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import { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
export interface WaterOptions {
textureWidth?: number
textureHeight?: number
clipBias?: number
alpha?: number
time?: number
waterNormals?: Texture
sunDirection?: Vector3
sunColor?: Color | string | number
waterColor?: Color | string | number
eye?: Vector3
distortionScale?: number
side?: Side
fog?: boolean
}
export class Water extends Mesh {
material: ShaderMaterial
constructor(geometry: BufferGeometry, options: WaterOptions)
}

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