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import { Loader, CompressedTexture, LoadingManager, WebGLRenderer } from 'three'
export class BasisTextureLoader extends Loader {
constructor(manager?: LoadingManager)
transcoderBinary: ArrayBuffer | null
transcoderPath: string
transcoderPending: Promise<void> | null
workerConfig: {
format: number
astcSupported: boolean
etcSupported: boolean
dxtSupported: boolean
pvrtcSupported: boolean
}
workerLimit: number
workerNextTaskID: number
workerPool: object[]
workerSourceURL: string
detectSupport(renderer: WebGLRenderer): this
load(
url: string,
onLoad: (texture: CompressedTexture) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<CompressedTexture>
setTranscoderPath(path: string): this
setWorkerLimit(workerLimit: number): this
dispose(): void
}

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