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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /misc /MD2CharacterComplex.d.ts
| import { Object3D, Mesh, Texture } from 'three' | |
| export class MD2CharacterComplex { | |
| constructor() | |
| scale: number | |
| animationFPS: number | |
| transitionFrames: number | |
| maxSpeed: number | |
| maxReverseSpeed: number | |
| frontAcceleration: number | |
| backAcceleration: number | |
| frontDecceleration: number | |
| angularSpeed: number | |
| root: Object3D | |
| meshBody: Mesh | null | |
| meshWeapon: Mesh | null | |
| controls: null | |
| skinsBody: Texture[] | |
| skinsWeapon: Texture[] | |
| weapons: Mesh[] | |
| currentSkin: number | |
| onLoadComplete: () => void | |
| meshes: Mesh[] | |
| animations: object[] | |
| loadCounter: number | |
| speed: number | |
| bodyOrientation: number | |
| walkSpeed: number | |
| crouchSpeed: number | |
| activeAnimation: string | |
| oldAnimation: string | |
| enableShadows(enable: boolean): void | |
| setVisible(enable: boolean): void | |
| shareParts(original: MD2CharacterComplex): void | |
| loadParts(config: object): void | |
| setPlaybackRate(rate: number): void | |
| setWireframe(wireframeEnabled: boolean): void | |
| setSkin(index: number): void | |
| setWeapon(index: number): void | |
| setAnimation(animationName: string): void | |
| update(delta: number): void | |
| updateAnimations(delta: number): void | |
| updateBehaviors(): void | |
| updateMovementModel(delta: number): void | |
| } | |
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