Buckets:
| import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three' | |
| export class MorphAnimMesh extends Mesh { | |
| constructor(geometry: BufferGeometry, material: Material) | |
| mixer: AnimationMixer | |
| activeAction: AnimationAction | null | |
| setDirectionForward(): void | |
| setDirectionBackward(): void | |
| playAnimation(label: string, fps: number): void | |
| updateAnimation(delta: number): void | |
| copy(source: MorphAnimMesh, recursive?: boolean): this | |
| } | |
Xet Storage Details
- Size:
- 464 Bytes
- Xet hash:
- 0cc4a66027db50b46a2d170ac6c878ccf4b5a8ee2be11289a45aa9d9165b0d54
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