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import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget } from 'three'
import { BokehShader2Uniforms } from './../shaders/BokehShader2'
export class CinematicCamera extends PerspectiveCamera {
constructor(fov: number, aspect: number, near: number, far: number)
postprocessing: {
enabled: boolean
scene: Scene
camera: OrthographicCamera
rtTextureDepth: WebGLRenderTarget
rtTextureColor: WebGLRenderTarget
bokeh_uniforms: BokehShader2Uniforms
}
shaderSettings: {
rings: number
samples: number
}
materialDepth: ShaderMaterial
coc: number
aperture: number
fNumber: number
hyperFocal: number
filmGauge: number
linearize(depth: number): number
smoothstep(near: number, far: number, depth: number): number
saturate(x: number): number
focusAt(focusDistance: number): void
initPostProcessing(): void
renderCinematic(scene: Scene, renderer: WebGLRenderer): void
setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void
}

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