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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /exporters /GLTFExporter.d.ts
| import { Object3D, AnimationClip, Texture, Material, Mesh } from 'three' | |
| export interface GLTFExporterOptions { | |
| /** | |
| * Export position, rotation and scale instead of matrix per node. Default is false | |
| */ | |
| trs?: boolean | |
| /** | |
| * Export only visible objects. Default is true. | |
| */ | |
| onlyVisible?: boolean | |
| /** | |
| * Export just the attributes within the drawRange, if defined, instead of exporting the whole array. Default is true. | |
| */ | |
| truncateDrawRange?: boolean | |
| /** | |
| * Export in binary (.glb) format, returning an ArrayBuffer. Default is false. | |
| */ | |
| binary?: boolean | |
| /** | |
| * Export with images embedded into the glTF asset. Default is true. | |
| */ | |
| embedImages?: boolean | |
| /** | |
| * Restricts the image maximum size (both width and height) to the given value. This option works only if embedImages is true. Default is Infinity. | |
| */ | |
| maxTextureSize?: number | |
| /** | |
| * List of animations to be included in the export. | |
| */ | |
| animations?: AnimationClip[] | |
| /** | |
| * Generate indices for non-index geometry and export with them. Default is false. | |
| */ | |
| forceIndices?: boolean | |
| /** | |
| * Export custom glTF extensions defined on an object's userData.gltfExtensions property. Default is false. | |
| */ | |
| includeCustomExtensions?: boolean | |
| } | |
| export class GLTFExporter { | |
| constructor() | |
| register(callback: (writer: GLTFWriter) => GLTFExporterPlugin): this | |
| unregister(callback: (writer: GLTFWriter) => GLTFExporterPlugin): this | |
| /** | |
| * Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects) | |
| * | |
| * @param input Scenes or objects to export. Valid options: | |
| * - Export scenes | |
| * ```js | |
| * exporter.parse( scene1, ... ) | |
| * exporter.parse( [ scene1, scene2 ], ... ) | |
| * ``` | |
| * - Export objects (It will create a new Scene to hold all the objects) | |
| * ```js | |
| * exporter.parse( object1, ... ) | |
| * exporter.parse( [ object1, object2 ], ... ) | |
| * ``` | |
| * - Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects). | |
| * ```js | |
| * exporter.parse( [ scene1, object1, object2, scene2 ], ... ) | |
| * ``` | |
| * @param onDone Will be called when the export completes. The argument will be the generated glTF JSON or binary ArrayBuffer. | |
| * @param onError Will be called if there are any errors during the gltf generation. | |
| * @param options Export options | |
| */ | |
| parse( | |
| input: Object3D | Object3D[], | |
| onDone: (gltf: ArrayBuffer | { [key: string]: any }) => void, | |
| onError: (error: ErrorEvent) => void, | |
| options?: GLTFExporterOptions, | |
| ): void | |
| parseAsync(input: Object3D | Object3D[], options?: GLTFExporterOptions): Promise<ArrayBuffer | { [key: string]: any }> | |
| } | |
| export class GLTFWriter { | |
| constructor() | |
| setPlugins(plugins: GLTFExporterPlugin[]): void | |
| /** | |
| * Parse scenes and generate GLTF output | |
| * | |
| * @param input Scene or Array of THREE.Scenes | |
| * @param onDone Callback on completed | |
| * @param options options | |
| */ | |
| write( | |
| input: Object3D | Object3D[], | |
| onDone: (gltf: ArrayBuffer | { [key: string]: any }) => void, | |
| options?: GLTFExporterOptions, | |
| ): Promise<void> | |
| } | |
| export interface GLTFExporterPlugin { | |
| writeTexture?: (map: Texture, textureDef: { [key: string]: any }) => void | |
| writeMaterial?: (material: Material, materialDef: { [key: string]: any }) => void | |
| writeMesh?: (mesh: Mesh, meshDef: { [key: string]: any }) => void | |
| writeNode?: (object: Object3D, nodeDef: { [key: string]: any }) => void | |
| beforeParse?: (input: Object3D | Object3D[]) => void | |
| afterParse?: (input: Object3D | Object3D[]) => void | |
| } | |
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