Buckets:
| ; | |
| Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); | |
| const MD2CharacterComplex = require("./misc/MD2CharacterComplex.cjs"); | |
| const ConvexObjectBreaker = require("./misc/ConvexObjectBreaker.cjs"); | |
| const MorphBlendMesh = require("./misc/MorphBlendMesh.cjs"); | |
| const GPUComputationRenderer = require("./misc/GPUComputationRenderer.cjs"); | |
| const Gyroscope = require("./misc/Gyroscope.cjs"); | |
| const MorphAnimMesh = require("./misc/MorphAnimMesh.cjs"); | |
| const RollerCoaster = require("./misc/RollerCoaster.cjs"); | |
| const Timer = require("./misc/Timer.cjs"); | |
| const WebGL = require("./misc/WebGL.cjs"); | |
| const MD2Character = require("./misc/MD2Character.cjs"); | |
| const VolumeSlice = require("./misc/VolumeSlice.cjs"); | |
| const TubePainter = require("./misc/TubePainter.cjs"); | |
| const Volume = require("./misc/Volume.cjs"); | |
| const ProgressiveLightmap = require("./misc/ProgressiveLightmap.cjs"); | |
| const CSS2DRenderer = require("./renderers/CSS2DRenderer.cjs"); | |
| const CSS3DRenderer = require("./renderers/CSS3DRenderer.cjs"); | |
| const Projector = require("./renderers/Projector.cjs"); | |
| const SVGRenderer = require("./renderers/SVGRenderer.cjs"); | |
| const FlakesTexture = require("./textures/FlakesTexture.cjs"); | |
| const CurveModifier = require("./modifiers/CurveModifier.cjs"); | |
| const SimplifyModifier = require("./modifiers/SimplifyModifier.cjs"); | |
| const EdgeSplitModifier = require("./modifiers/EdgeSplitModifier.cjs"); | |
| const TessellateModifier = require("./modifiers/TessellateModifier.cjs"); | |
| const GLTFExporter = require("./exporters/GLTFExporter.cjs"); | |
| const USDZExporter = require("./exporters/USDZExporter.cjs"); | |
| const PLYExporter = require("./exporters/PLYExporter.cjs"); | |
| const DRACOExporter = require("./exporters/DRACOExporter.cjs"); | |
| const ColladaExporter = require("./exporters/ColladaExporter.cjs"); | |
| const MMDExporter = require("./exporters/MMDExporter.cjs"); | |
| const STLExporter = require("./exporters/STLExporter.cjs"); | |
| const OBJExporter = require("./exporters/OBJExporter.cjs"); | |
| const RoomEnvironment = require("./environments/RoomEnvironment.cjs"); | |
| const AnimationClipCreator = require("./animation/AnimationClipCreator.cjs"); | |
| const CCDIKSolver = require("./animation/CCDIKSolver.cjs"); | |
| const MMDPhysics = require("./animation/MMDPhysics.cjs"); | |
| const MMDAnimationHelper = require("./animation/MMDAnimationHelper.cjs"); | |
| const BatchedMesh = require("./objects/BatchedMesh.cjs"); | |
| const Reflector = require("./objects/Reflector.cjs"); | |
| const Refractor = require("./objects/Refractor.cjs"); | |
| const ShadowMesh = require("./objects/ShadowMesh.cjs"); | |
| const Lensflare = require("./objects/Lensflare.cjs"); | |
| const Water = require("./objects/Water.cjs"); | |
| const MarchingCubes = require("./objects/MarchingCubes.cjs"); | |
| const LightningStorm = require("./objects/LightningStorm.cjs"); | |
| const ReflectorRTT = require("./objects/ReflectorRTT.cjs"); | |
| const ReflectorForSSRPass = require("./objects/ReflectorForSSRPass.cjs"); | |
| const Sky = require("./objects/Sky.cjs"); | |
| const Water2 = require("./objects/Water2.cjs"); | |
| const GroundProjectedEnv = require("./objects/GroundProjectedEnv.cjs"); | |
| const SceneUtils = require("./utils/SceneUtils.cjs"); | |
| const UVsDebug = require("./utils/UVsDebug.cjs"); | |
| const GeometryUtils = require("./utils/GeometryUtils.cjs"); | |
| const RoughnessMipmapper = require("./utils/RoughnessMipmapper.cjs"); | |
| const SkeletonUtils = require("./utils/SkeletonUtils.cjs"); | |
| const ShadowMapViewer = require("./utils/ShadowMapViewer.cjs"); | |
| const BufferGeometryUtils = require("./utils/BufferGeometryUtils.cjs"); | |
| const GeometryCompressionUtils = require("./utils/GeometryCompressionUtils.cjs"); | |
| const CinematicCamera = require("./cameras/CinematicCamera.cjs"); | |
| const ConvexHull = require("./math/ConvexHull.cjs"); | |
| const MeshSurfaceSampler = require("./math/MeshSurfaceSampler.cjs"); | |
| const SimplexNoise = require("./math/SimplexNoise.cjs"); | |
| const OBB = require("./math/OBB.cjs"); | |
| const Capsule = require("./math/Capsule.cjs"); | |
| const ColorConverter = require("./math/ColorConverter.cjs"); | |
| const ImprovedNoise = require("./math/ImprovedNoise.cjs"); | |
| const Octree = require("./math/Octree.cjs"); | |
| const Lut = require("./math/Lut.cjs"); | |
| const CameraControls = require("./controls/experimental/CameraControls.cjs"); | |
| const FirstPersonControls = require("./controls/FirstPersonControls.cjs"); | |
| const TransformControls = require("./controls/TransformControls.cjs"); | |
| const DragControls = require("./controls/DragControls.cjs"); | |
| const PointerLockControls = require("./controls/PointerLockControls.cjs"); | |
