Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /objects /GroundProjectedEnv.d.ts
| import { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three'; | |
| export interface GroundProjectedEnvParameters { | |
| height?: number; | |
| radius?: number; | |
| } | |
| export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> { | |
| constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters); | |
| set radius(radius: number); | |
| get radius(): number; | |
| set height(height: number); | |
| get height(): number; | |
| } | |
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