Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /geometries /LightningStrike.cjs
| ; | |
| var __defProp = Object.defineProperty; | |
| var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; | |
| var __publicField = (obj, key, value) => { | |
| __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); | |
| return value; | |
| }; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const THREE = require("three"); | |
| const SimplexNoise = require("../math/SimplexNoise.cjs"); | |
| const LightningStrike = /* @__PURE__ */ (() => { | |
| const _LightningStrike = class extends THREE.BufferGeometry { | |
| constructor(rayParameters = {}) { | |
| super(); | |
| this.isLightningStrike = true; | |
| this.type = "LightningStrike"; | |
| this.init(_LightningStrike.copyParameters(rayParameters, rayParameters)); | |
| this.createMesh(); | |
| } | |
| static createRandomGenerator() { | |
| const numSeeds = 2053; | |
| const seeds = []; | |
| for (let i = 0; i < numSeeds; i++) { | |
| seeds.push(Math.random()); | |
| } | |
| const generator = { | |
| currentSeed: 0, | |
| random: function() { | |
| const value = seeds[generator.currentSeed]; | |
| generator.currentSeed = (generator.currentSeed + 1) % numSeeds; | |
| return value; | |
| }, | |
| getSeed: function() { | |
| return generator.currentSeed / numSeeds; | |
| }, | |
| setSeed: function(seed) { | |
| generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds; | |
| } | |
| }; | |
| return generator; | |
| } | |
| static copyParameters(dest = {}, source = {}) { | |
| const vecCopy = function(v) { | |
| if (source === dest) { | |
| return v; | |
| } else { | |
| return v.clone(); | |
| } | |
| }; | |
| dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1); | |
| dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly: | |
| dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6; | |
| dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9; | |
| dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false; | |
| dest.ramification = source.ramification !== void 0 ? source.ramification : 5; | |
| dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3; | |
| dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6; | |
| dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false; | |
| dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation; | |
| return dest; | |
| } | |
| update(time) { | |
| if (this.isStatic) | |
| return; | |
| if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) { | |
| this.updateMesh(time); | |
| if (time < this.subrays[0].endPropagationTime) { | |
| this.state = _LightningStrike.RAY_PROPAGATING; | |
| } else if (time > this.subrays[0].beginVanishingTime) { | |
| this.state = _LightningStrike.RAY_VANISHING; | |
| } else { | |
| this.state = _LightningStrike.RAY_STEADY; | |
| } | |
| this.visible = true; | |
| } else { | |
| this.visible = false; | |
| if (time < this.rayParameters.birthTime) { | |
| this.state = _LightningStrike.RAY_UNBORN; | |
| } else { | |
| this.state = _LightningStrike.RAY_EXTINGUISHED; | |
| } | |
| } | |
| } | |
| init(rayParameters) { | |
| this.rayParameters = rayParameters; | |
| this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9; | |
| rayParameters.maxIterations = this.maxIterations; | |
| this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false; | |
| rayParameters.isStatic = this.isStatic; | |
| this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5; | |
| rayParameters.ramification = this.ramification; | |
| this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3; | |
| rayParameters.maxSubrayRecursion = this.maxSubrayRecursion; | |
| this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6; | |
| rayParameters.recursionProbability = this.recursionProbability; | |
| this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false; | |
| rayParameters.generateUVs = this.generateUVs; | |
| if (rayParameters.randomGenerator !== void 0) { | |
| this.randomGenerator = rayParameters.randomGenerator; | |
| this.seedGenerator = rayParameters.randomGenerator; | |
| if (rayParameters.noiseSeed !== void 0) { | |
| this.seedGenerator.setSeed(rayParameters.noiseSeed); | |
| } | |
| } else { | |
| this.randomGenerator = _LightningStrike.createRandomGenerator(); | |
| this.seedGenerator = Math; | |
| } | |
| if (rayParameters.onDecideSubrayCreation !== void 0) { | |
| this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation; | |
| } else { | |
| this.createDefaultSubrayCreationCallbacks(); | |
| if (rayParameters.onSubrayCreation !== void 0) { | |
| this.onSubrayCreation = rayParameters.onSubrayCreation; | |
| } | |
| } | |
