Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /misc /GPUComputationRenderer.d.ts
| import { | |
| WebGLRenderer, | |
| WebGLRenderTarget, | |
| Texture, | |
| DataTexture, | |
| Material, | |
| ShaderMaterial, | |
| Wrapping, | |
| TextureFilter, | |
| TextureDataType, | |
| IUniform, | |
| } from 'three' | |
| export interface Variable { | |
| name: string | |
| initialValueTexture: Texture | |
| material: ShaderMaterial | |
| dependencies: Variable[] | |
| renderTargets: WebGLRenderTarget[] | |
| wrapS: number | |
| wrapT: number | |
| minFilter: number | |
| magFilter: number | |
| } | |
| export class GPUComputationRenderer { | |
| constructor(sizeX: number, sizeY: number, renderer: WebGLRenderer) | |
| setDataType(type: TextureDataType): void | |
| addVariable(variableName: string, computeFragmentShader: string, initialValueTexture: Texture): Variable | |
| setVariableDependencies(variable: Variable, dependencies: Variable[] | null): void | |
| init(): string | null | |
| compute(): void | |
| getCurrentRenderTarget(variable: Variable): WebGLRenderTarget | |
| getAlternateRenderTarget(variable: Variable): WebGLRenderTarget | |
| addResolutionDefine(materialShader: ShaderMaterial): void | |
| createShaderMaterial(computeFragmentShader: string, uniforms?: { [uniform: string]: IUniform }): ShaderMaterial | |
| createRenderTarget( | |
| sizeXTexture: number, | |
| sizeYTexture: number, | |
| wrapS: Wrapping, | |
| wrapT: number, | |
| minFilter: TextureFilter, | |
| magFilter: TextureFilter, | |
| ): WebGLRenderTarget | |
| createTexture(): DataTexture | |
| renderTexture(input: Texture, output: Texture): void | |
| doRenderTarget(material: Material, output: WebGLRenderTarget): void | |
| dispose(): void | |
| } | |
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