Buckets:
| import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three' | |
| import { TextureEncoding } from '../types/shared' | |
| export interface RefractorOptions { | |
| color?: Color | string | number | |
| textureWidth?: number | |
| textureHeight?: number | |
| clipBias?: number | |
| shader?: object | |
| encoding?: TextureEncoding | |
| multisample?: number | |
| } | |
| export class Refractor extends Mesh { | |
| type: 'Refractor' | |
| camera: PerspectiveCamera | |
| constructor(geometry?: BufferGeometry, options?: RefractorOptions) | |
| getRenderTarget(): WebGLRenderTarget | |
| dispose(): void | |
| } | |
Xet Storage Details
- Size:
- 570 Bytes
- Xet hash:
- 58e1daa035abc2bfa295c9b753c0a029c8a444f8ea99108fe04443786b63fc06
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.