Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /misc /ProgressiveLightmap.d.ts
| import { | |
| Camera, | |
| Material, | |
| Mesh, | |
| MeshBasicMaterial, | |
| MeshPhongMaterial, | |
| Object3D, | |
| PlaneGeometry, | |
| Texture, | |
| Vector3, | |
| WebGLRenderer, | |
| Scene, | |
| WebGLRenderTarget, | |
| } from 'three' | |
| export interface UVBoxes { | |
| w: number | |
| h: number | |
| index: number | |
| } | |
| export interface LightMapContainers { | |
| basicMat: Material | Material[] | |
| object: Object3D | |
| } | |
| export class ProgressiveLightMap { | |
| renderer: WebGLRenderer | |
| res: number | |
| lightMapContainers: LightMapContainers[] | |
| compiled: boolean | |
| scene: Scene | |
| tinyTarget: WebGLRenderTarget | |
| buffer1Active: boolean | |
| firstUpdate: boolean | |
| warned: boolean | |
| progressiveLightMap1: WebGLRenderTarget | |
| progressiveLightMap2: WebGLRenderTarget | |
| uvMat: MeshPhongMaterial | |
| uv_boxes: UVBoxes[] | |
| blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial> | |
| labelMaterial: MeshBasicMaterial | |
| labelPlane: PlaneGeometry | |
| labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial> | |
| constructor(renderer: WebGLRenderer, res?: number) | |
| addObjectsToLightMap(objects: Object3D[]): void | |
| update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void | |
| showDebugLightmap(visible: boolean, position?: Vector3): void | |
| private _initializeBlurPlane(res: number, lightMap?: Texture | null): void | |
| } | |
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