Buckets:
| import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three'; | |
| declare class BatchedMesh extends Mesh<BufferGeometry, Material> { | |
| _vertexStarts: number[]; | |
| _vertexCounts: number[]; | |
| _indexStarts: number[]; | |
| _indexCounts: number[]; | |
| _reservedRanges: { | |
| vertexStart: number; | |
| vertexCount: number; | |
| indexStart: number; | |
| indexCount: number; | |
| }[]; | |
| _visible: boolean[]; | |
| _active: boolean[]; | |
| _maxGeometryCount: number; | |
| _maxVertexCount: number; | |
| _maxIndexCount: number; | |
| _geometryInitialized: boolean; | |
| _geometryCount: number; | |
| _matrices: Matrix4[]; | |
| _matricesTexture: DataTexture | null; | |
| _customUniforms: Record<string, IUniform>; | |
| constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material); | |
| _initMatricesTexture(): void; | |
| _initShader(): void; | |
| _initializeGeometry(reference: BufferGeometry): void; | |
| _validateGeometry(geometry: BufferGeometry): void; | |
| getGeometryCount(): number; | |
| getVertexCount(): number; | |
| getIndexCount(): number; | |
| addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number; | |
| /** | |
| * @deprecated use `addGeometry` instead. | |
| */ | |
| applyGeometry(geometry: BufferGeometry): number; | |
| setGeometryAt(id: number, geometry: BufferGeometry): number; | |
| deleteGeometry(geometryId: number): this; | |
| optimize(): never; | |
| setMatrixAt(geometryId: number, matrix: Matrix4): this; | |
| getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4; | |
| setVisibleAt(geometryId: number, value: boolean): this; | |
| getVisibleAt(geometryId: number): boolean; | |
| raycast(): void; | |
| copy(): never; | |
| toJSON(): never; | |
| dispose(): this; | |
| } | |
| export { BatchedMesh }; | |
Xet Storage Details
- Size:
- 1.79 kB
- Xet hash:
- 9d91009db3a14a6677008b6f6a75af5e6610fcbdc8aae1818e19e0700b825bfc
·
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