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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /geometries /DecalGeometry.cjs
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const THREE = require("three"); | |
| class DecalGeometry extends THREE.BufferGeometry { | |
| constructor(mesh, position, orientation, size) { | |
| super(); | |
| const vertices = []; | |
| const normals = []; | |
| const uvs = []; | |
| const plane = new THREE.Vector3(); | |
| const projectorMatrix = new THREE.Matrix4(); | |
| projectorMatrix.makeRotationFromEuler(orientation); | |
| projectorMatrix.setPosition(position); | |
| const projectorMatrixInverse = new THREE.Matrix4(); | |
| projectorMatrixInverse.copy(projectorMatrix).invert(); | |
| generate(); | |
| this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3)); | |
| this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3)); | |
| this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2)); | |
| function generate() { | |
| let i; | |
| let decalVertices = []; | |
| const vertex = new THREE.Vector3(); | |
| const normal = new THREE.Vector3(); | |
| if (mesh.geometry.isGeometry === true) { | |
| console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead."); | |
| return; | |
| } | |
| const geometry = mesh.geometry; | |
| const positionAttribute = geometry.attributes.position; | |
| const normalAttribute = geometry.attributes.normal; | |
| if (geometry.index !== null) { | |
| const index = geometry.index; | |
| for (i = 0; i < index.count; i++) { | |
| vertex.fromBufferAttribute(positionAttribute, index.getX(i)); | |
| normal.fromBufferAttribute(normalAttribute, index.getX(i)); | |
| pushDecalVertex(decalVertices, vertex, normal); | |
| } | |
| } else { | |
| for (i = 0; i < positionAttribute.count; i++) { | |
| vertex.fromBufferAttribute(positionAttribute, i); | |
| normal.fromBufferAttribute(normalAttribute, i); | |
| pushDecalVertex(decalVertices, vertex, normal); | |
| } | |
| } | |
| decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0)); | |
| decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0)); | |
| decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0)); | |
| decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0)); | |
| decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1)); | |
| decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); | |
| for (i = 0; i < decalVertices.length; i++) { | |
| const decalVertex = decalVertices[i]; | |
| uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); | |
| decalVertex.position.applyMatrix4(projectorMatrix); | |
| vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z); | |
| normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z); | |
| } | |
| } | |
| function pushDecalVertex(decalVertices, vertex, normal) { | |
| vertex.applyMatrix4(mesh.matrixWorld); | |
| vertex.applyMatrix4(projectorMatrixInverse); | |
| normal.transformDirection(mesh.matrixWorld); | |
| decalVertices.push(new DecalVertex(vertex.clone(), normal.clone())); | |
| } | |
| function clipGeometry(inVertices, plane2) { | |
| const outVertices = []; | |
| const s = 0.5 * Math.abs(size.dot(plane2)); | |
| for (let i = 0; i < inVertices.length; i += 3) { | |
| let v1Out, v2Out, v3Out, total = 0; | |
| let nV1, nV2, nV3, nV4; | |
| const d1 = inVertices[i + 0].position.dot(plane2) - s; | |
| const d2 = inVertices[i + 1].position.dot(plane2) - s; | |
| const d3 = inVertices[i + 2].position.dot(plane2) - s; | |
| v1Out = d1 > 0; | |
| v2Out = d2 > 0; | |
| v3Out = d3 > 0; | |
| total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0); | |
| switch (total) { | |
| case 0: { | |
| outVertices.push(inVertices[i]); | |
| outVertices.push(inVertices[i + 1]); | |
| outVertices.push(inVertices[i + 2]); | |
| break; | |
| } | |
| case 1: { | |
| if (v1Out) { | |
| nV1 = inVertices[i + 1]; | |
| nV2 = inVertices[i + 2]; | |
| nV3 = clip(inVertices[i], nV1, plane2, s); | |
| nV4 = clip(inVertices[i], nV2, plane2, s); | |
| } | |
| if (v2Out) { | |
| nV1 = inVertices[i]; | |
| nV2 = inVertices[i + 2]; | |
| nV3 = clip(inVertices[i + 1], nV1, plane2, s); | |
| nV4 = clip(inVertices[i + 1], nV2, plane2, s); | |
| outVertices.push(nV3); | |
| outVertices.push(nV2.clone()); | |
| outVertices.push(nV1.clone()); | |
| outVertices.push(nV2.clone()); | |
| outVertices.push(nV3.clone()); | |
| outVertices.push(nV4); | |
| break; | |
| } | |
| if (v3Out) { | |
| nV1 = inVertices[i]; | |
| nV2 = inVertices[i + 1]; | |
| nV3 = clip(inVertices[i + 2], nV1, plane2, s); | |
| nV4 = clip(inVertices[i + 2], nV2, plane2, s); | |
| } | |
| outVertices.push(nV1.clone()); | |
| outVertices.push(nV2.clone()); | |
| outVertices.push(nV3); | |
| outVertices.push(nV4); | |
| outVertices.push(nV3.clone()); | |
| outVertices.push(nV2.clone()); | |
| break; | |
| } | |
| case 2: { | |
| if (!v1Out) { | |
| nV1 = inVertices[i].clone(); | |
| nV2 = clip(nV1, inVertices[i + 1], plane2, s); | |
| nV3 = clip(nV1, inVertices[i + 2], plane2, s); | |
| outVertices.push(nV1); | |
| outVertices.push(nV2); | |
| outVertices.push(nV3); | |
| } | |
| if (!v2Out) { | |
| nV1 = inVertices[i + 1].clone(); | |
| nV2 = clip(nV1, inVertices[i + 2], plane2, s); | |
| nV3 = clip(nV1, inVertices[i], plane2, s); | |
| outVertices.push(nV1); | |
| outVertices.push(nV2); | |
| outVertices.push(nV3); | |
| } | |
| if (!v3Out) { | |
| nV1 = inVertices[i + 2].clone(); | |
| nV2 = clip(nV1, inVertices[i], plane2, s); | |
| nV3 = clip(nV1, inVertices[i + 1], plane2, s); | |
| outVertices.push(nV1); | |
| outVertices.push(nV2); | |
| outVertices.push(nV3); | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| return outVertices; | |
| } | |
| function clip(v0, v1, p, s) { | |
| const d0 = v0.position.dot(p) - s; | |
| const d1 = v1.position.dot(p) - s; | |
| const s0 = d0 / (d0 - d1); | |
| const v = new DecalVertex( | |
| new THREE.Vector3( | |
| v0.position.x + s0 * (v1.position.x - v0.position.x), | |
| v0.position.y + s0 * (v1.position.y - v0.position.y), | |
| v0.position.z + s0 * (v1.position.z - v0.position.z) | |
| ), | |
| new THREE.Vector3( | |
| v0.normal.x + s0 * (v1.normal.x - v0.normal.x), | |
| v0.normal.y + s0 * (v1.normal.y - v0.normal.y), | |
| v0.normal.z + s0 * (v1.normal.z - v0.normal.z) | |
| ) | |
| ); | |
| return v; | |
| } | |
| } | |
| } | |
| class DecalVertex { | |
| constructor(position, normal) { | |
| this.position = position; | |
| this.normal = normal; | |
| } | |
| clone() { | |
| return new this.constructor(this.position.clone(), this.normal.clone()); | |
| } | |
| } | |
| exports.DecalGeometry = DecalGeometry; | |
| exports.DecalVertex = DecalVertex; | |
| //# sourceMappingURL=DecalGeometry.cjs.map | |
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