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import { BufferGeometry, Color, Mesh, Vector3 } from 'three'
export class MeshSurfaceSampler {
distribution: Float32Array | null
geometry: BufferGeometry
positionAttribute: Float32Array
weightAttribute: string | null
randomFunction: () => number
setRandomGenerator(randomFunction: () => number): this
constructor(mesh: Mesh)
binarySearch(x: number): number
build(): this
sample(targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
sampleFace(faceIndex: number, targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
sampleFaceIndex(): number
setWeightAttribute(name: string | null): this
}

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