Buckets:
ktongue/docker_container / simsite /frontend /node_modules /three-stdlib /postprocessing /SMAAPass.d.ts
| import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three' | |
| import { Pass } from './Pass' | |
| export class SMAAPass extends Pass { | |
| constructor(width: number, height: number) | |
| edgesRT: WebGLRenderTarget | |
| weightsRT: WebGLRenderTarget | |
| areaTexture: Texture | |
| searchTexture: Texture | |
| uniformsEdges: object | |
| materialEdges: ShaderMaterial | |
| uniformsWeights: object | |
| materialWeights: ShaderMaterial | |
| uniformsBlend: object | |
| materialBlend: ShaderMaterial | |
| fsQuad: object | |
| getAreaTexture(): string | |
| getSearchTexture(): string | |
| } | |
Xet Storage Details
- Size:
- 537 Bytes
- Xet hash:
- f30681d3874192593e2953feca859007540cef1ba671ba602f9e93337c5f667e
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.