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import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
readonly isShadowMesh: true
meshMatrix: Matrix4
constructor(mesh: Mesh)
update(plane: Plane, lightPosition4D: Vector4): void
}

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