Buckets:
| import { LoadingManager, DataTextureLoader, TextureDataType, PixelFormat } from 'three' | |
| export interface RGBE { | |
| width: number | |
| height: number | |
| data: Float32Array | Uint8Array | |
| header: string | |
| gamma: number | |
| exposure: number | |
| format: PixelFormat | |
| type: TextureDataType | |
| } | |
| export class RGBELoader extends DataTextureLoader { | |
| constructor(manager?: LoadingManager) | |
| type: TextureDataType | |
| parse(buffer: ArrayBuffer): RGBE | |
| setDataType(type: TextureDataType): this | |
| } | |
Xet Storage Details
- Size:
- 478 Bytes
- Xet hash:
- 0f93f385c4a99b6079a119d9f29204908a4b4cd7bddb8cb404ee1ccec4970f4f
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Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.