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import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
import { Pass, FullScreenQuad } from './Pass'
export interface RenderPixelatedPassParameters {
normalEdgeStrength?: number
depthEdgeStrength?: number
}
export class RenderPixelatedPass extends Pass {
constructor(
resolution: Vector2,
pixelSize: number,
scene: Scene,
camera: Camera,
options?: RenderPixelatedPassParameters,
)
pixelSize: number
resolution: Vector2
renderResolution: Vector2
pixelatedMaterial: ShaderMaterial
normalMaterial: MeshNormalMaterial
fsQuad: FullScreenQuad
scene: Scene
camera: Camera
normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
rgbRenderTarget: WebGLRenderTarget
normalRenderTarget: WebGLRenderTarget
}

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