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import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from 'three'
export interface OutlineEffectParameters {
defaultThickness?: number | undefined
defaultColor?: number[] | undefined
defaultAlpha?: number | undefined
defaultKeepAlive?: boolean | undefined
}
export class OutlineEffect {
constructor(renderer: WebGLRenderer, parameters?: OutlineEffectParameters)
enabled: boolean
autoClear: boolean
domElement: HTMLElement
shadowMap: WebGLShadowMap
clear(color?: boolean, depth?: boolean, stencil?: boolean): void
getPixelRatio(): number
getSize(target: Vector2): Vector2
render(scene: Scene, camera: Camera): void
renderOutline(scene: Scene, camera: Camera): void
setRenderTarget(renderTarget: WebGLRenderTarget | null): void
setPixelRatio(value: number): void
setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void
setScissorTest(enable: boolean): void
setSize(width: number, height: number, updateStyle?: boolean): void
setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void
}

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