix(this.bone.matrixWorld); | |
| thQ2.conjugate(); | |
| thQ2.multiply(thQ); | |
| thQ3.setFromRotationMatrix(this.bone.matrix); | |
| this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize()); | |
| manager.freeThreeQuaternion(thQ); | |
| manager.freeThreeQuaternion(thQ2); | |
| manager.freeThreeQuaternion(thQ3); | |
| manager.freeQuaternion(q); | |
| manager.freeTransform(tr); | |
| } | |
| _updateBonePosition() { | |
| const manager = this.manager; | |
| const tr = this._getWorldTransformForBone(); | |
| const thV = manager.allocThreeVector3(); | |
| const o = manager.getOrigin(tr); | |
| thV.set(o.x(), o.y(), o.z()); | |
| if (this.bone.parent) { | |
| this.bone.parent.worldToLocal(thV); | |
| } | |
| this.bone.position.copy(thV); | |
| manager.freeThreeVector3(thV); | |
| manager.freeTransform(tr); | |
| } | |
| } | |
| class Constraint { | |
| /** | |
| * @param {THREE.SkinnedMesh} mesh | |
| * @param {Ammo.btDiscreteDynamicsWorld} world | |
| * @param {RigidBody} bodyA | |
| * @param {RigidBody} bodyB | |
| * @param {Object} params | |
| * @param {ResourceManager} manager | |
| */ | |
| constructor(mesh, world, bodyA, bodyB, params, manager) { | |
| this.mesh = mesh; | |
| this.world = world; | |
| this.bodyA = bodyA; | |
| this.bodyB = bodyB; | |
| this.params = params; | |
| this.manager = manager; | |
| this.constraint = null; | |
| this._init(); | |
| } | |
| // private method | |
| _init() { | |
| const manager = this.manager; | |
| const params = this.params; | |
| const bodyA = this.bodyA; | |
| const bodyB = this.bodyB; | |
| const form = manager.allocTransform(); | |
| manager.setIdentity(form); | |
| manager.setOriginFromArray3(form, params.position); | |
| manager.setBasisFromArray3(form, params.rotation); | |
| const formA = manager.allocTransform(); | |
| const formB = manager.allocTransform(); | |
| bodyA.body.getMotionState().getWorldTransform(formA); | |
| bodyB.body.getMotionState().getWorldTransform(formB); | |
| const formInverseA = manager.inverseTransform(formA); | |
| const formInverseB = manager.inverseTransform(formB); | |
| const formA2 = manager.multiplyTransforms(formInverseA, form); | |
| const formB2 = manager.multiplyTransforms(formInverseB, form); | |
| const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true); | |
| const lll = manager.allocVector3(); | |
| const lul = manager.allocVector3(); | |
| const all = manager.allocVector3(); | |
| const aul = manager.allocVector3(); | |
| lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]); | |
| lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]); | |
| all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]); | |
| aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]); | |
| constraint.setLinearLowerLimit(lll); | |
| constraint.setLinearUpperLimit(lul); | |
| constraint.setAngularLowerLimit(all); | |
| constraint.setAngularUpperLimit(aul); | |
| for (let i = 0; i < 3; i++) { | |
| if (params.springPosition[i] !== 0) { | |
| constraint.enableSpring(i, true); | |
| constraint.setStiffness(i, params.springPosition[i]); | |
| } | |
| } | |
| for (let i = 0; i < 3; i++) { | |
| if (params.springRotation[i] !== 0) { | |
| constraint.enableSpring(i + 3, true); | |
| constraint.setStiffness(i + 3, params.springRotation[i]); | |
| } | |
| } | |
| if (constraint.setParam !== void 0) { | |
| for (let i = 0; i < 6; i++) { | |
| constraint.setParam(2, 0.475, i); | |
| } | |
| } | |
| this.world.addConstraint(constraint, true); | |
| this.constraint = constraint; | |
| manager.freeTransform(form); | |
| manager.freeTransform(formA); | |
| manager.freeTransform(formB); | |
| manager.freeTransform(formInverseA); | |
| manager.freeTransform(formInverseB); | |
| manager.freeTransform(formA2); | |
| manager.freeTransform(formB2); | |
| manager.freeVector3(lll); | |
| manager.freeVector3(lul); | |
| manager.freeVector3(all); | |
| manager.freeVector3(aul); | |
| } | |
| } | |
| const _position = /* @__PURE__ */ new THREE.Vector3(); | |
| const _quaternion = /* @__PURE__ */ new THREE.Quaternion(); | |
| const _scale = /* @__PURE__ */ new THREE.Vector3(); | |
| const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4(); | |
| class MMDPhysicsHelper extends THREE.Object3D { | |
| /** | |
| * Visualize Rigid bodies | |
| * | |
| * @param {THREE.SkinnedMesh} mesh | |
| * @param {Physics} physics | |
| */ | |
| constructor(mesh, physics) { | |
| super(); | |
| this.root = mesh; | |
| this.physics = physics; | |
| this.matrix.copy(mesh.matrixWorld); | |
| this.matrixAutoUpdate = false; | |
| this.materials = []; | |
| this.materials.push( | |
| new THREE.MeshBasicMaterial({ | |
| color: new THREE.Color(16746632), | |
| wireframe: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| opacity: 0.25, | |
| transparent: true | |
| }) | |
| ); | |
| this.materials.push( | |
| new THREE.MeshBasicMaterial({ | |
| color: new THREE.Color(8978312), | |
| wireframe: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| opacity: 0.25, | |
| transparent: true | |
| }) | |
| ); | |
| this.materials.push( | |
| new THREE.MeshBasicMaterial({ | |
| color: new THREE.Color(8947967), | |
| wireframe: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| opacity: 0.25, | |
| transparent: true | |
| }) | |
| ); | |
| this._init(); | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. | |
| */ | |
| dispose() { | |
| const materials = this.materials; | |
| const children = this.children; | |
| for (let i = 0; i < materials.length; i++) { | |
| materials[i].dispose(); | |
| } | |
| for (let i = 0; i < children.length; i++) { | |
| const child = children[i]; | |
| if (child.isMesh) | |
| child.geometry.dispose(); | |
| } | |
| } | |
| /** | |
| * Updates Rigid Bodies visualization. | |
| */ | |
| updateMatrixWorld(force) { | |
| var mesh = this.root; | |
| if (this.visible) { | |
| var bodies = this.physics.bodies; | |
| _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert(); | |
| for (var i = 0, il = bodies.length; i < il; i++) { | |
| var body = bodies[i].body; | |
| var child = this.children[i]; | |
| var tr = body.getCenterOfMassTransform(); | |
| var origin = tr.getOrigin(); | |
| var rotation = tr.getRotation(); | |
| child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv); | |
| child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w())); | |
| } | |
| } | |
| this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)); | |
| super.updateMatrixWorld(force); | |
| } | |
| // private method | |
| _init() { | |
| var bodies = this.physics.bodies; | |
| function createGeometry(param2) { | |
| switch (param2.shapeType) { | |
| case 0: | |
| return new THREE.SphereGeometry(param2.width, 16, 8); | |
| case 1: | |
| return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8); | |
| case 2: | |
| return new CapsuleGeometry.CapsuleGeometry(param2.width, param2.height, 8, 16); | |
| default: | |
| return null; | |
| } | |
| } | |
| for (var i = 0, il = bodies.length; i < il; i++) { | |
| var param = bodies[i].params; | |
| this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type])); | |
| } | |
| } | |
| } | |
| exports.MMDPhysics = MMDPhysics; | |
| //# sourceMappingURL=MMDPhysics.cjs.map | |
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