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import { LoadingManager, DataTextureLoader, TextureDataType, PixelFormat } from 'three'
export interface RGBE {
width: number
height: number
data: Float32Array | Uint8Array
header: string
gamma: number
exposure: number
format: PixelFormat
type: TextureDataType
}
export class RGBELoader extends DataTextureLoader {
constructor(manager?: LoadingManager)
type: TextureDataType
parse(buffer: ArrayBuffer): RGBE
setDataType(type: TextureDataType): this
}

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