| const DeviceOrientationControls = require("./controls/DeviceOrientationControls.cjs"); | |
| const TrackballControls = require("./controls/TrackballControls.cjs"); | |
| const OrbitControls = require("./controls/OrbitControls.cjs"); | |
| const ArcballControls = require("./controls/ArcballControls.cjs"); | |
| const FlyControls = require("./controls/FlyControls.cjs"); | |
| const LUTPass = require("./postprocessing/LUTPass.cjs"); | |
| const ClearPass = require("./postprocessing/ClearPass.cjs"); | |
| const GlitchPass = require("./postprocessing/GlitchPass.cjs"); | |
| const HalftonePass = require("./postprocessing/HalftonePass.cjs"); | |
| const SMAAPass = require("./postprocessing/SMAAPass.cjs"); | |
| const FilmPass = require("./postprocessing/FilmPass.cjs"); | |
| const OutlinePass = require("./postprocessing/OutlinePass.cjs"); | |
| const SSAOPass = require("./postprocessing/SSAOPass.cjs"); | |
| const SavePass = require("./postprocessing/SavePass.cjs"); | |
| const BokehPass = require("./postprocessing/BokehPass.cjs"); | |
| const Pass = require("./postprocessing/Pass.cjs"); | |
| const TexturePass = require("./postprocessing/TexturePass.cjs"); | |
| const AdaptiveToneMappingPass = require("./postprocessing/AdaptiveToneMappingPass.cjs"); | |
| const UnrealBloomPass = require("./postprocessing/UnrealBloomPass.cjs"); | |
| const CubeTexturePass = require("./postprocessing/CubeTexturePass.cjs"); | |
| const SAOPass = require("./postprocessing/SAOPass.cjs"); | |
| const AfterimagePass = require("./postprocessing/AfterimagePass.cjs"); | |
| const MaskPass = require("./postprocessing/MaskPass.cjs"); | |
| const EffectComposer = require("./postprocessing/EffectComposer.cjs"); | |
| const DotScreenPass = require("./postprocessing/DotScreenPass.cjs"); | |
| const SSRPass = require("./postprocessing/SSRPass.cjs"); | |
| const TAARenderPass = require("./postprocessing/TAARenderPass.cjs"); | |
| const ShaderPass = require("./postprocessing/ShaderPass.cjs"); | |
| const SSAARenderPass = require("./postprocessing/SSAARenderPass.cjs"); | |
| const RenderPass = require("./postprocessing/RenderPass.cjs"); | |
| const RenderPixelatedPass = require("./postprocessing/RenderPixelatedPass.cjs"); | |
| const BloomPass = require("./postprocessing/BloomPass.cjs"); | |
| const WaterPass = require("./postprocessing/WaterPass.cjs"); | |
| const ARButton = require("./webxr/ARButton.cjs"); | |
| const OculusHandModel = require("./webxr/OculusHandModel.cjs"); | |
| const OculusHandPointerModel = require("./webxr/OculusHandPointerModel.cjs"); | |
| const Text2D = require("./webxr/Text2D.cjs"); | |
| const VRButton = require("./webxr/VRButton.cjs"); | |
| const XRControllerModelFactory = require("./webxr/XRControllerModelFactory.cjs"); | |
| const XREstimatedLight = require("./webxr/XREstimatedLight.cjs"); | |
| const XRHandMeshModel = require("./webxr/XRHandMeshModel.cjs"); | |
| const XRHandModelFactory = require("./webxr/XRHandModelFactory.cjs"); | |
| const XRHandPrimitiveModel = require("./webxr/XRHandPrimitiveModel.cjs"); | |
| const ParametricGeometries = require("./geometries/ParametricGeometries.cjs"); | |
| const ParametricGeometry = require("./geometries/ParametricGeometry.cjs"); | |
| const ConvexGeometry = require("./geometries/ConvexGeometry.cjs"); | |
| const LightningStrike = require("./geometries/LightningStrike.cjs"); | |
| const RoundedBoxGeometry = require("./geometries/RoundedBoxGeometry.cjs"); | |
| const BoxLineGeometry = require("./geometries/BoxLineGeometry.cjs"); | |
| const DecalGeometry = require("./geometries/DecalGeometry.cjs"); | |
| const TeapotGeometry = require("./geometries/TeapotGeometry.cjs"); | |
| const TextGeometry = require("./geometries/TextGeometry.cjs"); | |
| const CSM = require("./csm/CSM.cjs"); | |
| const CSMFrustum = require("./csm/CSMFrustum.cjs"); | |
| const CSMHelper = require("./csm/CSMHelper.cjs"); | |
| const CSMShader = require("./csm/CSMShader.cjs"); | |
| const ACESFilmicToneMappingShader = require("./shaders/ACESFilmicToneMappingShader.cjs"); | |
| const AfterimageShader = require("./shaders/AfterimageShader.cjs"); | |
| const BasicShader = require("./shaders/BasicShader.cjs"); | |
| const BleachBypassShader = require("./shaders/BleachBypassShader.cjs"); | |
| const BlendShader = require("./shaders/BlendShader.cjs"); | |
| const BokehShader = require("./shaders/BokehShader.cjs"); | |
| const BokehShader2 = require("./shaders/BokehShader2.cjs"); | |
| const BrightnessContrastShader = require("./shaders/BrightnessContrastShader.cjs"); | |
| const ColorCorrectionShader = require("./shaders/ColorCorrectionShader.cjs"); | |
| const ColorifyShader = require("./shaders/ColorifyShader.cjs"); | |
| const ConvolutionShader = require("./shaders/ConvolutionShader.cjs"); | |
| const CopyShader = require("./shaders/CopyShader.cjs"); | |
| const DOFMipMapShader = require("./shaders/DOFMipMapShader.cjs"); | |
