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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /BokehPass.d.ts
| /** | |
| * Depth-of-field post-process with bokeh shader | |
| */ | |
| import { Pass, FullScreenQuad } from './Pass'; | |
| import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three'; | |
| type BokehPassParams = { | |
| focus?: number; | |
| aspect?: number; | |
| aperture?: number; | |
| maxblur?: number; | |
| width?: number; | |
| height?: number; | |
| }; | |
| declare class BokehPass extends Pass { | |
| scene: Scene; | |
| camera: PerspectiveCamera; | |
| renderTargetDepth: WebGLRenderTarget; | |
| materialDepth: MeshDepthMaterial; | |
| materialBokeh: ShaderMaterial; | |
| fsQuad: FullScreenQuad; | |
| private _oldClearColor; | |
| uniforms: any; | |
| constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| } | |
| export { BokehPass }; | |
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