Buckets:
| import { | |
| Vector3, | |
| Color, | |
| Vector2, | |
| Vector4, | |
| Box3, | |
| Sphere, | |
| Matrix4, | |
| BufferGeometry, | |
| Mesh, | |
| Bone, | |
| AnimationClip, | |
| EventDispatcher, | |
| Object3D, | |
| } from 'three' | |
| /** | |
| * @deprecated Use Face3 instead. | |
| */ | |
| export interface MorphTarget { | |
| name: string | |
| vertices: Vector3[] | |
| } | |
| export interface MorphColor { | |
| name: string | |
| colors: Color[] | |
| } | |
| export interface MorphNormals { | |
| name: string | |
| normals: Vector3[] | |
| } | |
| /** | |
| * Base class for geometries | |
| */ | |
| export class Geometry extends EventDispatcher { | |
| constructor() | |
| /** | |
| * Unique number of this geometry instance | |
| */ | |
| id: number | |
| uuid: string | |
| readonly isGeometry: true | |
| /** | |
| * Name for this geometry. Default is an empty string. | |
| * @default '' | |
| */ | |
| name: string | |
| /** | |
| * @default 'Geometry' | |
| */ | |
| type: string | |
| /** | |
| * The array of vertices hold every position of points of the model. | |
| * To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true. | |
| * @default [] | |
| */ | |
| vertices: Vector3[] | |
| /** | |
| * Array of vertex colors, matching number and order of vertices. | |
| * Used in ParticleSystem, Line and Ribbon. | |
| * Meshes use per-face-use-of-vertex colors embedded directly in faces. | |
| * To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true. | |
| * @default [] | |
| */ | |
| colors: Color[] | |
| /** | |
| * Array of triangles or/and quads. | |
| * The array of faces describe how each vertex in the model is connected with each other. | |
| * To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true. | |
| * @default [] | |
| */ | |
| faces: Face3[] | |
| /** | |
| * Array of face UV layers. | |
| * Each UV layer is an array of UV matching order and number of vertices in faces. | |
| * To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true. | |
| * @default [[]] | |
| */ | |
| faceVertexUvs: Vector2[][][] | |
| /** | |
| * Array of morph targets. Each morph target is a Javascript object: | |
| * | |
| * { name: "targetName", vertices: [ new THREE.Vector3(), ... ] } | |
| * | |
| * Morph vertices match number and order of primary vertices. | |
| * @default [] | |
| */ | |
| morphTargets: MorphTarget[] | |
| /** | |
| * Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object: | |
| * | |
| * morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] } | |
| * @default [] | |
| */ | |
| morphNormals: MorphNormals[] | |
| /** | |
| * Array of skinning weights, matching number and order of vertices. | |
| * @default [] | |
| */ | |
| skinWeights: Vector4[] | |
| /** | |
| * Array of skinning indices, matching number and order of vertices. | |
| * @default [] | |
| */ | |
| skinIndices: Vector4[] | |
| /** | |
| * @default [] | |
| */ | |
| lineDistances: number[] | |
| /** | |
| * Bounding box. | |
| * @default null | |
| */ | |
| boundingBox: Box3 | null | |
| /** | |
| * Bounding sphere. | |
| * @default null | |
| */ | |
| boundingSphere: Sphere | null | |
| /** | |
| * Set to true if the vertices array has been updated. | |
| * @default false | |
| */ | |
| verticesNeedUpdate: boolean | |
| /** | |
| * Set to true if the faces array has been updated. | |
| * @default false | |
| */ | |
| elementsNeedUpdate: boolean | |
| /** | |
| * Set to true if the uvs array has been updated. | |
| * @default false | |
| */ | |
| uvsNeedUpdate: boolean | |
| /** | |
| * Set to true if the normals array has been updated. | |
| * @default false | |
| */ | |
| normalsNeedUpdate: boolean | |
| /** | |
| * Set to true if the colors array has been updated. | |
| * @default false | |
| */ | |
| colorsNeedUpdate: boolean | |
| /** | |
| * Set to true if the linedistances array has been updated. | |
| * @default false | |
| */ | |
| lineDistancesNeedUpdate: boolean | |
| /** | |
| * | |