| const DepthLimitedBlurShader = require("./shaders/DepthLimitedBlurShader.cjs"); | |
| const DigitalGlitch = require("./shaders/DigitalGlitch.cjs"); | |
| const DotScreenShader = require("./shaders/DotScreenShader.cjs"); | |
| const FXAAShader = require("./shaders/FXAAShader.cjs"); | |
| const FilmShader = require("./shaders/FilmShader.cjs"); | |
| const FocusShader = require("./shaders/FocusShader.cjs"); | |
| const FreiChenShader = require("./shaders/FreiChenShader.cjs"); | |
| const FresnelShader = require("./shaders/FresnelShader.cjs"); | |
| const GammaCorrectionShader = require("./shaders/GammaCorrectionShader.cjs"); | |
| const GodRaysShader = require("./shaders/GodRaysShader.cjs"); | |
| const HalftoneShader = require("./shaders/HalftoneShader.cjs"); | |
| const HorizontalBlurShader = require("./shaders/HorizontalBlurShader.cjs"); | |
| const HorizontalTiltShiftShader = require("./shaders/HorizontalTiltShiftShader.cjs"); | |
| const HueSaturationShader = require("./shaders/HueSaturationShader.cjs"); | |
| const KaleidoShader = require("./shaders/KaleidoShader.cjs"); | |
| const LuminosityHighPassShader = require("./shaders/LuminosityHighPassShader.cjs"); | |
| const LuminosityShader = require("./shaders/LuminosityShader.cjs"); | |
| const MirrorShader = require("./shaders/MirrorShader.cjs"); | |
| const NormalMapShader = require("./shaders/NormalMapShader.cjs"); | |
| const ParallaxShader = require("./shaders/ParallaxShader.cjs"); | |
| const PixelShader = require("./shaders/PixelShader.cjs"); | |
| const RGBShiftShader = require("./shaders/RGBShiftShader.cjs"); | |
| const SAOShader = require("./shaders/SAOShader.cjs"); | |
| const SMAAShader = require("./shaders/SMAAShader.cjs"); | |
| const SSAOShader = require("./shaders/SSAOShader.cjs"); | |
| const SSRShader = require("./shaders/SSRShader.cjs"); | |
| const SepiaShader = require("./shaders/SepiaShader.cjs"); | |
| const SobelOperatorShader = require("./shaders/SobelOperatorShader.cjs"); | |
| const SubsurfaceScatteringShader = require("./shaders/SubsurfaceScatteringShader.cjs"); | |
| const TechnicolorShader = require("./shaders/TechnicolorShader.cjs"); | |
| const ToneMapShader = require("./shaders/ToneMapShader.cjs"); | |
| const ToonShader = require("./shaders/ToonShader.cjs"); | |
| const TriangleBlurShader = require("./shaders/TriangleBlurShader.cjs"); | |
| const UnpackDepthRGBAShader = require("./shaders/UnpackDepthRGBAShader.cjs"); | |
| const VerticalBlurShader = require("./shaders/VerticalBlurShader.cjs"); | |
| const VerticalTiltShiftShader = require("./shaders/VerticalTiltShiftShader.cjs"); | |
| const VignetteShader = require("./shaders/VignetteShader.cjs"); | |
| const VolumeShader = require("./shaders/VolumeShader.cjs"); | |
| const WaterRefractionShader = require("./shaders/WaterRefractionShader.cjs"); | |
| const HTMLMesh = require("./interactive/HTMLMesh.cjs"); | |
| const InteractiveGroup = require("./interactive/InteractiveGroup.cjs"); | |
| const SelectionHelper = require("./interactive/SelectionHelper.cjs"); | |
| const SelectionBox = require("./interactive/SelectionBox.cjs"); | |
| const AmmoPhysics = require("./physics/AmmoPhysics.cjs"); | |
| const ParallaxBarrierEffect = require("./effects/ParallaxBarrierEffect.cjs"); | |
| const PeppersGhostEffect = require("./effects/PeppersGhostEffect.cjs"); | |
| const OutlineEffect = require("./effects/OutlineEffect.cjs"); | |
| const AnaglyphEffect = require("./effects/AnaglyphEffect.cjs"); | |
| const AsciiEffect = require("./effects/AsciiEffect.cjs"); | |
| const StereoEffect = require("./effects/StereoEffect.cjs"); | |
| const FBXLoader = require("./loaders/FBXLoader.cjs"); | |
| const FontLoader = require("./loaders/FontLoader.cjs"); | |
| const TGALoader = require("./loaders/TGALoader.cjs"); | |
| const LUTCubeLoader = require("./loaders/LUTCubeLoader.cjs"); | |
| const NRRDLoader = require("./loaders/NRRDLoader.cjs"); | |
| const STLLoader = require("./loaders/STLLoader.cjs"); | |
| const MTLLoader = require("./loaders/MTLLoader.cjs"); | |
| const XLoader = require("./loaders/XLoader.cjs"); | |
| const BVHLoader = require("./loaders/BVHLoader.cjs"); | |
| const KMZLoader = require("./loaders/KMZLoader.cjs"); | |
| const VRMLoader = require("./loaders/VRMLoader.cjs"); | |
| const VRMLLoader = require("./loaders/VRMLLoader.cjs"); | |
| const KTX2Loader = require("./loaders/KTX2Loader.cjs"); | |
| const LottieLoader = require("./loaders/LottieLoader.cjs"); | |
| const TTFLoader = require("./loaders/TTFLoader.cjs"); | |
| const RGBELoader = require("./loaders/RGBELoader.cjs"); | |
| const AssimpLoader = require("./loaders/AssimpLoader.cjs"); | |
| const ColladaLoader = require("./loaders/ColladaLoader.cjs"); | |
| const MDDLoader = require("./loaders/MDDLoader.cjs"); | |
| const EXRLoader = require("./loaders/EXRLoader.cjs"); | |
| const _3MFLoader = require("./loaders/3MFLoader.cjs"); | |
| const XYZLoader = require("./loaders/XYZLoader.cjs"); | |
