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import { Matrix4, Vector3 } from 'three'
export interface CSMFrustumVerticies {
near: Vector3[]
far: Vector3[]
}
export interface CSMFrustumParameters {
projectionMatrix?: Matrix4
maxFar?: number
}
export default class CSMFrustum {
constructor(data?: CSMFrustumParameters)
vertices: CSMFrustumVerticies
setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies
split(breaks: number[], target: CSMFrustum[]): void
toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void
}

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