Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /AfterimagePass.d.ts
| import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three'; | |
| import { Pass, FullScreenQuad } from './Pass'; | |
| declare class AfterimagePass extends Pass { | |
| shader: import("../shaders/AfterimageShader").IAfterimageShader; | |
| uniforms: any; | |
| textureComp: WebGLRenderTarget; | |
| textureOld: WebGLRenderTarget; | |
| shaderMaterial: ShaderMaterial; | |
| compFsQuad: FullScreenQuad<ShaderMaterial>; | |
| copyFsQuad: FullScreenQuad<MeshBasicMaterial>; | |
| constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| setSize(width: number, height: number): void; | |
| } | |
| export { AfterimagePass }; | |
Xet Storage Details
- Size:
- 761 Bytes
- Xet hash:
- 6b6f9e2c40ed3de793d755970050bef6555358519e7141a2c85eb3356932515e
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.