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import { Loader, Color, Group, LoadingManager, Material, Mesh, Texture } from 'three'
export class TDSLoader extends Loader {
constructor(manager?: LoadingManager)
debug: boolean
group: Group
manager: LoadingManager
materials: Material[]
meshes: Mesh[]
position: number
load(
url: string,
onLoad: (object: Group) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void,
): void
loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Group>
parse(arraybuffer: ArrayBuffer, path: string): Group
debugMessage(message: object): void
endChunk(chunk: object): void
nextChunk(data: DataView, chunk: object): void
readByte(data: DataView): number
readChunk(data: DataView): object
readColor(data: DataView): Color
readDWord(data: DataView): number
readFaceArray(data: DataView, mesh: Mesh): void
readFile(arraybuffer: ArrayBuffer, path: string): void
readFloat(data: DataView): number
readInt(data: DataView): number
readMap(data: DataView, path: string): Texture
readMesh(data: DataView): Mesh
readMeshData(data: DataView, path: string): void
readMaterialEntry(data: DataView, path: string): void
readMaterialGroup(data: DataView): object
readNamedObject(data: DataView): void
readShort(data: DataView): number
readString(data: DataView, maxLength: number): string
readWord(data: DataView): number
resetPosition(): void
}

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