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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /animation /MMDPhysics.d.ts
| import { Bone, Euler, Matrix4, MeshBasicMaterial, Object3D, Quaternion, SkinnedMesh, Vector3 } from 'three' | |
| export interface MMDPhysicsParameter { | |
| unitStep?: number | undefined | |
| maxStepNum?: number | undefined | |
| gravity?: Vector3 | undefined | |
| } | |
| export class MMDPhysics { | |
| constructor(mesh: SkinnedMesh, rigidBodyParams: object[], constraintParams?: object[], params?: MMDPhysicsParameter) | |
| manager: ResourceManager | |
| mesh: SkinnedMesh | |
| unitStep: number | |
| maxStepNum: number | |
| gravity: Vector3 | |
| world: null | |
| bodies: RigidBody[] | |
| constraints: Constraint[] | |
| update(delta: number): this | |
| reset(): this | |
| warmup(cycles: number): this | |
| setGravity(gravity: Vector3): this | |
| createHelper(): MMDPhysicsHelper | |
| } | |
| export class ResourceManager { | |
| constructor() | |
| threeVector3s: Vector3[] | |
| threeMatrix4s: Matrix4[] | |
| threeQuaternions: Quaternion[] | |
| threeEulers: Euler[] | |
| transforms: object[] | |
| quaternions: object[] | |
| vector3s: object[] | |
| allocThreeVector3(): void | |
| freeThreeVector3(v: Vector3): void | |
| allocThreeMatrix4(): void | |
| freeThreeMatrix4(m: Matrix4): void | |
| allocThreeQuaternion(): void | |
| freeThreeQuaternion(q: Quaternion): void | |
| allocThreeEuler(): void | |
| freeThreeEuler(e: Euler): void | |
| allocTransform(): void | |
| freeTransform(t: object): void | |
| allocQuaternion(): void | |
| freeQuaternion(q: object): void | |
| allocVector3(): void | |
| freeVector3(v: object): void | |
| setIdentity(): void | |
| getBasis(t: object): object | |
| getBasisAsMatrix3(t: object): object | |
| getOrigin(t: object): object | |
| setOrigin(t: object, v: object): void | |
| copyOrigin(t1: object, t2: object): void | |
| setBasis(t: object, q: object): void | |
| setBasisFromMatrix3(t: object, m: object): void | |
| setOriginFromArray3(t: object, a: number[]): void | |
| setOriginFromThreeVector3(t: object, v: Vector3): void | |
| setBasisFromArray3(t: object, a: number[]): void | |
| setBasisFromThreeQuaternion(t: object, a: Quaternion): void | |
| multiplyTransforms(t1: object, t2: object): object | |
| inverseTransform(t: object): object | |
| multiplyMatrices3(m1: object, m2: object): object | |
| addVector3(v1: object, v2: object): object | |
| dotVectors3(v1: object, v2: object): number | |
| rowOfMatrix3(m: object, i: number): object | |
| columnOfMatrix3(m: object, i: number): object | |
| negativeVector3(v: object): object | |
| multiplyMatrix3ByVector3(m: object, v: object): object | |
| transposeMatrix3(m: object): object | |
| quaternionToMatrix3(q: object): object | |
| matrix3ToQuaternion(m: object): object | |
| } | |
| export class RigidBody { | |
| constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager) | |
| mesh: SkinnedMesh | |
| world: object | |
| params: object | |
| manager: ResourceManager | |
| body: object | |
| bone: Bone | |
| boneOffsetForm: object | |
| boneOffsetFormInverse: object | |
| reset(): this | |
| updateFromBone(): this | |
| updateBone(): this | |
| } | |
| export class Constraint { | |
| constructor( | |
| mesh: SkinnedMesh, | |
| world: object, | |
| bodyA: RigidBody, | |
| bodyB: RigidBody, | |
| params: object, | |
| manager: ResourceManager, | |
| ) | |
| mesh: SkinnedMesh | |
| world: object | |
| bodyA: RigidBody | |
| bodyB: RigidBody | |
| params: object | |
| manager: ResourceManager | |
| } | |
| export class MMDPhysicsHelper extends Object3D { | |
| mesh: SkinnedMesh | |
| physics: MMDPhysics | |
| materials: [MeshBasicMaterial, MeshBasicMaterial, MeshBasicMaterial] | |
| constructor(mesh: SkinnedMesh, physics: MMDPhysics) | |
| dispose(): void | |
| } | |
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