Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /DotScreenPass.d.ts
| import { Pass, FullScreenQuad } from './Pass'; | |
| import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'; | |
| import { DotScreenShader } from '../shaders/DotScreenShader'; | |
| declare class DotScreenPass extends Pass { | |
| material: ShaderMaterial; | |
| fsQuad: FullScreenQuad; | |
| uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>; | |
| constructor(center?: Vector2, angle?: number, scale?: number); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| } | |
| export { DotScreenPass }; | |
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- 583 Bytes
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