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import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
import { Pass } from './Pass';
declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
renderer: WebGLRenderer;
private _pixelRatio;
private _width;
private _height;
renderTarget1: WebGLRenderTarget;
renderTarget2: WebGLRenderTarget;
writeBuffer: WebGLRenderTarget;
readBuffer: WebGLRenderTarget;
renderToScreen: boolean;
passes: Pass[];
copyPass: Pass;
clock: Clock;
constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
swapBuffers(): void;
addPass(pass: Pass): void;
insertPass(pass: Pass, index: number): void;
removePass(pass: Pass): void;
isLastEnabledPass(passIndex: number): boolean;
render(deltaTime?: number): void;
reset(renderTarget: WebGLRenderTarget): void;
setSize(width: number, height: number): void;
setPixelRatio(pixelRatio: number): void;
dispose(): void;
}
export { EffectComposer };

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