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import {
Camera,
Material,
Mesh,
MeshBasicMaterial,
MeshPhongMaterial,
Object3D,
PlaneGeometry,
Texture,
Vector3,
WebGLRenderer,
Scene,
WebGLRenderTarget,
} from 'three'
export interface UVBoxes {
w: number
h: number
index: number
}
export interface LightMapContainers {
basicMat: Material | Material[]
object: Object3D
}
export class ProgressiveLightMap {
renderer: WebGLRenderer
res: number
lightMapContainers: LightMapContainers[]
compiled: boolean
scene: Scene
tinyTarget: WebGLRenderTarget
buffer1Active: boolean
firstUpdate: boolean
warned: boolean
progressiveLightMap1: WebGLRenderTarget
progressiveLightMap2: WebGLRenderTarget
uvMat: MeshPhongMaterial
uv_boxes: UVBoxes[]
blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial>
labelMaterial: MeshBasicMaterial
labelPlane: PlaneGeometry
labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
constructor(renderer: WebGLRenderer, res?: number)
addObjectsToLightMap(objects: Object3D[]): void
update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
showDebugLightmap(visible: boolean, position?: Vector3): void
private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
}

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