| this.state = _LightningStrike.RAY_INITIALIZED; | |
| this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1))); | |
| rayParameters.maxSubrays = this.maxSubrays; | |
| this.maxRaySegments = 2 * (1 << this.maxIterations); | |
| this.subrays = []; | |
| for (let i = 0; i < this.maxSubrays; i++) { | |
| this.subrays.push(this.createSubray()); | |
| } | |
| this.raySegments = []; | |
| for (let i = 0; i < this.maxRaySegments; i++) { | |
| this.raySegments.push(this.createSegment()); | |
| } | |
| this.time = 0; | |
| this.timeFraction = 0; | |
| this.currentSegmentCallback = null; | |
| this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs; | |
| this.numSubrays = 0; | |
| this.currentSubray = null; | |
| this.currentSegmentIndex = 0; | |
| this.isInitialSegment = false; | |
| this.subrayProbability = 0; | |
| this.currentVertex = 0; | |
| this.currentIndex = 0; | |
| this.currentCoordinate = 0; | |
| this.currentUVCoordinate = 0; | |
| this.vertices = null; | |
| this.uvs = null; | |
| this.indices = null; | |
| this.positionAttribute = null; | |
| this.uvsAttribute = null; | |
| this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator); | |
| this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator); | |
| this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator); | |
| this.forwards = new THREE.Vector3(); | |
| this.forwardsFill = new THREE.Vector3(); | |
| this.side = new THREE.Vector3(); | |
| this.down = new THREE.Vector3(); | |
| this.middlePos = new THREE.Vector3(); | |
| this.middleLinPos = new THREE.Vector3(); | |
| this.newPos = new THREE.Vector3(); | |
| this.vPos = new THREE.Vector3(); | |
| this.cross1 = new THREE.Vector3(); | |
| } | |
| createMesh() { | |
| const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations; | |
| const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays; | |
| const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays; | |
| this.vertices = new Float32Array(maxVerts * 3); | |
| this.indices = new Uint32Array(maxIndices); | |
| if (this.generateUVs) { | |
| this.uvs = new Float32Array(maxVerts * 2); | |
| } | |
| this.fillMesh(0); | |
| this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1)); | |
| this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3); | |
| this.setAttribute("position", this.positionAttribute); | |
| if (this.generateUVs) { | |
| this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2); | |
| this.setAttribute("uv", this.uvsAttribute); | |
| } | |
| if (!this.isStatic) { | |
| this.index.usage = THREE.DynamicDrawUsage; | |
| this.positionAttribute.usage = THREE.DynamicDrawUsage; | |
| if (this.generateUVs) { | |
| this.uvsAttribute.usage = THREE.DynamicDrawUsage; | |
| } | |
| } | |
| this.vertices = this.positionAttribute.array; | |
| this.indices = this.index.array; | |
| if (this.generateUVs) { | |
| this.uvs = this.uvsAttribute.array; | |
| } | |
| } | |
| updateMesh(time) { | |
| this.fillMesh(time); | |
| this.drawRange.count = this.currentIndex; | |
| this.index.needsUpdate = true; | |
| this.positionAttribute.needsUpdate = true; | |
| if (this.generateUVs) { | |
| this.uvsAttribute.needsUpdate = true; | |
| } | |
| } | |
| fillMesh(time) { | |
| const scope = this; | |
| this.currentVertex = 0; | |
| this.currentIndex = 0; | |
| this.currentCoordinate = 0; | |
| this.currentUVCoordinate = 0; | |
| this.fractalRay(time, function fillVertices(segment) { | |
| const subray = scope.currentSubray; | |
| if (time < subray.birthTime) { | |
| return; | |
| } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) { | |
| scope.createPrism(segment); | |
| scope.onDecideSubrayCreation(segment, scope); | |
| } else if (time < subray.endPropagationTime) { | |
| if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) { | |
| scope.createPrism(segment); | |
| scope.onDecideSubrayCreation(segment, scope); | |
| } | |
| } else if (time < subray.beginVanishingTime) { | |
| scope.createPrism(segment); | |
| scope.onDecideSubrayCreation(segment, scope); | |
| } else { | |
| if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) { | |
| scope.createPrism(segment); | |
| } | |
| scope.onDecideSubrayCreation(segment, scope); | |
| } | |
| }); | |
| } | |
| addNewSubray() { | |
| return this.subrays[this.numSubrays++]; | |
| } | |
| initSubray(subray, rayParameters) { | |
| subray.pos0.copy(rayParameters.sourceOffset); | |
| subray.pos1.copy(rayParameters.destOffset); | |
| subray.up0.copy(rayParameters.up0); | |
| subray.up1.copy(rayParameters.up1); | |
| subray.radius0 = rayParameters.radius0; | |
| subray.radius1 = rayParameters.radius1; | |
| subray.birthTime = rayParameters.birthTime; | |
