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import { Pass, FullScreenQuad } from './Pass';
import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
import { DigitalGlitch } from '../shaders/DigitalGlitch';
declare class GlitchPass extends Pass {
material: ShaderMaterial;
fsQuad: FullScreenQuad;
goWild: boolean;
curF: number;
randX: number;
uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
constructor(dt_size?: number);
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
generateTrigger(): void;
generateHeightmap(dt_size: number): DataTexture;
}
export { GlitchPass };

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