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import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from 'three'
export class OBB {
center: Vector3
halfSize: Vector3
rotation: Matrix3
constructor(center?: Vector3, halfSize?: Vector3, rotation?: Matrix3)
set(center: Vector3, halfSize: Vector3, rotation: Matrix3): this
copy(obb: OBB): this
clone(): this
getSize(result: Vector3): Vector3
clampPoint(point: Vector3, result: Vector3): Vector3
containsPoint(point: Vector3): boolean
intersectsBox3(box3: Box3): boolean
intersectsSphere(sphere: Sphere): boolean
intersectsOBB(obb: OBB, epsilon?: number): boolean
intersectsPlane(plane: Plane): boolean
intersectRay(ray: Ray, result: Vector3): Vector3 | null
intersectsRay(ray: Ray): boolean
fromBox3(box3: Box3): this
equals(obb: OBB): boolean
applyMatrix4(matrix: Matrix4): this
}

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