| subray.deathTime = rayParameters.deathTime; | |
| subray.timeScale = rayParameters.timeScale; | |
| subray.roughness = rayParameters.roughness; | |
| subray.straightness = rayParameters.straightness; | |
| subray.propagationTimeFactor = rayParameters.propagationTimeFactor; | |
| subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor; | |
| subray.maxIterations = this.maxIterations; | |
| subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0; | |
| subray.recursion = 0; | |
| } | |
| fractalRay(time, segmentCallback) { | |
| this.time = time; | |
| this.currentSegmentCallback = segmentCallback; | |
| this.numSubrays = 0; | |
| this.initSubray(this.addNewSubray(), this.rayParameters); | |
| for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) { | |
| const subray = this.subrays[subrayIndex]; | |
| this.currentSubray = subray; | |
| this.randomGenerator.setSeed(subray.seed); | |
| subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor); | |
| subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor); | |
| const random1 = this.randomGenerator.random; | |
| subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3); | |
| subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3); | |
| this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime); | |
| this.currentSegmentIndex = 0; | |
| this.isInitialSegment = true; | |
| const segment = this.getNewSegment(); | |
| segment.iteration = 0; | |
| segment.pos0.copy(subray.pos0); | |
| segment.pos1.copy(subray.pos1); | |
| segment.linPos0.copy(subray.linPos0); | |
| segment.linPos1.copy(subray.linPos1); | |
| segment.up0.copy(subray.up0); | |
| segment.up1.copy(subray.up1); | |
| segment.radius0 = subray.radius0; | |
| segment.radius1 = subray.radius1; | |
| segment.fraction0 = 0; | |
| segment.fraction1 = 1; | |
| segment.positionVariationFactor = 1 - subray.straightness; | |
| this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations); | |
| this.fractalRayRecursive(segment); | |
| } | |
| this.currentSegmentCallback = null; | |
| this.currentSubray = null; | |
| } | |
| fractalRayRecursive(segment) { | |
| if (segment.iteration >= this.currentSubray.maxIterations) { | |
| this.currentSegmentCallback(segment); | |
| return; | |
| } | |
| this.forwards.subVectors(segment.pos1, segment.pos0); | |
| let lForwards = this.forwards.length(); | |
| if (lForwards < 1e-6) { | |
| this.forwards.set(0, 0, 0.01); | |
| lForwards = this.forwards.length(); | |
| } | |
| const middleRadius = (segment.radius0 + segment.radius1) * 0.5; | |
| const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5; | |
| const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration); | |
| this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5); | |
| this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5); | |
| const p = this.middleLinPos; | |
| this.newPos.set( | |
| this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), | |
| this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), | |
| this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension) | |
| ); | |
| this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards); | |
| this.newPos.add(this.middlePos); | |
| const newSegment1 = this.getNewSegment(); | |
| newSegment1.pos0.copy(segment.pos0); | |
| newSegment1.pos1.copy(this.newPos); | |
| newSegment1.linPos0.copy(segment.linPos0); | |
| newSegment1.linPos1.copy(this.middleLinPos); | |
| newSegment1.up0.copy(segment.up0); | |
| newSegment1.up1.copy(segment.up1); | |
| newSegment1.radius0 = segment.radius0; | |
| newSegment1.radius1 = middleRadius; | |
| newSegment1.fraction0 = segment.fraction0; | |
| newSegment1.fraction1 = middleFraction; | |
| newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness; | |
| newSegment1.iteration = segment.iteration + 1; | |
| const newSegment2 = this.getNewSegment(); | |
| newSegment2.pos0.copy(this.newPos); | |
| newSegment2.pos1.copy(segment.pos1); | |
| newSegment2.linPos0.copy(this.middleLinPos); | |
| newSegment2.linPos1.copy(segment.linPos1); | |
| this.cross1.crossVectors(segment.up0, this.forwards.normalize()); | |
| newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize(); | |
| newSegment2.up1.copy(segment.up1); | |
| newSegment2.radius0 = middleRadius; | |
| newSegment2.radius1 = segment.radius1; | |
| newSegment2.fraction0 = middleFraction; | |
| newSegment2.fraction1 = segment.fraction1; | |
| newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness; | |
| newSegment2.iteration = segment.iteration + 1; | |
| this.fractalRayRecursive(newSegment1); | |
| this.fractalRayRecursive(newSegment2); | |
