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import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
export class MorphAnimMesh extends Mesh {
constructor(geometry: BufferGeometry, material: Material)
mixer: AnimationMixer
activeAction: AnimationAction | null
setDirectionForward(): void
setDirectionBackward(): void
playAnimation(label: string, fps: number): void
updateAnimation(delta: number): void
copy(source: MorphAnimMesh, recursive?: boolean): this
}

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