Buckets:
| import { Loader, Color, Group, LoadingManager, Material, Mesh, Texture } from 'three' | |
| export class TDSLoader extends Loader { | |
| constructor(manager?: LoadingManager) | |
| debug: boolean | |
| group: Group | |
| manager: LoadingManager | |
| materials: Material[] | |
| meshes: Mesh[] | |
| position: number | |
| load( | |
| url: string, | |
| onLoad: (object: Group) => void, | |
| onProgress?: (event: ProgressEvent) => void, | |
| onError?: (event: ErrorEvent) => void, | |
| ): void | |
| loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Group> | |
| parse(arraybuffer: ArrayBuffer, path: string): Group | |
| debugMessage(message: object): void | |
| endChunk(chunk: object): void | |
| nextChunk(data: DataView, chunk: object): void | |
| readByte(data: DataView): number | |
| readChunk(data: DataView): object | |
| readColor(data: DataView): Color | |
| readDWord(data: DataView): number | |
| readFaceArray(data: DataView, mesh: Mesh): void | |
| readFile(arraybuffer: ArrayBuffer, path: string): void | |
| readFloat(data: DataView): number | |
| readInt(data: DataView): number | |
| readMap(data: DataView, path: string): Texture | |
| readMesh(data: DataView): Mesh | |
| readMeshData(data: DataView, path: string): void | |
| readMaterialEntry(data: DataView, path: string): void | |
| readMaterialGroup(data: DataView): object | |
| readNamedObject(data: DataView): void | |
| readShort(data: DataView): number | |
| readString(data: DataView, maxLength: number): string | |
| readWord(data: DataView): number | |
| resetPosition(): void | |
| } | |
Xet Storage Details
- Size:
- 1.46 kB
- Xet hash:
- 8ac40c033fcd739367905a25bd54f77977961b88c3b0f2c6406be6ecc97df3a4
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.