Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /GlitchPass.d.ts
| import { Pass, FullScreenQuad } from './Pass'; | |
| import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three'; | |
| import { DigitalGlitch } from '../shaders/DigitalGlitch'; | |
| declare class GlitchPass extends Pass { | |
| material: ShaderMaterial; | |
| fsQuad: FullScreenQuad; | |
| goWild: boolean; | |
| curF: number; | |
| randX: number; | |
| uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>; | |
| constructor(dt_size?: number); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| generateTrigger(): void; | |
| generateHeightmap(dt_size: number): DataTexture; | |
| } | |
| export { GlitchPass }; | |
Xet Storage Details
- Size:
- 683 Bytes
- Xet hash:
- a799ec2a996374d4f9d6f11022c47f70fb5308625d11345309cef5d96c8eeca8
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.