| const VTKLoader = require("./loaders/VTKLoader.cjs"); | |
| const LUT3dlLoader = require("./loaders/LUT3dlLoader.cjs"); | |
| const DDSLoader = require("./loaders/DDSLoader.cjs"); | |
| const PVRLoader = require("./loaders/PVRLoader.cjs"); | |
| const GCodeLoader = require("./loaders/GCodeLoader.cjs"); | |
| const BasisTextureLoader = require("./loaders/BasisTextureLoader.cjs"); | |
| const TDSLoader = require("./loaders/TDSLoader.cjs"); | |
| const LDrawLoader = require("./loaders/LDrawLoader.cjs"); | |
| const GLTFLoader = require("./loaders/GLTFLoader.cjs"); | |
| const SVGLoader = require("./loaders/SVGLoader.cjs"); | |
| const _3DMLoader = require("./loaders/3DMLoader.cjs"); | |
| const OBJLoader = require("./loaders/OBJLoader.cjs"); | |
| const AMFLoader = require("./loaders/AMFLoader.cjs"); | |
| const MMDLoader = require("./loaders/MMDLoader.cjs"); | |
| const MD2Loader = require("./loaders/MD2Loader.cjs"); | |
| const KTXLoader = require("./loaders/KTXLoader.cjs"); | |
| const TiltLoader = require("./loaders/TiltLoader.cjs"); | |
| const DRACOLoader = require("./loaders/DRACOLoader.cjs"); | |
| const HDRCubeTextureLoader = require("./loaders/HDRCubeTextureLoader.cjs"); | |
| const PDBLoader = require("./loaders/PDBLoader.cjs"); | |
| const PRWMLoader = require("./loaders/PRWMLoader.cjs"); | |
| const RGBMLoader = require("./loaders/RGBMLoader.cjs"); | |
| const VOXLoader = require("./loaders/VOXLoader.cjs"); | |
| const PCDLoader = require("./loaders/PCDLoader.cjs"); | |
| const LWOLoader = require("./loaders/LWOLoader.cjs"); | |
| const PLYLoader = require("./loaders/PLYLoader.cjs"); | |
| const LineSegmentsGeometry = require("./lines/LineSegmentsGeometry.cjs"); | |
| const LineGeometry = require("./lines/LineGeometry.cjs"); | |
| const Wireframe = require("./lines/Wireframe.cjs"); | |
| const WireframeGeometry2 = require("./lines/WireframeGeometry2.cjs"); | |
| const Line2 = require("./lines/Line2.cjs"); | |
| const LineMaterial = require("./lines/LineMaterial.cjs"); | |
| const LineSegments2 = require("./lines/LineSegments2.cjs"); | |
| const LightProbeHelper = require("./helpers/LightProbeHelper.cjs"); | |
| const RaycasterHelper = require("./helpers/RaycasterHelper.cjs"); | |
| const VertexTangentsHelper = require("./helpers/VertexTangentsHelper.cjs"); | |
| const PositionalAudioHelper = require("./helpers/PositionalAudioHelper.cjs"); | |
| const VertexNormalsHelper = require("./helpers/VertexNormalsHelper.cjs"); | |
| const RectAreaLightHelper = require("./helpers/RectAreaLightHelper.cjs"); | |
| const RectAreaLightUniformsLib = require("./lights/RectAreaLightUniformsLib.cjs"); | |
| const LightProbeGenerator = require("./lights/LightProbeGenerator.cjs"); | |
| const NURBSUtils = require("./curves/NURBSUtils.cjs"); | |
| const NURBSCurve = require("./curves/NURBSCurve.cjs"); | |
| const NURBSSurface = require("./curves/NURBSSurface.cjs"); | |
| const CurveExtras = require("./curves/CurveExtras.cjs"); | |
| const Geometry = require("./deprecated/Geometry.cjs"); | |
| const MeshoptDecoder = require("./libs/MeshoptDecoder.cjs"); | |
| const MotionControllers = require("./libs/MotionControllers.cjs"); | |
| exports.MD2CharacterComplex = MD2CharacterComplex.MD2CharacterComplex; | |
| exports.ConvexObjectBreaker = ConvexObjectBreaker.ConvexObjectBreaker; | |
| exports.MorphBlendMesh = MorphBlendMesh.MorphBlendMesh; | |
| exports.GPUComputationRenderer = GPUComputationRenderer.GPUComputationRenderer; | |
| exports.Gyroscope = Gyroscope.Gyroscope; | |
| exports.MorphAnimMesh = MorphAnimMesh.MorphAnimMesh; | |
| exports.RollerCoasterGeometry = RollerCoaster.RollerCoasterGeometry; | |
| exports.RollerCoasterLiftersGeometry = RollerCoaster.RollerCoasterLiftersGeometry; | |
| exports.RollerCoasterShadowGeometry = RollerCoaster.RollerCoasterShadowGeometry; | |
| exports.SkyGeometry = RollerCoaster.SkyGeometry; | |
| exports.TreesGeometry = RollerCoaster.TreesGeometry; | |
| exports.Timer = Timer.Timer; | |
| exports.getErrorMessage = WebGL.getErrorMessage; | |
| exports.getWebGL2ErrorMessage = WebGL.getWebGL2ErrorMessage; | |
| exports.getWebGLErrorMessage = WebGL.getWebGLErrorMessage; | |
| exports.isWebGL2Available = WebGL.isWebGL2Available; | |
| exports.isWebGLAvailable = WebGL.isWebGLAvailable; | |
| exports.MD2Character = MD2Character.MD2Character; | |
| exports.VolumeSlice = VolumeSlice.VolumeSlice; | |
| exports.TubePainter = TubePainter.TubePainter; | |
| exports.Volume = Volume.Volume; | |
| exports.ProgressiveLightMap = ProgressiveLightmap.ProgressiveLightMap; | |
| exports.CSS2DObject = CSS2DRenderer.CSS2DObject; | |
| exports.CSS2DRenderer = CSS2DRenderer.CSS2DRenderer; | |
| exports.CSS3DObject = CSS3DRenderer.CSS3DObject; | |
| exports.CSS3DRenderer = CSS3DRenderer.CSS3DRenderer; | |
| exports.CSS3DSprite = CSS3DRenderer.CSS3DSprite; | |
| exports.Projector = Projector.Projector; | |
| exports.RenderableFace = Projector.RenderableFace; | |