| * @default false | |
| */ | |
| groupsNeedUpdate: boolean | |
| /** | |
| * Bakes matrix transform directly into vertex coordinates. | |
| */ | |
| applyMatrix4(matrix: Matrix4): Geometry | |
| rotateX(angle: number): Geometry | |
| rotateY(angle: number): Geometry | |
| rotateZ(angle: number): Geometry | |
| translate(x: number, y: number, z: number): Geometry | |
| scale(x: number, y: number, z: number): Geometry | |
| lookAt(vector: Vector3): void | |
| fromBufferGeometry(geometry: BufferGeometry): Geometry | |
| center(): Geometry | |
| normalize(): Geometry | |
| /** | |
| * Computes face normals. | |
| */ | |
| computeFaceNormals(): void | |
| /** | |
| * Computes vertex normals by averaging face normals. | |
| * Face normals must be existing / computed beforehand. | |
| */ | |
| computeVertexNormals(areaWeighted?: boolean): void | |
| /** | |
| * Compute vertex normals, but duplicating face normals. | |
| */ | |
| computeFlatVertexNormals(): void | |
| /** | |
| * Computes morph normals. | |
| */ | |
| computeMorphNormals(): void | |
| /** | |
| * Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute. | |
| */ | |
| computeBoundingBox(): void | |
| /** | |
| * Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute. | |
| * Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null. | |
| */ | |
| computeBoundingSphere(): void | |
| merge(geometry: Geometry, matrix?: Matrix4, materialIndexOffset?: number): void | |
| mergeMesh(mesh: Mesh): void | |
| /** | |
| * Checks for duplicate vertices using hashmap for specified number of decimal points, e.g. 4 for epsilon of 0.0001 | |
| * Duplicated vertices are removed and faces' vertices are updated. | |
| */ | |
| mergeVertices(precisionPoints?: number): number | |
| setFromPoints(points: Vector2[] | Vector3[]): this | |
| sortFacesByMaterialIndex(): void | |
| toBufferGeometry(): BufferGeometry | |
| static createBufferGeometryFromObject(object: Object3D): BufferGeometry | |
| toJSON(): any | |
| /** | |
| * Creates a new clone of the Geometry. | |
| */ | |
| clone(): Geometry | |
| copy(source: Geometry): this | |
| /** | |
| * Removes The object from memory. | |
| * Don't forget to call this method when you remove an geometry because it can cuase meomory leaks. | |
| */ | |
| dispose(): void | |
| // These properties do not exist in a normal Geometry class, but if you use the instance that was passed by JSONLoader, it will be added. | |
| bones: Bone[] | |
| animation: AnimationClip | |
| animations: AnimationClip[] | |
| } | |
| /** | |
| * Triangle face. | |
| */ | |
| export class Face3 { | |
| /** | |
| * @param a Vertex A index. | |
| * @param b Vertex B index. | |
| * @param c Vertex C index. | |
| * @param normal Face normal or array of vertex normals. | |
| * @param color Face color or array of vertex colors. | |
| * @param materialIndex Material index. | |
| */ | |
| constructor( | |
| a: number, | |
| b: number, | |
| c: number, | |
| normal?: Vector3 | Vector3[], | |
| color?: Color | Color[], | |
| materialIndex?: number, | |
| ) | |
| /** | |
| * Vertex A index. | |
| */ | |
| a: number | |
| /** | |
| * Vertex B index. | |
| */ | |
| b: number | |
| /** | |
| * Vertex C index. | |
| */ | |
| c: number | |
| /** | |
| * Face normal. | |
| * @default new THREE.Vector3() | |
| */ | |
| normal: Vector3 | |
| /** | |
| * Array of 3 vertex normals. | |
| * @default [] | |
| */ | |
| vertexNormals: Vector3[] | |
| /** | |
| * Face color. | |
| * @default new THREE.Color() | |
| */ | |
| color: Color | |
| /** | |
| * Array of 3 vertex colors. | |
| * @default [] | |
| */ | |
| vertexColors: Color[] | |
| /** | |
| * Material index (points to {@link Mesh.material}). | |
| * @default 0 | |
| */ | |
| materialIndex: number | |
| clone(): this | |
| copy(source: Face3): this | |
| } | |
Xet Storage Details
- Size:
- 7.14 kB
- Xet hash:
- 681909f7be1e261779a4e2e40b177f89073eeaad95481e38fd8757437f6d5ecc
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.