Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /RenderPass.js
| var __defProp = Object.defineProperty; | |
| var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; | |
| var __publicField = (obj, key, value) => { | |
| __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); | |
| return value; | |
| }; | |
| import { Color } from "three"; | |
| import { Pass } from "./Pass.js"; | |
| class RenderPass extends Pass { | |
| constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) { | |
| super(); | |
| __publicField(this, "scene"); | |
| __publicField(this, "camera"); | |
| __publicField(this, "overrideMaterial"); | |
| __publicField(this, "clearColor"); | |
| __publicField(this, "clearAlpha"); | |
| __publicField(this, "clearDepth", false); | |
| __publicField(this, "_oldClearColor", new Color()); | |
| this.scene = scene; | |
| this.camera = camera; | |
| this.overrideMaterial = overrideMaterial; | |
| this.clearColor = clearColor; | |
| this.clearAlpha = clearAlpha; | |
| this.clear = true; | |
| this.needsSwap = false; | |
| } | |
| render(renderer, writeBuffer, readBuffer) { | |
| let oldAutoClear = renderer.autoClear; | |
| renderer.autoClear = false; | |
| let oldClearAlpha; | |
| let oldOverrideMaterial = null; | |
| if (this.overrideMaterial !== void 0) { | |
| oldOverrideMaterial = this.scene.overrideMaterial; | |
| this.scene.overrideMaterial = this.overrideMaterial; | |
| } | |
| if (this.clearColor) { | |
| renderer.getClearColor(this._oldClearColor); | |
| oldClearAlpha = renderer.getClearAlpha(); | |
| renderer.setClearColor(this.clearColor, this.clearAlpha); | |
| } | |
| if (this.clearDepth) { | |
| renderer.clearDepth(); | |
| } | |
| renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); | |
| if (this.clear) | |
| renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); | |
| renderer.render(this.scene, this.camera); | |
| if (this.clearColor) { | |
| renderer.setClearColor(this._oldClearColor, oldClearAlpha); | |
| } | |
| if (this.overrideMaterial !== void 0) { | |
| this.scene.overrideMaterial = oldOverrideMaterial; | |
| } | |
| renderer.autoClear = oldAutoClear; | |
| } | |
| } | |
| export { | |
| RenderPass | |
| }; | |
| //# sourceMappingURL=RenderPass.js.map | |
Xet Storage Details
- Size:
- 2.19 kB
- Xet hash:
- eed5f77fa10214d88b603c6f6c8dec4d72620e7409089398ad306505474217f0
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.