| exports.RenderableLine = Projector.RenderableLine; | |
| exports.RenderableObject = Projector.RenderableObject; | |
| exports.RenderableSprite = Projector.RenderableSprite; | |
| exports.RenderableVertex = Projector.RenderableVertex; | |
| exports.SVGObject = SVGRenderer.SVGObject; | |
| exports.SVGRenderer = SVGRenderer.SVGRenderer; | |
| exports.FlakesTexture = FlakesTexture.FlakesTexture; | |
| exports.Flow = CurveModifier.Flow; | |
| exports.InstancedFlow = CurveModifier.InstancedFlow; | |
| exports.getUniforms = CurveModifier.getUniforms; | |
| exports.initSplineTexture = CurveModifier.initSplineTexture; | |
| exports.modifyShader = CurveModifier.modifyShader; | |
| exports.updateSplineTexture = CurveModifier.updateSplineTexture; | |
| exports.SimplifyModifier = SimplifyModifier.SimplifyModifier; | |
| exports.EdgeSplitModifier = EdgeSplitModifier.EdgeSplitModifier; | |
| exports.TessellateModifier = TessellateModifier.TessellateModifier; | |
| exports.GLTFExporter = GLTFExporter.GLTFExporter; | |
| exports.USDZExporter = USDZExporter.USDZExporter; | |
| exports.PLYExporter = PLYExporter.PLYExporter; | |
| exports.DRACOExporter = DRACOExporter.DRACOExporter; | |
| exports.ColladaExporter = ColladaExporter.ColladaExporter; | |
| exports.MMDExporter = MMDExporter.MMDExporter; | |
| exports.STLExporter = STLExporter.STLExporter; | |
| exports.OBJExporter = OBJExporter.OBJExporter; | |
| exports.RoomEnvironment = RoomEnvironment.RoomEnvironment; | |
| exports.AnimationClipCreator = AnimationClipCreator.AnimationClipCreator; | |
| exports.CCDIKHelper = CCDIKSolver.CCDIKHelper; | |
| exports.CCDIKSolver = CCDIKSolver.CCDIKSolver; | |
| exports.MMDPhysics = MMDPhysics.MMDPhysics; | |
| exports.MMDAnimationHelper = MMDAnimationHelper.MMDAnimationHelper; | |
| exports.BatchedMesh = BatchedMesh.BatchedMesh; | |
| exports.Reflector = Reflector.Reflector; | |
| exports.Refractor = Refractor.Refractor; | |
| exports.ShadowMesh = ShadowMesh.ShadowMesh; | |
| exports.Lensflare = Lensflare.Lensflare; | |
| exports.LensflareElement = Lensflare.LensflareElement; | |
| exports.Water = Water.Water; | |
| exports.MarchingCubes = MarchingCubes.MarchingCubes; | |
| exports.edgeTable = MarchingCubes.edgeTable; | |
| exports.triTable = MarchingCubes.triTable; | |
| exports.LightningStorm = LightningStorm.LightningStorm; | |
| exports.ReflectorRTT = ReflectorRTT.ReflectorRTT; | |
| exports.ReflectorForSSRPass = ReflectorForSSRPass.ReflectorForSSRPass; | |
| exports.Sky = Sky.Sky; | |
| exports.Water2 = Water2.Water2; | |
| exports.GroundProjectedEnv = GroundProjectedEnv.GroundProjectedEnv; | |
| exports.SceneUtils = SceneUtils.SceneUtils; | |
| exports.UVsDebug = UVsDebug.UVsDebug; | |
| exports.GeometryUtils = GeometryUtils.GeometryUtils; | |
| exports.RoughnessMipmapper = RoughnessMipmapper.RoughnessMipmapper; | |
| exports.SkeletonUtils = SkeletonUtils.SkeletonUtils; | |
| exports.ShadowMapViewer = ShadowMapViewer.ShadowMapViewer; | |
| exports.computeMorphedAttributes = BufferGeometryUtils.computeMorphedAttributes; | |
| exports.estimateBytesUsed = BufferGeometryUtils.estimateBytesUsed; | |
| exports.interleaveAttributes = BufferGeometryUtils.interleaveAttributes; | |
| exports.mergeBufferAttributes = BufferGeometryUtils.mergeBufferAttributes; | |
| exports.mergeBufferGeometries = BufferGeometryUtils.mergeBufferGeometries; | |
| exports.mergeVertices = BufferGeometryUtils.mergeVertices; | |
| exports.toCreasedNormals = BufferGeometryUtils.toCreasedNormals; | |
| exports.toTrianglesDrawMode = BufferGeometryUtils.toTrianglesDrawMode; | |
| exports.GeometryCompressionUtils = GeometryCompressionUtils.GeometryCompressionUtils; | |
| exports.PackedPhongMaterial = GeometryCompressionUtils.PackedPhongMaterial; | |
| exports.CinematicCamera = CinematicCamera.CinematicCamera; | |
| exports.ConvexHull = ConvexHull.ConvexHull; | |
| exports.Face = ConvexHull.Face; | |
| exports.HalfEdge = ConvexHull.HalfEdge; | |
| exports.VertexList = ConvexHull.VertexList; | |
| exports.VertexNode = ConvexHull.VertexNode; | |
| exports.MeshSurfaceSampler = MeshSurfaceSampler.MeshSurfaceSampler; | |
| exports.SimplexNoise = SimplexNoise.SimplexNoise; | |
| exports.OBB = OBB.OBB; | |
| exports.Capsule = Capsule.Capsule; | |
| exports.ColorConverter = ColorConverter.ColorConverter; | |
| exports.ImprovedNoise = ImprovedNoise.ImprovedNoise; | |
| exports.Octree = Octree.Octree; | |
| exports.ColorMapKeywords = Lut.ColorMapKeywords; | |
| exports.Lut = Lut.Lut; | |
| exports.CameraControls = CameraControls.CameraControls; | |
| exports.MapControlsExp = CameraControls.MapControlsExp; | |
| exports.OrbitControlsExp = CameraControls.OrbitControlsExp; | |
| exports.STATE = CameraControls.STATE; | |
| exports.TrackballControlsExp = CameraControls.TrackballControlsExp; | |
| exports.FirstPersonControls = FirstPersonControls.FirstPersonControls; | |
