Buckets:
| import { Object3D, Ray, Vector3 } from 'three' | |
| export class Face { | |
| constructor() | |
| normal: Vector3 | |
| midpoint: Vector3 | |
| area: number | |
| constant: number | |
| outside: VertexNode | |
| mark: number | |
| edge: HalfEdge | |
| static create(a: VertexNode, b: VertexNode, c: VertexNode): Face | |
| compute(): this | |
| getEdge(i: number): HalfEdge | |
| } | |
| export class HalfEdge { | |
| constructor(vertex: VertexNode, face: Face) | |
| vertex: VertexNode | |
| prev: HalfEdge | |
| next: HalfEdge | |
| twin: HalfEdge | |
| face: Face | |
| head(): VertexNode | |
| length(): number | |
| lengthSquared(): number | |
| setTwin(edge: HalfEdge): this | |
| tail(): VertexNode | |
| } | |
| export class VertexNode { | |
| constructor(point: Vector3) | |
| point: Vector3 | |
| prev: VertexNode | |
| next: VertexNode | |
| face: Face | |
| } | |
| export class VertexList { | |
| constructor() | |
| head: VertexNode | |
| tail: VertexNode | |
| append(vertex: VertexNode): this | |
| appendChain(vertex: VertexNode): this | |
| clear(): this | |
| first(): VertexNode | |
| insertAfter(target: VertexNode, vertex: VertexNode): this | |
| insertBefore(target: VertexNode, vertex: VertexNode): this | |
| isEmpty(): boolean | |
| last(): VertexNode | |
| remove(vertex: VertexNode): this | |
| removeSubList(a: VertexNode, b: VertexNode): this | |
| } | |
| export class ConvexHull { | |
| constructor() | |
| tolerance: number | |
| faces: Face[] | |
| newFaces: Face[] | |
| assigned: VertexList | |
| unassigned: VertexList | |
| vertices: VertexNode[] | |
| addAdjoiningFace(eyeVertex: VertexNode, horizonEdge: HalfEdge): HalfEdge | |
| addNewFaces(eyeVertex: VertexNode, horizon: HalfEdge[]): this | |
| addVertexToFace(vertex: VertexNode, face: Face): this | |
| addVertexToHull(eyeVertex: VertexNode): this | |
| cleanup(): this | |
| compute(): this | |
| computeExtremes(): object | |
| computeHorizon(eyePoint: Vector3, crossEdge: HalfEdge, face: Face, horizon: HalfEdge[]): this | |
| computeInitialHull(): this | |
| containsPoint(point: Vector3): boolean | |
| deleteFaceVertices(face: Face, absorbingFace: Face): this | |
| intersectRay(ray: Ray, target: Vector3): Vector3 | null | |
| intersectsRay(ray: Ray): boolean | |
| makeEmpty(): this | |
| nextVertexToAdd(): VertexNode | undefined | |
| reindexFaces(): this | |
| removeAllVerticesFromFace(face: Face): VertexNode | undefined | |
| removeVertexFromFace(vertex: VertexNode, face: Face): this | |
| resolveUnassignedPoints(newFaces: Face[]): this | |
| setFromPoints(points: Vector3[]): this | |
| setFromObject(object: Object3D): this | |
| } | |
Xet Storage Details
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- 2.32 kB
- Xet hash:
- f9c775240084319fef0615c85fc37de15919711e4547e043ddaae82b9344b2fa
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