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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /helpers /LightProbeHelper.js
| import { Mesh, ShaderMaterial, SphereGeometry } from "three"; | |
| class LightProbeHelper extends Mesh { | |
| constructor(lightProbe, size) { | |
| const material = new ShaderMaterial({ | |
| type: "LightProbeHelperMaterial", | |
| uniforms: { | |
| sh: { value: lightProbe.sh.coefficients }, | |
| // by reference | |
| intensity: { value: lightProbe.intensity } | |
| }, | |
| vertexShader: [ | |
| "varying vec3 vNormal;", | |
| "void main() {", | |
| " vNormal = normalize( normalMatrix * normal );", | |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
| "}" | |
| ].join("\n"), | |
| fragmentShader: [ | |
| "#define RECIPROCAL_PI 0.318309886", | |
| "vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {", | |
| " // matrix is assumed to be orthogonal", | |
| " return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );", | |
| "}", | |
| "// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf", | |
| "vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {", | |
| " // normal is assumed to have unit length", | |
| " float x = normal.x, y = normal.y, z = normal.z;", | |
| " // band 0", | |
| " vec3 result = shCoefficients[ 0 ] * 0.886227;", | |
| " // band 1", | |
| " result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;", | |
| " result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;", | |
| " result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;", | |
| " // band 2", | |
| " result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;", | |
| " result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;", | |
| " result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );", | |
| " result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;", | |
| " result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );", | |
| " return result;", | |
| "}", | |
| "uniform vec3 sh[ 9 ]; // sh coefficients", | |
| "uniform float intensity; // light probe intensity", | |
| "varying vec3 vNormal;", | |
| "void main() {", | |
| " vec3 normal = normalize( vNormal );", | |
| " vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", | |
| " vec3 irradiance = shGetIrradianceAt( worldNormal, sh );", | |
| " vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;", | |
| " gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );", | |
| "}" | |
| ].join("\n") | |
| }); | |
| const geometry = new SphereGeometry(1, 32, 16); | |
| super(geometry, material); | |
| this.lightProbe = lightProbe; | |
| this.size = size; | |
| this.type = "LightProbeHelper"; | |
| this.onBeforeRender(); | |
| } | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| } | |
| onBeforeRender() { | |
| this.position.copy(this.lightProbe.position); | |
| this.scale.set(1, 1, 1).multiplyScalar(this.size); | |
| this.material.uniforms.intensity.value = this.lightProbe.intensity; | |
| } | |
| } | |
| export { | |
| LightProbeHelper | |
| }; | |
| //# sourceMappingURL=LightProbeHelper.js.map | |
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