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ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /HalftonePass.d.ts
| import { Pass, FullScreenQuad } from './Pass'; | |
| import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three'; | |
| type HalftonePassParams = { | |
| shape?: number; | |
| radius?: number; | |
| rotateR?: number; | |
| rotateB?: number; | |
| rotateG?: number; | |
| scatter?: number; | |
| blending?: number; | |
| blendingMode?: number; | |
| greyscale?: number; | |
| disable?: number; | |
| }; | |
| /** | |
| * RGB Halftone pass for three.js effects composer. Requires HalftoneShader. | |
| */ | |
| declare class HalftonePass extends Pass { | |
| material: ShaderMaterial; | |
| fsQuad: FullScreenQuad; | |
| uniforms: any; | |
| constructor(width: number, height: number, params: HalftonePassParams); | |
| render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; | |
| setSize(width: number, height: number): void; | |
| } | |
| export { HalftonePass }; | |
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