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import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
import { TextureEncoding } from '../types/shared'
export interface RefractorOptions {
color?: Color | string | number
textureWidth?: number
textureHeight?: number
clipBias?: number
shader?: object
encoding?: TextureEncoding
multisample?: number
}
export class Refractor extends Mesh {
type: 'Refractor'
camera: PerspectiveCamera
constructor(geometry?: BufferGeometry, options?: RefractorOptions)
getRenderTarget(): WebGLRenderTarget
dispose(): void
}

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