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import { BufferGeometry } from 'three';
/**
* Break faces with edges longer than maxEdgeLength
*/
declare class TessellateModifier {
maxEdgeLength: number;
maxIterations: number;
constructor(maxEdgeLength?: number, maxIterations?: number);
modify: (geometry: BufferGeometry) => BufferGeometry;
}
export { TessellateModifier };

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