| exports.TransformControls = TransformControls.TransformControls; | |
| exports.TransformControlsGizmo = TransformControls.TransformControlsGizmo; | |
| exports.TransformControlsPlane = TransformControls.TransformControlsPlane; | |
| exports.DragControls = DragControls.DragControls; | |
| exports.PointerLockControls = PointerLockControls.PointerLockControls; | |
| exports.DeviceOrientationControls = DeviceOrientationControls.DeviceOrientationControls; | |
| exports.TrackballControls = TrackballControls.TrackballControls; | |
| exports.MapControls = OrbitControls.MapControls; | |
| exports.OrbitControls = OrbitControls.OrbitControls; | |
| exports.ArcballControls = ArcballControls.ArcballControls; | |
| exports.FlyControls = FlyControls.FlyControls; | |
| exports.LUTPass = LUTPass.LUTPass; | |
| exports.ClearPass = ClearPass.ClearPass; | |
| exports.GlitchPass = GlitchPass.GlitchPass; | |
| exports.HalftonePass = HalftonePass.HalftonePass; | |
| exports.SMAAPass = SMAAPass.SMAAPass; | |
| exports.FilmPass = FilmPass.FilmPass; | |
| exports.OutlinePass = OutlinePass.OutlinePass; | |
| exports.SSAOPass = SSAOPass.SSAOPass; | |
| exports.SavePass = SavePass.SavePass; | |
| exports.BokehPass = BokehPass.BokehPass; | |
| exports.FullScreenQuad = Pass.FullScreenQuad; | |
| exports.Pass = Pass.Pass; | |
| exports.TexturePass = TexturePass.TexturePass; | |
| exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass.AdaptiveToneMappingPass; | |
| exports.UnrealBloomPass = UnrealBloomPass.UnrealBloomPass; | |
| exports.CubeTexturePass = CubeTexturePass.CubeTexturePass; | |
| exports.SAOPass = SAOPass.SAOPass; | |
| exports.AfterimagePass = AfterimagePass.AfterimagePass; | |
| exports.ClearMaskPass = MaskPass.ClearMaskPass; | |
| exports.MaskPass = MaskPass.MaskPass; | |
| exports.EffectComposer = EffectComposer.EffectComposer; | |
| exports.DotScreenPass = DotScreenPass.DotScreenPass; | |
| exports.SSRPass = SSRPass.SSRPass; | |
| exports.TAARenderPass = TAARenderPass.TAARenderPass; | |
| exports.ShaderPass = ShaderPass.ShaderPass; | |
| exports.SSAARenderPass = SSAARenderPass.SSAARenderPass; | |
| exports.RenderPass = RenderPass.RenderPass; | |
| exports.RenderPixelatedPass = RenderPixelatedPass.RenderPixelatedPass; | |
| exports.BloomPass = BloomPass.BloomPass; | |
| exports.WaterPass = WaterPass.WaterPass; | |
| exports.ARButton = ARButton.ARButton; | |
| exports.OculusHandModel = OculusHandModel.OculusHandModel; | |
| exports.OculusHandPointerModel = OculusHandPointerModel.OculusHandPointerModel; | |
| exports.createText = Text2D.createText; | |
| exports.VRButton = VRButton.VRButton; | |
| exports.XRControllerModelFactory = XRControllerModelFactory.XRControllerModelFactory; | |
| exports.XREstimatedLight = XREstimatedLight.XREstimatedLight; | |
| exports.XRHandMeshModel = XRHandMeshModel.XRHandMeshModel; | |
| exports.XRHandModelFactory = XRHandModelFactory.XRHandModelFactory; | |
| exports.XRHandPrimitiveModel = XRHandPrimitiveModel.XRHandPrimitiveModel; | |
| exports.ParametricGeometries = ParametricGeometries.ParametricGeometries; | |
| exports.ParametricGeometry = ParametricGeometry.ParametricGeometry; | |
| exports.ConvexGeometry = ConvexGeometry.ConvexGeometry; | |
| exports.LightningStrike = LightningStrike.LightningStrike; | |
| exports.RoundedBoxGeometry = RoundedBoxGeometry.RoundedBoxGeometry; | |
| exports.BoxLineGeometry = BoxLineGeometry.BoxLineGeometry; | |
| exports.DecalGeometry = DecalGeometry.DecalGeometry; | |
| exports.DecalVertex = DecalGeometry.DecalVertex; | |
| exports.TeapotGeometry = TeapotGeometry.TeapotGeometry; | |
| exports.TextBufferGeometry = TextGeometry.TextGeometry; | |
| exports.TextGeometry = TextGeometry.TextGeometry; | |
| exports.CSM = CSM.CSM; | |
| exports.CSMFrustum = CSMFrustum.CSMFrustum; | |
| exports.CSMHelper = CSMHelper.CSMHelper; | |
| exports.CSMShader = CSMShader.CSMShader; | |
| exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader.ACESFilmicToneMappingShader; | |
| exports.AfterimageShader = AfterimageShader.AfterimageShader; | |
| exports.BasicShader = BasicShader.BasicShader; | |
| exports.BleachBypassShader = BleachBypassShader.BleachBypassShader; | |
| exports.BlendShader = BlendShader.BlendShader; | |
| exports.BokehShader = BokehShader.BokehShader; | |
| exports.BokehDepthShader = BokehShader2.BokehDepthShader; | |
| exports.BokehShader2 = BokehShader2.BokehShader2; | |
| exports.BrightnessContrastShader = BrightnessContrastShader.BrightnessContrastShader; | |
| exports.ColorCorrectionShader = ColorCorrectionShader.ColorCorrectionShader; | |
| exports.ColorifyShader = ColorifyShader.ColorifyShader; | |
| exports.ConvolutionShader = ConvolutionShader.ConvolutionShader; | |
| exports.CopyShader = CopyShader.CopyShader; | |
| exports.DOFMipMapShader = DOFMipMapShader.DOFMipMapShader; | |
| exports.BlurShaderUtils = DepthLimitedBlurShader.BlurShaderUtils; | |
