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import { DataTexture, Texture } from 'three'
import { ShaderPass } from './ShaderPass'
export interface LUTPassParameters {
lut?: DataTexture | Texture // Data3DTexture
intensity?: number
}
export class LUTPass extends ShaderPass {
lut?: DataTexture | Texture // Data3DTexture
intensity?: number
constructor(params: LUTPassParameters)
}

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