Buckets:
| import { | |
| AnimationClip, | |
| BufferAttribute, | |
| BufferGeometry, | |
| Camera, | |
| Group, | |
| InterleavedBufferAttribute, | |
| LoadingManager, | |
| Mesh, | |
| MeshStandardMaterial, | |
| Object3D, | |
| Material, | |
| SkinnedMesh, | |
| Texture, | |
| TextureLoader, | |
| FileLoader, | |
| ImageBitmapLoader, | |
| Skeleton, | |
| Loader, | |
| } from 'three' | |
| import { DRACOLoader } from './DRACOLoader' | |
| import { KTX2Loader } from './KTX2Loader' | |
| export interface GLTF { | |
| animations: AnimationClip[] | |
| scene: Group | |
| scenes: Group[] | |
| cameras: Camera[] | |
| asset: { | |
| copyright?: string | undefined | |
| generator?: string | undefined | |
| version?: string | undefined | |
| minVersion?: string | undefined | |
| extensions?: any | |
| extras?: any | |
| } | |
| parser: GLTFParser | |
| userData: any | |
| } | |
| export class GLTFLoader extends Loader { | |
| constructor(manager?: LoadingManager) | |
| dracoLoader: DRACOLoader | null | |
| load( | |
| url: string, | |
| onLoad: (gltf: GLTF) => void, | |
| onProgress?: (event: ProgressEvent) => void, | |
| onError?: (event: ErrorEvent) => void, | |
| ): void | |
| loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<GLTF> | |
| setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader | |
| register(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader | |
| unregister(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader | |
| setKTX2Loader(ktx2Loader: KTX2Loader): GLTFLoader | |
| setMeshoptDecoder(meshoptDecoder: /* MeshoptDecoder */ any): GLTFLoader | |
| parse( | |
| data: ArrayBuffer | string, | |
| path: string, | |
| onLoad: (gltf: GLTF) => void, | |
| onError?: (event: ErrorEvent) => void, | |
| ): void | |
| parseAsync(data: ArrayBuffer | string, path: string): Promise<GLTF> | |
| } | |
| export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes' | |
| export interface GLTFReference { | |
| materials?: number | |
| nodes?: number | |
| textures?: number | |
| meshes?: number | |
| } | |
| export class GLTFParser { | |
| json: any | |
| options: { | |
| path: string | |
| manager: LoadingManager | |
| ktx2Loader: KTX2Loader | |
| meshoptDecoder: /* MeshoptDecoder */ any | |
| crossOrigin: string | |
| requestHeader: { [header: string]: string } | |
| } | |
| fileLoader: FileLoader | |
| textureLoader: TextureLoader | ImageBitmapLoader | |
| plugins: { [name: string]: GLTFLoaderPlugin } | |
| extensions: { [name: string]: any } | |
| associations: Map<Object3D | Material | Texture, GLTFReference> | |
| setExtensions(extensions: { [name: string]: any }): void | |
| setPlugins(plugins: { [name: string]: GLTFLoaderPlugin }): void | |
| parse(onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void): void | |
| getDependency: (type: string, index: number) => Promise<any> | |
| getDependencies: (type: string) => Promise<any[]> | |
| loadBuffer: (bufferIndex: number) => Promise<ArrayBuffer> | |
| loadBufferView: (bufferViewIndex: number) => Promise<ArrayBuffer> | |
| loadAccessor: (accessorIndex: number) => Promise<BufferAttribute | InterleavedBufferAttribute> | |
| loadTexture: (textureIndex: number) => Promise<Texture> | |
| loadTextureImage: (textureIndex: number, sourceIndex: number, loader: Loader) => Promise<Texture> | |
| loadImageSource: (sourceIndex: number, loader: Loader) => Promise<Texture> | |
| assignTexture: ( | |
| materialParams: { [key: string]: any }, | |
| mapName: string, | |
| mapDef: { | |
| index: number | |
| texCoord?: number | undefined | |
| extensions?: any | |
| }, | |
| ) => Promise<void> | |
| assignFinalMaterial: (object: Mesh) => void | |
| getMaterialType: () => typeof MeshStandardMaterial | |
| loadMaterial: (materialIndex: number) => Promise<Material> | |
| createUniqueName: (originalName: string) => string | |
| createNodeMesh: (nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh> | |
| loadGeometries: ( | |
| /** | |
| * GLTF.Primitive[] | |
| * See: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.primitive.schema.json | |
| */ | |
| primitives: Array<{ [key: string]: any }>, | |
| ) => Promise<BufferGeometry[]> | |
| loadMesh: (meshIndex: number) => Promise<Group | Mesh | SkinnedMesh> | |
| loadCamera: (cameraIndex: number) => Promise<Camera> | |
| loadSkin: (skinIndex: number) => Promise<Skeleton> | |
| loadAnimation: (animationIndex: number) => Promise<AnimationClip> | |
| loadNode: (nodeIndex: number) => Promise<Object3D> | |
| loadScene: () => Promise<Group> | |
| } | |
| export interface GLTFLoaderPlugin { | |
| beforeRoot?: (() => Promise<void> | null) | undefined | |
| afterRoot?: ((result: GLTF) => Promise<void> | null) | undefined | |
| loadNode?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined | |
| loadMesh?: ((meshIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined | |
| loadBufferView?: ((bufferViewIndex: number) => Promise<ArrayBuffer> | null) | undefined | |
| loadMaterial?: ((materialIndex: number) => Promise<Material> | null) | undefined | |
| loadTexture?: ((textureIndex: number) => Promise<Texture> | null) | undefined | |
| getMaterialType?: ((materialIndex: number) => typeof Material | null) | undefined | |
| extendMaterialParams?: | |
| | ((materialIndex: number, materialParams: { [key: string]: any }) => Promise<any> | null) | |
| | undefined | |
| createNodeMesh?: ((nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined | |
| createNodeAttachment?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined | |
| } | |
Xet Storage Details
- Size:
- 5.17 kB
- Xet hash:
- 21b2622241b983467272d13cca2be6f32b29c0ef460f2641f466e4f7b53ecf29
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.