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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /AdaptiveToneMappingPass.d.ts
| import { WebGLRenderTarget, ShaderMaterial } from 'three' | |
| import { Pass, FullScreenQuad } from './Pass' | |
| export class AdaptiveToneMappingPass extends Pass { | |
| constructor(adaptive?: boolean, resolution?: number) | |
| adaptive: boolean | |
| resolution: number | |
| needsInit: number | |
| luminanceRT: WebGLRenderTarget | |
| previousLuminanceRT: WebGLRenderTarget | |
| currentLuminanceRT: WebGLRenderTarget | |
| copyUniforms: object | |
| materialCopy: ShaderMaterial | |
| materialLuminance: ShaderMaterial | |
| adaptLuminanceShader: object | |
| materialAdaptiveLum: ShaderMaterial | |
| materialToneMap: ShaderMaterial | |
| fsQuad: FullScreenQuad | |
| reset(): void | |
| setAdaptive(adaptive: boolean): void | |
| setAdaptionRate(rate: number): void | |
| setMinLuminance(minLum: number): void | |
| setMaxLuminance(maxLum: number): void | |
| setAverageLuminance(avgLum: number): void | |
| setMiddleGrey(middleGrey: number): void | |
| dispose(): void | |
| } | |
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