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import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
import { Pass, FullScreenQuad } from './Pass';
declare class AfterimagePass extends Pass {
shader: import("../shaders/AfterimageShader").IAfterimageShader;
uniforms: any;
textureComp: WebGLRenderTarget;
textureOld: WebGLRenderTarget;
shaderMaterial: ShaderMaterial;
compFsQuad: FullScreenQuad<ShaderMaterial>;
copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
setSize(width: number, height: number): void;
}
export { AfterimagePass };

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