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import { Matrix3, Mesh } from 'three'
import { Volume } from './Volume'
export class VolumeSlice {
constructor(volume: Volume, index?: number, axis?: string)
index: number
axis: string
canvas: HTMLCanvasElement
canvasBuffer: HTMLCanvasElement
ctx: CanvasRenderingContext2D
ctxBuffer: CanvasRenderingContext2D
mesh: Mesh
geometryNeedsUpdate: boolean
sliceAccess: number
jLength: number
iLength: number
matrix: Matrix3
repaint(): void
updateGeometry(): void
}

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