| } | |
| createPrism(segment) { | |
| this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize(); | |
| if (this.isInitialSegment) { | |
| this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0); | |
| this.isInitialSegment = false; | |
| } | |
| this.currentCreateTriangleVertices( | |
| segment.pos1, | |
| segment.up0, | |
| this.forwardsFill, | |
| segment.radius1, | |
| segment.fraction1 | |
| ); | |
| this.createPrismFaces(); | |
| } | |
| createTriangleVerticesWithoutUVs(pos, up, forwards, radius) { | |
| this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG); | |
| this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG); | |
| const p = this.vPos; | |
| const v = this.vertices; | |
| p.copy(pos).sub(this.side).add(this.down); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| p.copy(pos).add(this.side).add(this.down); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| p.copy(up).multiplyScalar(radius).add(pos); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| this.currentVertex += 3; | |
| } | |
| createTriangleVerticesWithUVs(pos, up, forwards, radius, u) { | |
| this.side.crossVectors(up, forwards).multiplyScalar(radius * _LightningStrike.COS30DEG); | |
| this.down.copy(up).multiplyScalar(-radius * _LightningStrike.SIN30DEG); | |
| const p = this.vPos; | |
| const v = this.vertices; | |
| const uv = this.uvs; | |
| p.copy(pos).sub(this.side).add(this.down); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| uv[this.currentUVCoordinate++] = u; | |
| uv[this.currentUVCoordinate++] = 0; | |
| p.copy(pos).add(this.side).add(this.down); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| uv[this.currentUVCoordinate++] = u; | |
| uv[this.currentUVCoordinate++] = 0.5; | |
| p.copy(up).multiplyScalar(radius).add(pos); | |
| v[this.currentCoordinate++] = p.x; | |
| v[this.currentCoordinate++] = p.y; | |
| v[this.currentCoordinate++] = p.z; | |
| uv[this.currentUVCoordinate++] = u; | |
| uv[this.currentUVCoordinate++] = 1; | |
| this.currentVertex += 3; | |
| } | |
| createPrismFaces(vertex) { | |
| const indices = this.indices; | |
| vertex = this.currentVertex - 6; | |
| indices[this.currentIndex++] = vertex + 1; | |
| indices[this.currentIndex++] = vertex + 2; | |
| indices[this.currentIndex++] = vertex + 5; | |
| indices[this.currentIndex++] = vertex + 1; | |
| indices[this.currentIndex++] = vertex + 5; | |
| indices[this.currentIndex++] = vertex + 4; | |
| indices[this.currentIndex++] = vertex + 0; | |
| indices[this.currentIndex++] = vertex + 1; | |
| indices[this.currentIndex++] = vertex + 4; | |
| indices[this.currentIndex++] = vertex + 0; | |
| indices[this.currentIndex++] = vertex + 4; | |
| indices[this.currentIndex++] = vertex + 3; | |
| indices[this.currentIndex++] = vertex + 2; | |
| indices[this.currentIndex++] = vertex + 0; | |
| indices[this.currentIndex++] = vertex + 3; | |
| indices[this.currentIndex++] = vertex + 2; | |
| indices[this.currentIndex++] = vertex + 3; | |
| indices[this.currentIndex++] = vertex + 5; | |
| } | |
| createDefaultSubrayCreationCallbacks() { | |
| const random1 = this.randomGenerator.random; | |
| this.onDecideSubrayCreation = function(segment, lightningStrike) { | |
| const subray = lightningStrike.currentSubray; | |
| const period = lightningStrike.rayParameters.subrayPeriod; | |
| const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle; | |
| const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period; | |
| const phase = lightningStrike.time - phase0; | |
| const currentCycle = Math.floor(phase / period); | |
| const childSubraySeed = random1() * (currentCycle + 1); | |
| const isActive = phase % period <= dutyCycle * period; | |
| let probability = 0; | |
| if (isActive) { | |
| probability = lightningStrike.subrayProbability; | |
| } | |
| if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) { | |
| const childSubray = lightningStrike.addNewSubray(); | |
| const parentSeed = lightningStrike.randomGenerator.getSeed(); | |
| childSubray.seed = childSubraySeed; | |
| lightningStrike.randomGenerator.setSeed(childSubraySeed); | |
| childSubray.recursion = subray.recursion + 1; | |
| childSubray.maxIterations = Math.max(1, subray.maxIterations - 1); | |
| childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3); | |
| childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3); | |
| childSubray.up0.copy(subray.up0); | |
| childSubray.up1.copy(subray.up1); | |
| childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor; | |
| childSubray.radius1 = Math.min( | |
| lightningStrike.rayParameters.minRadius, | |
| segment.radius1 * lightningStrike.rayParameters.radius1Factor | |
