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import { Object3D, Vector3, Quaternion } from "three";
const _translationObject = /* @__PURE__ */ new Vector3();
const _quaternionObject = /* @__PURE__ */ new Quaternion();
const _scaleObject = /* @__PURE__ */ new Vector3();
const _translationWorld = /* @__PURE__ */ new Vector3();
const _quaternionWorld = /* @__PURE__ */ new Quaternion();
const _scaleWorld = /* @__PURE__ */ new Vector3();
class Gyroscope extends Object3D {
constructor() {
super();
}
updateMatrixWorld(force) {
this.matrixAutoUpdate && this.updateMatrix();
if (this.matrixWorldNeedsUpdate || force) {
if (this.parent !== null) {
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
} else {
this.matrixWorld.copy(this.matrix);
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
for (let i = 0, l = this.children.length; i < l; i++) {
this.children[i].updateMatrixWorld(force);
}
}
}
export {
Gyroscope
};
//# sourceMappingURL=Gyroscope.js.map

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