Buckets:
| import { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three' | |
| declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> { | |
| static SkyShader: { | |
| uniforms: { | |
| turbidity: { value: number } | |
| rayleigh: { value: number } | |
| mieCoefficient: { value: number } | |
| mieDirectionalG: { value: number } | |
| sunPosition: { value: Vector3 } | |
| up: { value: Vector3 } | |
| } | |
| } | |
| static material: ShaderMaterial | |
| } | |
| export { Sky } | |
Xet Storage Details
- Size:
- 448 Bytes
- Xet hash:
- 2bf61e8f2b3a5735007172e4184c9ef1cc0645b71bd0ee4cd368b9ec3953e077
·
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