| exports.DepthLimitedBlurShader = DepthLimitedBlurShader.DepthLimitedBlurShader; | |
| exports.DigitalGlitch = DigitalGlitch.DigitalGlitch; | |
| exports.DotScreenShader = DotScreenShader.DotScreenShader; | |
| exports.FXAAShader = FXAAShader.FXAAShader; | |
| exports.FilmShader = FilmShader.FilmShader; | |
| exports.FocusShader = FocusShader.FocusShader; | |
| exports.FreiChenShader = FreiChenShader.FreiChenShader; | |
| exports.FresnelShader = FresnelShader.FresnelShader; | |
| exports.GammaCorrectionShader = GammaCorrectionShader.GammaCorrectionShader; | |
| exports.GodRaysCombineShader = GodRaysShader.GodRaysCombineShader; | |
| exports.GodRaysDepthMaskShader = GodRaysShader.GodRaysDepthMaskShader; | |
| exports.GodRaysFakeSunShader = GodRaysShader.GodRaysFakeSunShader; | |
| exports.GodRaysGenerateShader = GodRaysShader.GodRaysGenerateShader; | |
| exports.HalftoneShader = HalftoneShader.HalftoneShader; | |
| exports.HorizontalBlurShader = HorizontalBlurShader.HorizontalBlurShader; | |
| exports.HorizontalTiltShiftShader = HorizontalTiltShiftShader.HorizontalTiltShiftShader; | |
| exports.HueSaturationShader = HueSaturationShader.HueSaturationShader; | |
| exports.KaleidoShader = KaleidoShader.KaleidoShader; | |
| exports.LuminosityHighPassShader = LuminosityHighPassShader.LuminosityHighPassShader; | |
| exports.LuminosityShader = LuminosityShader.LuminosityShader; | |
| exports.MirrorShader = MirrorShader.MirrorShader; | |
| exports.NormalMapShader = NormalMapShader.NormalMapShader; | |
| exports.ParallaxShader = ParallaxShader.ParallaxShader; | |
| exports.PixelShader = PixelShader.PixelShader; | |
| exports.RGBShiftShader = RGBShiftShader.RGBShiftShader; | |
| exports.SAOShader = SAOShader.SAOShader; | |
| exports.SMAABlendShader = SMAAShader.SMAABlendShader; | |
| exports.SMAAEdgesShader = SMAAShader.SMAAEdgesShader; | |
| exports.SMAAWeightsShader = SMAAShader.SMAAWeightsShader; | |
| exports.SSAOBlurShader = SSAOShader.SSAOBlurShader; | |
| exports.SSAODepthShader = SSAOShader.SSAODepthShader; | |
| exports.SSAOShader = SSAOShader.SSAOShader; | |
| exports.SSRBlurShader = SSRShader.SSRBlurShader; | |
| exports.SSRDepthShader = SSRShader.SSRDepthShader; | |
| exports.SSRShader = SSRShader.SSRShader; | |
| exports.SepiaShader = SepiaShader.SepiaShader; | |
| exports.SobelOperatorShader = SobelOperatorShader.SobelOperatorShader; | |
| exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader.SubsurfaceScatteringShader; | |
| exports.TechnicolorShader = TechnicolorShader.TechnicolorShader; | |
| exports.ToneMapShader = ToneMapShader.ToneMapShader; | |
| exports.ToonShader1 = ToonShader.ToonShader1; | |
| exports.ToonShader2 = ToonShader.ToonShader2; | |
| exports.ToonShaderDotted = ToonShader.ToonShaderDotted; | |
| exports.ToonShaderHatching = ToonShader.ToonShaderHatching; | |
| exports.TriangleBlurShader = TriangleBlurShader.TriangleBlurShader; | |
| exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader.UnpackDepthRGBAShader; | |
| exports.VerticalBlurShader = VerticalBlurShader.VerticalBlurShader; | |
| exports.VerticalTiltShiftShader = VerticalTiltShiftShader.VerticalTiltShiftShader; | |
| exports.VignetteShader = VignetteShader.VignetteShader; | |
| exports.VolumeRenderShader1 = VolumeShader.VolumeRenderShader1; | |
| exports.WaterRefractionShader = WaterRefractionShader.WaterRefractionShader; | |
| exports.HTMLMesh = HTMLMesh.HTMLMesh; | |
| exports.InteractiveGroup = InteractiveGroup.InteractiveGroup; | |
| exports.SelectionHelper = SelectionHelper.SelectionHelper; | |
| exports.SelectionBox = SelectionBox.SelectionBox; | |
| exports.AmmoPhysics = AmmoPhysics.AmmoPhysics; | |
| exports.ParallaxBarrierEffect = ParallaxBarrierEffect.ParallaxBarrierEffect; | |
| exports.PeppersGhostEffect = PeppersGhostEffect.PeppersGhostEffect; | |
| exports.OutlineEffect = OutlineEffect.OutlineEffect; | |
| exports.AnaglyphEffect = AnaglyphEffect.AnaglyphEffect; | |
| exports.AsciiEffect = AsciiEffect.AsciiEffect; | |
| exports.StereoEffect = StereoEffect.StereoEffect; | |
| exports.FBXLoader = FBXLoader.FBXLoader; | |
| exports.Font = FontLoader.Font; | |
| exports.FontLoader = FontLoader.FontLoader; | |
| exports.TGALoader = TGALoader.TGALoader; | |
| exports.LUTCubeLoader = LUTCubeLoader.LUTCubeLoader; | |
| exports.NRRDLoader = NRRDLoader.NRRDLoader; | |
| exports.STLLoader = STLLoader.STLLoader; | |
| exports.MTLLoader = MTLLoader.MTLLoader; | |
| exports.XLoader = XLoader.XLoader; | |
| exports.BVHLoader = BVHLoader.BVHLoader; | |
| exports.KMZLoader = KMZLoader.KMZLoader; | |
| exports.VRMLoader = VRMLoader.VRMLoader; | |
| exports.VRMLLoader = VRMLLoader.VRMLLoader; | |
| exports.KTX2Loader = KTX2Loader.KTX2Loader; | |
| exports.LottieLoader = LottieLoader.LottieLoader; | |
| exports.TTFLoader = TTFLoader.TTFLoader; | |
| exports.RGBELoader = RGBELoader.RGBELoader; | |
| exports.AssimpLoader = AssimpLoader.AssimpLoader; | |
| exports.ColladaLoader = ColladaLoader.ColladaLoader; | |