| ); | |
| childSubray.birthTime = phase0 + currentCycle * period; | |
| childSubray.deathTime = childSubray.birthTime + period * dutyCycle; | |
| if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) { | |
| childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime); | |
| childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime); | |
| } | |
| childSubray.timeScale = subray.timeScale * 2; | |
| childSubray.roughness = subray.roughness; | |
| childSubray.straightness = subray.straightness; | |
| childSubray.propagationTimeFactor = subray.propagationTimeFactor; | |
| childSubray.vanishingTimeFactor = subray.vanishingTimeFactor; | |
| lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike); | |
| lightningStrike.randomGenerator.setSeed(parentSeed); | |
| } | |
| }; | |
| const vec1Pos = new THREE.Vector3(); | |
| const vec2Forward = new THREE.Vector3(); | |
| const vec3Side = new THREE.Vector3(); | |
| const vec4Up = new THREE.Vector3(); | |
| this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) { | |
| lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2); | |
| }; | |
| this.subrayConePosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) { | |
| childSubray.pos0.copy(segment.pos0); | |
| vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0); | |
| vec2Forward.copy(vec1Pos).normalize(); | |
| vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor)); | |
| const length = vec1Pos.length(); | |
| vec3Side.crossVectors(parentSubray.up0, vec2Forward); | |
| const angle = 2 * Math.PI * random1(); | |
| vec3Side.multiplyScalar(Math.cos(angle)); | |
| vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle)); | |
| childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0); | |
| }; | |
| this.subrayCylinderPosition = function(segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) { | |
| childSubray.pos0.copy(segment.pos0); | |
| vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0); | |
| vec2Forward.copy(vec1Pos).normalize(); | |
| vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor)); | |
| const length = vec1Pos.length(); | |
| vec3Side.crossVectors(parentSubray.up0, vec2Forward); | |
| const angle = 2 * Math.PI * random1(); | |
| vec3Side.multiplyScalar(Math.cos(angle)); | |
| vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle)); | |
| childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0); | |
| }; | |
| } | |
| createSubray() { | |
| return { | |
| seed: 0, | |
| maxIterations: 0, | |
| recursion: 0, | |
| pos0: new THREE.Vector3(), | |
| pos1: new THREE.Vector3(), | |
| linPos0: new THREE.Vector3(), | |
| linPos1: new THREE.Vector3(), | |
| up0: new THREE.Vector3(), | |
| up1: new THREE.Vector3(), | |
| radius0: 0, | |
| radius1: 0, | |
| birthTime: 0, | |
| deathTime: 0, | |
| timeScale: 0, | |
| roughness: 0, | |
| straightness: 0, | |
| propagationTimeFactor: 0, | |
| vanishingTimeFactor: 0, | |
| endPropagationTime: 0, | |
| beginVanishingTime: 0 | |
| }; | |
| } | |
| createSegment() { | |
| return { | |
| iteration: 0, | |
| pos0: new THREE.Vector3(), | |
| pos1: new THREE.Vector3(), | |
| linPos0: new THREE.Vector3(), | |
| linPos1: new THREE.Vector3(), | |
| up0: new THREE.Vector3(), | |
| up1: new THREE.Vector3(), | |
| radius0: 0, | |
| radius1: 0, | |
| fraction0: 0, | |
| fraction1: 0, | |
| positionVariationFactor: 0 | |
| }; | |
| } | |
| getNewSegment() { | |
| return this.raySegments[this.currentSegmentIndex++]; | |
| } | |
| copy(source) { | |
| super.copy(source); | |
| this.init(_LightningStrike.copyParameters({}, source.rayParameters)); | |
| return this; | |
| } | |
| clone() { | |
| return new this.constructor(_LightningStrike.copyParameters({}, this.rayParameters)); | |
| } | |
| }; | |
| let LightningStrike2 = _LightningStrike; | |
| // Ray states | |
| __publicField(LightningStrike2, "RAY_INITIALIZED", 0); | |
| __publicField(LightningStrike2, "RAY_UNBORN", 1); | |
| __publicField(LightningStrike2, "RAY_PROPAGATING", 2); | |
| __publicField(LightningStrike2, "RAY_STEADY", 3); | |
| __publicField(LightningStrike2, "RAY_VANISHING", 4); | |
| __publicField(LightningStrike2, "RAY_EXTINGUISHED", 5); | |
| __publicField(LightningStrike2, "COS30DEG", Math.cos(30 * Math.PI / 180)); | |
| __publicField(LightningStrike2, "SIN30DEG", Math.sin(30 * Math.PI / 180)); | |
| return LightningStrike2; | |
| })(); | |
| exports.LightningStrike = LightningStrike; | |
| //# sourceMappingURL=LightningStrike.cjs.map | |
Xet Storage Details
- Size:
- 27.5 kB
- Xet hash:
- 5b6794056c2a70a2c570ef9626124a7020a1c65e5247320112a67ab8cd9dce65
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.