| exports.MDDLoader = MDDLoader.MDDLoader; | |
| exports.EXRLoader = EXRLoader.EXRLoader; | |
| exports.ThreeMFLoader = _3MFLoader.ThreeMFLoader; | |
| exports.XYZLoader = XYZLoader.XYZLoader; | |
| exports.VTKLoader = VTKLoader.VTKLoader; | |
| exports.LUT3dlLoader = LUT3dlLoader.LUT3dlLoader; | |
| exports.DDSLoader = DDSLoader.DDSLoader; | |
| exports.PVRLoader = PVRLoader.PVRLoader; | |
| exports.GCodeLoader = GCodeLoader.GCodeLoader; | |
| exports.BasisTextureLoader = BasisTextureLoader.BasisTextureLoader; | |
| exports.TDSLoader = TDSLoader.TDSLoader; | |
| exports.LDrawLoader = LDrawLoader.LDrawLoader; | |
| exports.GLTFLoader = GLTFLoader.GLTFLoader; | |
| exports.SVGLoader = SVGLoader.SVGLoader; | |
| exports.Rhino3dmLoader = _3DMLoader.Rhino3dmLoader; | |
| exports.OBJLoader = OBJLoader.OBJLoader; | |
| exports.AMFLoader = AMFLoader.AMFLoader; | |
| exports.MMDLoader = MMDLoader.MMDLoader; | |
| exports.MD2Loader = MD2Loader.MD2Loader; | |
| exports.KTXLoader = KTXLoader.KTXLoader; | |
| exports.TiltLoader = TiltLoader.TiltLoader; | |
| exports.DRACOLoader = DRACOLoader.DRACOLoader; | |
| exports.HDRCubeTextureLoader = HDRCubeTextureLoader.HDRCubeTextureLoader; | |
| exports.PDBLoader = PDBLoader.PDBLoader; | |
| exports.PRWMLoader = PRWMLoader.PRWMLoader; | |
| exports.RGBMLoader = RGBMLoader.RGBMLoader; | |
| exports.VOXData3DTexture = VOXLoader.VOXData3DTexture; | |
| exports.VOXLoader = VOXLoader.VOXLoader; | |
| exports.VOXMesh = VOXLoader.VOXMesh; | |
| exports.PCDLoader = PCDLoader.PCDLoader; | |
| exports.LWOLoader = LWOLoader.LWOLoader; | |
| exports.PLYLoader = PLYLoader.PLYLoader; | |
| exports.LineSegmentsGeometry = LineSegmentsGeometry.LineSegmentsGeometry; | |
| exports.LineGeometry = LineGeometry.LineGeometry; | |
| exports.Wireframe = Wireframe.Wireframe; | |
| exports.WireframeGeometry2 = WireframeGeometry2.WireframeGeometry2; | |
| exports.Line2 = Line2.Line2; | |
| exports.LineMaterial = LineMaterial.LineMaterial; | |
| exports.LineSegments2 = LineSegments2.LineSegments2; | |
| exports.LightProbeHelper = LightProbeHelper.LightProbeHelper; | |
| exports.RaycasterHelper = RaycasterHelper.RaycasterHelper; | |
| exports.VertexTangentsHelper = VertexTangentsHelper.VertexTangentsHelper; | |
| exports.PositionalAudioHelper = PositionalAudioHelper.PositionalAudioHelper; | |
| exports.VertexNormalsHelper = VertexNormalsHelper.VertexNormalsHelper; | |
| exports.RectAreaLightHelper = RectAreaLightHelper.RectAreaLightHelper; | |
| exports.RectAreaLightUniformsLib = RectAreaLightUniformsLib.RectAreaLightUniformsLib; | |
| exports.LightProbeGenerator = LightProbeGenerator.LightProbeGenerator; | |
| exports.calcBSplineDerivatives = NURBSUtils.calcBSplineDerivatives; | |
| exports.calcBSplinePoint = NURBSUtils.calcBSplinePoint; | |
| exports.calcBasisFunctionDerivatives = NURBSUtils.calcBasisFunctionDerivatives; | |
| exports.calcBasisFunctions = NURBSUtils.calcBasisFunctions; | |
| exports.calcKoverI = NURBSUtils.calcKoverI; | |
| exports.calcNURBSDerivatives = NURBSUtils.calcNURBSDerivatives; | |
| exports.calcRationalCurveDerivatives = NURBSUtils.calcRationalCurveDerivatives; | |
| exports.calcSurfacePoint = NURBSUtils.calcSurfacePoint; | |
| exports.findSpan = NURBSUtils.findSpan; | |
| exports.NURBSCurve = NURBSCurve.NURBSCurve; | |
| exports.NURBSSurface = NURBSSurface.NURBSSurface; | |
| exports.CinquefoilKnot = CurveExtras.CinquefoilKnot; | |
| exports.DecoratedTorusKnot4a = CurveExtras.DecoratedTorusKnot4a; | |
| exports.DecoratedTorusKnot4b = CurveExtras.DecoratedTorusKnot4b; | |
| exports.DecoratedTorusKnot5a = CurveExtras.DecoratedTorusKnot5a; | |
| exports.DecoratedTorusKnot5c = CurveExtras.DecoratedTorusKnot5c; | |
| exports.FigureEightPolynomialKnot = CurveExtras.FigureEightPolynomialKnot; | |
| exports.GrannyKnot = CurveExtras.GrannyKnot; | |
| exports.HeartCurve = CurveExtras.HeartCurve; | |
| exports.HelixCurve = CurveExtras.HelixCurve; | |
| exports.KnotCurve = CurveExtras.KnotCurve; | |
| exports.TorusKnot = CurveExtras.TorusKnot; | |
| exports.TrefoilKnot = CurveExtras.TrefoilKnot; | |
| exports.TrefoilPolynomialKnot = CurveExtras.TrefoilPolynomialKnot; | |
| exports.VivianiCurve = CurveExtras.VivianiCurve; | |
| exports.Face3 = Geometry.Face3; | |
| exports.Geometry = Geometry.Geometry; | |
| exports.MeshoptDecoder = MeshoptDecoder.MeshoptDecoder; | |
| exports.MotionController = MotionControllers.MotionController; | |
| exports.MotionControllerConstants = MotionControllers.MotionControllerConstants; | |
| exports.fetchProfile = MotionControllers.fetchProfile; | |
| exports.fetchProfilesList = MotionControllers.fetchProfilesList; | |
| //# sourceMappingURL=index.cjs.map | |
Xet Storage Details
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- 35.6 kB
- Xet hash:
- 2f10fdbee58b6cccab9566538baf7a6c55f13278b26abb6db7162e27a0f58a73
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